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This game took a few elements from Code Vein (a souls-like), since it is made by the same team of devs. Although Tales of Arise is not a souls-like, but you do need to manage your resource and should not spam attacks mindlessly since enemies almost dont stagger. You should dodge when you need to. But if you run out of AG, just use a boost attack and it will recharge some AG. Alphen's boost attack is most useful as it will down enemies for a short while.
You could always adjust the difficulty whenever you want. There is an arena later in the town at Elde Menancia, where you can train. You dont need to switch characters, but trying out other characters may allow you to find a playstyle that suit better for you. DLC are not needed, they are purely optional.
Accessories is the core part of this game. For second lord, you only need to equip the charm that reduces light/dark damage by -50%, since the boss mostly uses Light element attacks. Mainly only the slime in sewers and the 2nd lord is a difficulty spike in this game. The bosses later on are much more managaeble
That said, there are some tips to share;
Dodge. Just dodge. All the time. Don't run around the field, dodge around the field. Float like a butterfly, sting like a bee. Not only does this avoid damage, but getting that counter attack after a perfect dodge is a HUGE benefit as it almost always staggers. Some bosses have multi-part moves where you can dodge-counter-dodge-counter over and over.
Disable Rinwell's close-range moves, they will just get her killed
Try to match what elemental moves you allow the AI to use based on your enemies--don't let Rinwell use light moves against that particular boss, for example. Also, using elemental-boosting weapons can definitely help, so long as you're not taking a huge stat hit to do it. So when you get to the earth area, wind weapons boosting wind moves will be helpeful, even if there's a small stat penalty.
As said, accessories that cut elemental damage are great for a surprisingly large part of the game. Don't fret too much about accessories, however, until later in the game; just get whatever blocks the relevant element and, hopefully, boosts some useful stat.
Set the AI to be a little more defensive in boss fights--it's a shame they reduced the AI options for this title
Let Shionne heal; her AI is good at it
When you get the rest of the party members, don't use them for a while--one is iffy at best and the other is only good once leveled. Sad, I know, especially since they are pretty cool
Boost boost boost. In fights where you have a chance to use the "correct" boost, like Law's armor-breaking on armored enemies, go ahead and do that, but on other fights, it's still free damage and may stagger enemies, so use the heck out of them
Its just that the boss fights dont encourage combo-ing.
Eh, it sort of does early, because you don't really have anything else to do; you lack alot of the stuff you can later unlock and have few artes as well, so I certainly played the start of the game as whack-whack-whack, knock into air with arte, whack-whack-whack, slam to the ground with arte, over and over.
u have to break the enemies guard thats all your not really mashing and if you are at least be prepared to dodge
On Hard you can't even stop his ultimate spell, you have to just be able to tank it.
Define "core" mechanics. Because Tales games have often had this aspect where more and more and more stuff unlocks over time, to drip-feed it to you, so you don't get overwhelmed in the first 12 hours with a zillion things to remember. And it keeps the gaming from being too repetitive. I don't understand how you're finding current-level enemies so wussy you can't even practice a new character on them while also finding the boss of the same area a sticking point.
And most bosses CAN be stunned, so whatever you're reading is just wrong--many have a weak point you can break, counter-edges sometimes do, using the correct boost will, and Alphen's boost usually will, as well as many of the fights have a pre-programmed stun mid-fight specifically to give you breathing room. What you can't do is just run up to most bosses and stun-lock them, or knock them down whenever you feel like. This is true in most, if not every, Tales game, and it should be--how lame would a "boss" fight be if you could easily just waltz up and slap it to the floor at will?
Yeah, it's an imperfect game, virtually everyone agrees with that, but you are mostly just whining. "Why doesn't the game let me do all the things right away? Also, why does the game have so many things to do that I can't remember and learn them all?"
I knew one of these guys was going to show up. Why hasn't this thread just died already? The discussion had a very short time frame of relevance by the very questions it was asking. First time players, first playthrough, early game mechanics and early game balancing. The one guy who is useless here is supergamer on his fifth playthrough that wants to debate about "core" mechanics. Are you seriously waving your phd around HERE. What did you get owned in debates with guys that have 300 hours on this game and decided to try your luck at the kids table? I have never unsubscribed to a discussion before but I don't need any advice anymore and nobody ever wants to talk to a Stan.
personally AG is no different from EG (Tales of Hearts), CC (Tales of Destiny remake, Tales of Phantasia... remake?, Tales of Code Geass)