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how bad we talking?
https://steamcommunity.com/sharedfiles/filedetails/?id=1698973695
https://steamcommunity.com/sharedfiles/filedetails/?id=1698974251
Since this mod uses the Special k mod tools to inyect the new textures I see no need to open a new thread so I´ll drop this here.
DS4modfiles[drive.google.com]
Just drop the texture files in the inyection folder and that´s it, no extra tools or files or anything.
For me? Before.
not noticed anything on my 7700k and gtx 1080. beaten genichiro there and headed down into the other areas too like the resevoir and dungeon.
noticed the estate yeah. happens for me when you kill the archer around the corner from the rest idol and then grapple to the roof just before the gang of enemies. will stutter a bit either during the grapple or at some point whilst running along the roof.
My dll isn't super complicated. Basically I hook the dinput8 setup, which I use to hook onSteamInit (required since steam has to decrypt the exe before I can do any game patches). From there I do a few hooks: I hook an in game virtual file system function to check if a archived file reference has a modded file on disk, and then do an in place edit to tell the game to load the file from the filesystem instead of the game's data archives, and then I hook CreateFileW to do the actual path overrides (so you can load mods from wherever on the file system). I tried an alternate hook that doesn't depend on CreateFileW, but I couldn't get it to work stably as the game doesn't take too kindly to modifying its internal string data structure pointers (and I need to reallocate path memory for it).
I'm wondering if either the onSteamInit or CreateFileW hooks could interfere?
Anyways this DLL is important for any sekiro modding because it allows for modification of any game file like 3D models, animations, parameters, maps, events, etc. PS4 button prompts was just a simple thing I did because it was a mostly trivial file edit (of some scaleform xml config files) to enable them.
Btw - tried deleting and copying the files back over, but my user settings seem to be saved? Please help Special K man
https://github.com/bladecoding/DarkSouls3RemoveIntroScreens/releases/tag/v1.15c
If you're using bitdefender make sure to add an exclusion for Sekiro. I had to do that to make Sekiro launch with Special K installed. I also excluded the Special K files just to make sure.
No, I haven't made any changes for compatibility because I haven't seen any compatibility issues to begin with. I would rather see texture mods using Special K though for the simple reason that an artist can reload the texture while the game is running if they want to make multiple revisions.
In any case, this shouldn't interfere in any way. My ability to inject and reload textures has nothing to do with filesystem hooks, it's done through D3D11 and data hashes to identify texture memory.
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Oh, one thing just occurred to me. My filesystem hooks, which are not enabled by default, are not using the normal Win32 API.
I don't hook ReadFile, I have hooks for NtReadFile. That API is a bit lower-level and captures things like named pipes.
The Sekiro custom version has the same problem (on top of the other issues it has, like not being able to load presets properly).