DOOM Eternal

DOOM Eternal

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wpykdg 4 ABR 2020 a las 7:37 a. m.
Thoughts on Mick Gordon?
Overrated or a musician God? I don't hate him. I am just curious as to what everyone else thinks.
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Mostrando 46-60 de 75 comentarios
Aemony 5 ABR 2020 a las 4:24 a. m. 
Publicado originalmente por eS:
Publicado originalmente por Animeye:
Mick Gordon is (imho) neither overrated nor a musician god. I mostly know his work from Prey and these two Doom games. The music isn't spectacular or something that is revolutionary, but he does an excellent job of matching the music to the thematic tone of the game. While this doesn't make the music something you would put on repeat to listen to casually, it does an excellent job of building the game's atmosphere.

Doom Eternal also shows some great talent of providing fan service without just directly remixing old songs. DE's music is filled with riffs from the original games, but the reaction is always "I've heard those notes before", not "I've heard this song before", which demonstrates a great ability to make the music something new.

^This, 100%.

He's an exceptional video game soundtrack composer, producer and engineer. Outside of DOOM 2016 and DOOM Eternal, his work would definitely come across as generic industrial metal, but inside the game, it just gels so well with the overall atmosphere and vibe that I can't say anything other than "that's how it should be".

I second this in total.

A lot of video games have rather generic sounding tracks, but a few of them have tracks that just... fit... the particular game or section in a really good way, or might be enjoyable for one reason or another. Mick Gordon's fitting tracks and the work put into tying the music to the gameplay of the player is really great. A select few of the tracks (Doom 2016 right now, as Doom Eternal's soundtrack still isn't available for general purchase) I can enjoy and listen to even outside of the game as well, although at a diminished experience (really, Mick Gordon's tracks work the absolute best within the game itself).

A few other games and artists are like this as well. For example, I ended up really liking Ari Pulkkinen's whimsical tracks for the Trine series of games. Darren Korb's work on basically all of Supergiant Games titles are also really great, as is Lene Raine's work on the ♥♥♥♥♥♥♥♥ amazing soundtrack for Celeste. Not to mention MONACA's fantastic tracks for NieR: Automata, or Gareth Coker's tracks for the Ori games.

I've found that in the soundtrack of most triple-A titles, the music is rather generic and forgettable except for one or two tracks usually. There's of course some exceptions (e.g. Martin O'Donnell's work on the Halo series or Christopher Tin's compositions for Civilization IV), but it's not at all uncommon to leave a triple-A title with almost no recollection of any specific music track or the segment it was used in.

I usually find much better use of music tracks in really great indie titles than anywhere else. Those usually marries the gameplay or story segments with a really memorable music track, resulting in a track one can revisit much later and still rediscover the particular feelings one felt when playing that particular section of the game.
RebelMouth 5 ABR 2020 a las 4:47 a. m. 
Publicado originalmente por newvnewyears:
Overrated or a musician God? I don't hate him. I am just curious as to what everyone else thinks.
I think everyone keeps spamming his name because one person was like "ooooh, mick gordon!"

"oooooh, mick gordon!" now says everyone and their mother about this game.

like they are familiar with the guy and his work. Like they are going to vote the guy for president, like he saved their daughters bat mitzvah, like if he produced a second album unrelated to doom they would even know about it.

It's actually kind of hilarious. completely reminds me of the fart huffing scene from southpark.

The soundtracks for the doom series have been great, don't get me wrong. but people keep invoking his name like hes the chad of the high school and they seem like the kind of people to think nirvana is a t shirt company.
Última edición por RebelMouth; 5 ABR 2020 a las 4:48 a. m.
RebelMouth 5 ABR 2020 a las 4:50 a. m. 
Publicado originalmente por Aemony:
Publicado originalmente por eS:

^This, 100%.

He's an exceptional video game soundtrack composer, producer and engineer. Outside of DOOM 2016 and DOOM Eternal, his work would definitely come across as generic industrial metal, but inside the game, it just gels so well with the overall atmosphere and vibe that I can't say anything other than "that's how it should be".

I second this in total.

A lot of video games have rather generic sounding tracks, but a few of them have tracks that just... fit... the particular game or section in a really good way, or might be enjoyable for one reason or another. Mick Gordon's fitting tracks and the work put into tying the music to the gameplay of the player is really great. A select few of the tracks (Doom 2016 right now, as Doom Eternal's soundtrack still isn't available for general purchase) I can enjoy and listen to even outside of the game as well, although at a diminished experience (really, Mick Gordon's tracks work the absolute best within the game itself).

A few other games and artists are like this as well. For example, I ended up really liking Ari Pulkkinen's whimsical tracks for the Trine series of games. Darren Korb's work on basically all of Supergiant Games titles are also really great, as is Lene Raine's work on the ♥♥♥♥♥♥♥♥ amazing soundtrack for Celeste. Not to mention MONACA's fantastic tracks for NieR: Automata, or Gareth Coker's tracks for the Ori games.

I've found that in the soundtrack of most triple-A titles, the music is rather generic and forgettable except for one or two tracks usually. There's of course some exceptions (e.g. Martin O'Donnell's work on the Halo series or Christopher Tin's compositions for Civilization IV), but it's not at all uncommon to leave a triple-A title with almost no recollection of any specific music track or the segment it was used in.

I usually find much better use of music tracks in really great indie titles than anywhere else. Those usually marries the gameplay or story segments with a really memorable music track, resulting in a track one can revisit much later and still rediscover the particular feelings one felt when playing that particular section of the game.

https://www.youtube.com/watch?v=OM9jhGiIAFM

How many of these composers did you have to google while making this post
Aemony 5 ABR 2020 a las 5:11 a. m. 
Publicado originalmente por RebelMouth:
How many of these composers did you have to google while making this post

As all of them exists within my music library, none.
Panic Fire 5 ABR 2020 a las 10:19 a. m. 
Publicado originalmente por RebelMouth:
Publicado originalmente por Aemony:

I second this in total.

A lot of video games have rather generic sounding tracks, but a few of them have tracks that just... fit... the particular game or section in a really good way, or might be enjoyable for one reason or another. Mick Gordon's fitting tracks and the work put into tying the music to the gameplay of the player is really great. A select few of the tracks (Doom 2016 right now, as Doom Eternal's soundtrack still isn't available for general purchase) I can enjoy and listen to even outside of the game as well, although at a diminished experience (really, Mick Gordon's tracks work the absolute best within the game itself).

A few other games and artists are like this as well. For example, I ended up really liking Ari Pulkkinen's whimsical tracks for the Trine series of games. Darren Korb's work on basically all of Supergiant Games titles are also really great, as is Lene Raine's work on the ♥♥♥♥♥♥♥♥ amazing soundtrack for Celeste. Not to mention MONACA's fantastic tracks for NieR: Automata, or Gareth Coker's tracks for the Ori games.

I've found that in the soundtrack of most triple-A titles, the music is rather generic and forgettable except for one or two tracks usually. There's of course some exceptions (e.g. Martin O'Donnell's work on the Halo series or Christopher Tin's compositions for Civilization IV), but it's not at all uncommon to leave a triple-A title with almost no recollection of any specific music track or the segment it was used in.

I usually find much better use of music tracks in really great indie titles than anywhere else. Those usually marries the gameplay or story segments with a really memorable music track, resulting in a track one can revisit much later and still rediscover the particular feelings one felt when playing that particular section of the game.

https://www.youtube.com/watch?v=OM9jhGiIAFM

How many of these composers did you have to google while making this post

You've made Frank Klepacki cry.

https://www.youtube.com/watch?v=-SQVvfFTcEk
Rei Johannes 8 ABR 2020 a las 4:21 p. m. 
I can judge him only thru the work he's been done with Doom eternal music and i have to say he is very bad metal 'musician'. Makes me think he created all the music with keyboard. Music he has done in this game sounds more like moped engine running than music. Repeating, crappy, boring.
But i quess that type of music is best of this type of game, to make your adrenaline levels go as high as possible.
Rei Johannes 8 ABR 2020 a las 4:22 p. m. 
Publicado originalmente por holybagpipes:
Overrated means you are jealous. Good.

Not true
Rei Johannes 8 ABR 2020 a las 4:24 p. m. 
Publicado originalmente por Moisture Maximus:
Publicado originalmente por Vathek1:
His work for both Doom 2016 and Doom Eternal is excellent, but ultimately forgettable--what I mean by this is that none of the tracks from either game really stick in my head the way tunes like "At Doom's Gate," "The Imp's Song," "Sign of Evil," and "Nobody Told Me About id" do. It might have to do with the fact that a lot of the music in Doom 2016 and Doom Eternal seems more "experimental," without clearly defined melodies and themes.
Maybe it's just me, but I feel like a lot of the music in Eternal and 2016 sound way too.... Electronic-ish. I wish the music was more around the lines of Iron Maiden, Black Sabbath, or some of the music from Brutal Doom.

Here here!
Wehzy 8 ABR 2020 a las 4:32 p. m. 
Publicado originalmente por newvnewyears:
Overrated or a musician God? I don't hate him. I am just curious as to what everyone else thinks.

I hate metal, but i love mick gordon.
Peelsepuuppi 9 ABR 2020 a las 11:08 p. m. 
Publicado originalmente por RemoveBattleModeLUL:
Publicado originalmente por newvnewyears:
Overrated or a musician God? I don't hate him. I am just curious as to what everyone else thinks.

I hate metal, but i love mick gordon.

People who don't get music tend to fixate on artists rather than music itself so it's understandable.
Última edición por Peelsepuuppi; 9 ABR 2020 a las 11:08 p. m.
Litronom 10 ABR 2020 a las 3:54 a. m. 
I thought this was an interesting idea and addition to the music
https://www.youtube.com/watch?v=Zx55zOYnlEg
Peelsepuuppi 10 ABR 2020 a las 5:17 a. m. 
Publicado originalmente por Litronom:
I thought this was an interesting idea and addition to the music
https://www.youtube.com/watch?v=Zx55zOYnlEg

I saw that prior to the release. I think it was rather underutilized in the game.
Última edición por Peelsepuuppi; 10 ABR 2020 a las 5:17 a. m.
Sandrious 10 ABR 2020 a las 9:45 a. m. 
Andrew Hulshult > all.
Gobslotch 10 ABR 2020 a las 12:04 p. m. 
If a Man manages to put in the sounds of his Lawn Mower into Music and make it sound amazing he gets an A+++ in my mind.
Magnum 10 ABR 2020 a las 3:30 p. m. 
DE has a very good OST. It maches the game.
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Publicado el: 4 ABR 2020 a las 7:37 a. m.
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