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There's been a bug in the game since day one where turning on HDR causes screen tearing. I fixed that issue using Special K 0.11.0.24, but I could only very loosely describe the screen tearing effect as "flashing" and do not know if we are discussing the same problem or not.
Doom 3, Quake 4, RAGE, Wolfenstein (or anything using id Tech 4 or id Tech 5 engines) would all like to say hello (DirectX 9.0c - DirectX 11)
Uhhhh....no. Not at all.
Those all use OpenGL for the graphics pipeline. They use DX for input and sound, but DirectX is not used for graphics.
I believe that the only DirectX native idTech title is Doom95.
Edit: That's speaking of PC versions. I don't specifically know if the Xbox version of Doom 3 was running under OpenGL (since that console used nearly off-the-shelf PC parts, it's possible) or was ported to the custom DirectX version the console used.
... yeah, just confirmed it was WinG, not DirectDraw. DDRAW didn't even exist yet.
Thanks for catching that.
So the one potential exception wasn't even an exception.
So you searched up this thread just so you can necro it?