Subnautica: Below Zero

Subnautica: Below Zero

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Zergberger Oct 1, 2020 @ 5:01pm
Does anyone else just not like the Sea Truck at all?
Like honestly this ruins the game for me, I understand the cyclops being too big for the new map, but the sea truck is not better, it would be too long in Subnautica 1. It matters that it's just a lame stick instead of a ship of any kind, and without a fun ship, there's just no game here. The Red October moments hiding from stuff just don't work. Also I haven't finished it so maybe it gets better, but the oxygen plants and animals have kind of removed the tension of oxygen. I don't see myself enjoying the game without a total redo on the truck. The modularity could be cool, but it isn't, it feels less like MY ship than the cyclops. I just feels like a seamoth that drags ♥♥♥♥. My best idea is a sub that's just bigger on the inside with buildable rooms. But does anyone think the truck is cool and better?
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Showing 1-15 of 74 comments
miklkit Oct 1, 2020 @ 5:36pm 
Yur on your own there son.
dragonbornzyra (Banned) Oct 1, 2020 @ 5:57pm 
You're actually not on your own, the vast majority of players do not like the Seatruck. No you're not alone.
TheGraveDigger Oct 1, 2020 @ 6:23pm 
Originally posted by miklkit:
Yur on your own there son.
deepdive0777 Oct 1, 2020 @ 6:33pm 
Lets just say i have accepted it as part of the game and play accordingly.
Catalytic Oct 2, 2020 @ 12:46pm 
Your insights have have been stated in at least a dozen or so similar discussions on this board. People don't like the Sea Truck. They liked the mobile base functionality of the Cyclops and the fantasy of commanding the giant ship. The Sea Truck doesn't deliver the same experience.

Many of the modules don't do much for you. If you do equip them, they slow you down. There's no sonar, no countermeasures, no silent-running mode. It doesn't flood or have fires or hull damage like the original. You just repair it like everything else. Additional modules don't provide additional protection. While the Cyclops was big enough to take hits from leviathans, the Sea Truck still shatters because they attack the Sea Truck cab directly. It's still a pain to maneuver and they got rid of the additional cameras to help you navigate in tight spaces. The storage module offers less storage. And did I mention the thing was slow? They should've called it the Sea Snail. Players wanted the fantasy of commanding a submarine. The Sea Snail isn't that.

However, the game is considered "feature complete." That's what the devs are going with.
miklkit Oct 2, 2020 @ 12:59pm 
The sea truck shatters when attacked? You do know that the sea truck is tuffer than the prawn, don't you?
Arondil Oct 2, 2020 @ 1:13pm 
The sea truck does have countermeasures (perimeter defense).
dragonbornzyra (Banned) Oct 2, 2020 @ 2:03pm 
Originally posted by angisilexpen:
The sea truck does have countermeasures (perimeter defense).
I thought the same thing at first but I think they are referring to the Fire Supression System, which the Sea Truck wouldn't have since it doesn't catch fire.

But yeah, Sea Snail does have zap zap don't touch this is my no no zone.
Clem1710 Oct 2, 2020 @ 2:40pm 
Everyone prefer the Cyclops
con5cience Oct 2, 2020 @ 3:29pm 
Personally, I didn't have much use for the Cyclops and never developed the strong emotional attachments that, apparently, numerous others have. It was super cool to build it and use it in safe environs, and the AI voice still gives me the tingles, but it was a pain in the ass to take it anywhere, it was super fragile, and it aggressively burned through Power Cells. Overall, I found the Cyclops experience to not be worth the hassle.

Instead, I got really attached to the Prawn Suit. It's much more nimble, can punch everything in the face, makes efficient use of Power Cells, and I could expand the storage enough to take it to a remote biome and get a starter base moving between its inventory and mine.

In BZ, I use the Seatruck to gain access to the Mine so I can get the Prawn parts and build it. Then I use the Prawn pretty much exclusively. But I also fell into this habit with the Seamoth vs the Prawn in SN1 as well.

It's not you, Seatruck, it's me. Prawn is bae.
Last edited by con5cience; Oct 2, 2020 @ 3:29pm
miklkit Oct 2, 2020 @ 5:34pm 
Originally posted by Clem1710:
Everyone prefer the Cyclops

What you mean "everyone" quien no sabe?
dragonbornzyra (Banned) Oct 2, 2020 @ 6:34pm 
Originally posted by _conscience_:
Personally, I didn't have much use for the Cyclops and never developed the strong emotional attachments that, apparently, numerous others have. It was super cool to build it and use it in safe environs, and the AI voice still gives me the tingles, but it was a pain in the ass to take it anywhere, it was super fragile, and it aggressively burned through Power Cells. Overall, I found the Cyclops experience to not be worth the hassle.

Instead, I got really attached to the Prawn Suit. It's much more nimble, can punch everything in the face, makes efficient use of Power Cells, and I could expand the storage enough to take it to a remote biome and get a starter base moving between its inventory and mine.

In BZ, I use the Seatruck to gain access to the Mine so I can get the Prawn parts and build it. Then I use the Prawn pretty much exclusively. But I also fell into this habit with the Seamoth vs the Prawn in SN1 as well.

It's not you, Seatruck, it's me. Prawn is bae.
I personally have less fun driving the Cyclops than I have actually "using" and being in the Cyclops, to be honest. I'm one of those "Mobile Base" players. The Cyclops for me is less of a Submarine and more of a base with a propulsion system on it. I play with a roomate, and they use it more like a Submarine and piloting it often. I make more "tactical" use of it, as a base of operations for assisting in establishing other bases in the game.

It was a great asset when I built my U.S.S. Enterprise base in the Lost River.

But that personal for me involved the ability to use the Habitat builder to construct and personalize the Cyclops to my liking. The way the Sea Truck modules are stands to me like this:

Storage Module: I could just as quickly build two Wall Lockers for 4 Titanium or a Standing Locker and a Wall Locker for 1 Quartz and 4 Titanium and have more storage space than this. Storage Module holds 52 items in combined lockers. Two Wall Lockers hold 60, and one Standing Locker and a Wall Locker hold 78.

Building these inside the Cyclops did not slow it down, and there was enough space to build ALOT of storage inside of it. It's rather remarkable how many wall lockers you can jam in it. More than you'd sanely ever need.

Aquarium Module: Aside from the feature it has of passive sucking in nearby swimming fish (which I think is actually really cool!) it doesn't offer anything building Interior Aquariums inside the Cyclops did. Again, it serves more as a "specimen collector" module.

Fabricator Module: Fabricator + mini storage. I can build a Fabricator in each room of my Cyclops with a storage locker next to it. Done.

Sleeper Module: I can build a bed inside the Cyclops (Though I wouldn't suggest you put it at the back under the engine.....) and I can put a bunch of Picture Frames all through out the Cyclops (Posters too) However, the Sea Truck Sleeper Module has the Jukebox. But the Cyclops has that stupid dope music that plays when your sub catches fire. Leviathan, I think it was called. It's a toss up.

Docking Module: Not only did the Cyclops have a built in Docking Bay, but it also had it's own Custom Vehicle/Mod UI Module. The Cyclops would actually power your docked vehicle, and if the proper upgrade installed, repair it as well. You could fully interact with and swap vehicle upgrade modules, and storage inventory while it was docked. Trumps the Docking Module.

Cut Content: Planter Module: See wall planters, floor pots, and interior growbeds, all able to be placed where allowed within the Cyclops.

Teleporter Module: You got me on this one. I actually make use of this to save me 1k m+ trips and I like having it. I can't deny I like it and Cyclops can't offer anything to compete, I wouldn't even count parking it next to an Alien Gate.

For me, the reasons have little to do with the operation of the vehicle, but more of the use of it and function. Since neither are the superior use for choice of piloting, I think more on the former.
Humpenstilzchen Oct 3, 2020 @ 2:43am 
I don´t like it either, though I could change my mind if they make it faster.
Lhetre Oct 3, 2020 @ 4:20am 
I like both.
It felt such an accomplishment building the cyclops, and then trying it for the first time. It is a beuty, however it is slow and cumbersome, burning power so quickly you have to spend more time recharging than moving, and then reparing it. Prepping the interior was the most excitng part, but then, once you get thrown out of the cyclops to your death a few times, you start being wary of using it.
The Seatruck has the modularity the cyclops doesn't have. It's faster and nimbler, even if fully upgraded it becomes too long, you may disconnect the modules and go your way. However it is quite ugly. Like the A10 I'd say.
Thanks to the devs to have been able to implement two machines with each their own advantages.
Clem1710 Oct 3, 2020 @ 4:21am 
Originally posted by miklkit:
Originally posted by Clem1710:
Everyone prefer the Cyclops

What you mean "everyone" quien no sabe?
Everything the seatruck can do, the cyclops can do it too, and you can't build anything in the seatruck...
Last edited by Clem1710; Oct 3, 2020 @ 4:22am
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Date Posted: Oct 1, 2020 @ 5:01pm
Posts: 74