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:rolleyes:
1) "Our initial attempts at nailing down a living story about a scientist who meets a sentient alien – in the context of a game that was built around survival mechanics – have been a bit messy. We like doing things that are big and ambitious at Unknown Worlds, but we managed to get a bit stuck. We’ve had trouble defining our characters’ motivations clearly and building key relationships. We want our players to care about the characters and what happens to them. Based on feedback from the community and playing the game ourselves, we realized that some changes to the story needed to happen."
and
2)"As some of our dedicated fans may have noticed, our writer Tom Jubert recently left Below Zero to pursue other projects. Tom’s brain was responsible for much of what fans know and love about the Subnautica universe fiction and lore, and we will miss having him around. The Subnautica universe will always carry a bit of Tom’s spirit, humor, and imagination."
It's not like the game doesn't have characters to consider with a lot of past mistakes and ways of dealing with them. Al-An has long meditated on the enormity of his failure, and wants to make amends. Sam refused to listen to her friends and colleagues, and was talked into a course of action that killed her. Maida doesn't even recognize her failures, instead burrowing deeper into her sovereign-citizen-survivalist delusion. Robin's animosity towards Alterra made her assume they were covering up some perfidy about Sam's death for their own profit, only to find that Alterra was innocent and just as confused about it as Robin was.
So I would not change any events of the game aside from the ending. Instead, I would add dialogue in which Robin reflects on all she's seen and felt. I'd have her resolve to let go of her arrogance and try to keep an open mind in the future. Whether or not she decides to destroy the kharaa sample or trust Alterra to continue studying it would be left up to the player. For the ending itself, I'd have her say goodbye to Al-An instead of going with him. To leave the planet, she would have arranged for pickup with the ship chartered to return the Alterra staff to Sector Zero. Her covert rendezvous would be accomplished by configuring her prawn suit with two grapple arms and grabbing the ship as it passes over the pickup site, right before it begins its STO ascent. This would reflect her reckless audacity. Learning to admit her mistakes certainly didn't make her a wimp, after all. Plus it would also be a cool cutscene that mirrors Subnautica's escape sequence.
I avoided early access because I was not interested in a beta. I played the previous game in early access and that kind of ruined the final experience.
Addtionally, there should be some sort of mid game "ending" sequence" where Sam`s story is rolled up after everything is finished in regards to her side quest. There has to be some Scene where Robin reflects on that all and brings it to some kind of end. This has to be implemented as Robins main goal was to find out about her Sis in the first place.
In Regards to the story progress connecting these two main quests: Sam, and Al-AN, there have been really good ideas stated alrdy. U can connect some certain items (like depth upgrades) to some certain PDAs that progress the Sam Story. Like this, in order to be able to go deeper and continue Al-An Story u will need to discover Sam's story, as u will not be able to dive deeper before doing that. This would make some nice "invisible" frontier for the player, to subtly force him into a certain direction.
This literally just happened to me two hours ago. I’m actually shocked.
I reloaded my save, googled what I missed, and did all that stuff. Felt much better.