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The only thing that is still a problem is the onscreen control prompts still showing Xbox inputs instead of keyboard or mouse inputs, which is very confusing. I kept having to refer back to the controls screen, ended up just screenshotting it and printing it off for reference.
SE really should change onscreen input prompts to reflect what you're actually using.
I can play the game just fine i just have to get used to annoying controls. for example i remaped the menu curser buttons to 1, 2 (for up and down) and 3, 4 (for left and right) doing so made it so i dont need to keep removing my hand from mouse. also changed few contorls like making menu button TAB. close to esc button without being esc button... E for interect etc.
Also, I should mention, when I play this at home I do use a controller. But I also play this on the go on a laptop, where I can't conviniently bring a controller with me, and so the mouse+keyboard controls are fairly important in my situation.
https://steamcommunity.com/app/742120/discussions/0/1735463620103882377/
I've assigned it to backspace by default, but you can pick whatever the hell you want :)
Anyway, it would be dope if your magical mod also allowed us to use WASD both for movement and for ingame menus.
Know what's funny? They enabled WASD in some menus, like the skills grid, lol.
I can totally add WASD / Arrow key aliasing in like 5 seconds.
you made this mod? does it allow wasd for both movement and menu curser... or have you added that yet? let me know please. lol
The main advantage of a PC game is the ability to tune the game to how you want to play it. Even on a per game basis. If the game has KB+M or Gamepad support and it's poorly implemented the customer has a right to voice their concern. In fact any product warrants scrutiny from customers because it's not ♥♥♥♥♥♥♥♥ free. If you don't agree with that then you're likely not spending your own hard earned money for the game.
They want 60 euros for the game and dont give the people even the minimal pc control standard.