DOOM Eternal

DOOM Eternal

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SSODR Mar 22, 2020 @ 9:03pm
Vulkan vs DX12 & HDR issue
How do i get the menu to come up that showed when I first launched the game. I don't see an option to change rendering engines or gamma. Is there something that I need to type into the terminal?

I enable HDR and triple buffering for vsync and the screen flashes super fast.
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Showing 1-15 of 15 comments
jason.washdc Mar 23, 2020 @ 2:58am 
If you have not already, enable HDR in Window's display settings. That hopefully will remove the flashing. There is no DX12 option. In the video settings you can enable or disable HDR. Also, in that video menu is an HDR calibration option. If you toggled HDR, you have to exit out of the options and go back in to see the HDR calibration option or gamma settings depending on whether HDR is active or not.
fenderjaguar Mar 23, 2020 @ 3:16am 
id games have NEVER been directx
SSODR Mar 23, 2020 @ 6:13pm 
Thanks for the feedback guys, thankfully my problems were resolved today with the pushed Nvidia driver update (445.75).
Kaldaien Mar 23, 2020 @ 6:36pm 
Originally posted by fenderjaguar:
id games have NEVER been directx
Nonetheless, since HDR is not supported in Vulkan by NVIDIA, the engine is using DXGI (DirectX Graphics Infrastructure) interop. So you get a lovely performance penalty while 99% of the engine uses Vk (Vulkan) and the last 1% is an unholy marriage of Vk and DXGI just so HDR will work.
lvl54spacemonkey Mar 23, 2020 @ 6:54pm 
I've been getting that flashing too. Didn't happen when I played it the first night but when I loaded it today it was flashing like crazy. Has there been another driver update today? In installed new Nvidia Drivers 2 days ag... It literally popped a notification up as i was typing this. Cheers Nvidia.
Kaldaien Mar 23, 2020 @ 6:59pm 
Define "flashing."

There's been a bug in the game since day one where turning on HDR causes screen tearing. I fixed that issue using Special K 0.11.0.24, but I could only very loosely describe the screen tearing effect as "flashing" and do not know if we are discussing the same problem or not.
satsun Mar 24, 2020 @ 5:30pm 
Originally posted by lvl54spacemonkey:
I've been getting that flashing too. Didn't happen when I played it the first night but when I loaded it today it was flashing like crazy. Has there been another driver update today? In installed new Nvidia Drivers 2 days ag... It literally popped a notification up as i was typing this. Cheers Nvidia.
When it was initially released, there was no flashing when HDR was enabled. They then released an update that evening that caused the flashing. I'd also consider the possibility that HDR wasn't really enabled on the first run because I booted it and played it once before the update.
ZALIAS Oct 27, 2021 @ 2:20pm 
Originally posted by fenderjaguar:
id games have NEVER been directx

Doom 3, Quake 4, RAGE, Wolfenstein (or anything using id Tech 4 or id Tech 5 engines) would all like to say hello (DirectX 9.0c - DirectX 11)
Last edited by ZALIAS; Oct 27, 2021 @ 2:24pm
Salamand3r- Oct 27, 2021 @ 2:26pm 
Originally posted by ZaliaS:
Originally posted by fenderjaguar:
id games have NEVER been directx

Doom 3, Quake 4, RAGE (or anything using id Tech 4 engine) would all like to say hello (DirectX 9.0c - DirectX 11)

Uhhhh....no. Not at all.

Those all use OpenGL for the graphics pipeline. They use DX for input and sound, but DirectX is not used for graphics.

I believe that the only DirectX native idTech title is Doom95.

Edit: That's speaking of PC versions. I don't specifically know if the Xbox version of Doom 3 was running under OpenGL (since that console used nearly off-the-shelf PC parts, it's possible) or was ported to the custom DirectX version the console used.
Last edited by Salamand3r-; Oct 27, 2021 @ 3:39pm
Kaldaien Oct 27, 2021 @ 8:41pm 
I thought Doom95 used WinG.

... yeah, just confirmed it was WinG, not DirectDraw. DDRAW didn't even exist yet.
FireGryph Oct 28, 2021 @ 12:10am 
Year and a half necro to say... what?
Terepin Oct 28, 2021 @ 3:43am 
Originally posted by ZaliaS:
Originally posted by fenderjaguar:
id games have NEVER been directx

Doom 3, Quake 4, RAGE, Wolfenstein (or anything using id Tech 4 or id Tech 5 engines) would all like to say hello (DirectX 9.0c - DirectX 11)
Excellent self-burn!
Salamand3r- Oct 28, 2021 @ 5:51am 
Originally posted by Kaldaieℵ₀:
I thought Doom95 used WinG.

... yeah, just confirmed it was WinG, not DirectDraw. DDRAW didn't even exist yet.

Thanks for catching that.

So the one potential exception wasn't even an exception.
Vulkan Oct 28, 2021 @ 8:26am 
Begone fowl necromancers! We are but simple demon slayers.
Last edited by Vulkan; Oct 28, 2021 @ 8:29am
Wehzy Oct 28, 2021 @ 9:21am 
Originally posted by ZaliaS:
Originally posted by fenderjaguar:
id games have NEVER been directx

Doom 3, Quake 4, RAGE, Wolfenstein (or anything using id Tech 4 or id Tech 5 engines) would all like to say hello (DirectX 9.0c - DirectX 11)

So you searched up this thread just so you can necro it?
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Date Posted: Mar 22, 2020 @ 9:03pm
Posts: 15