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Banshees can be outrun.
Lights don't effect how easy it is for them to find you (from what I've heard, I'm not positive on this.)
Chatting WILL NOT get their attention.
The route can change from hunt to hunt but usually remains somewhat similar.
If the ghost sees you your best bet is either running or trying to hide in a room - if you leave the door open it'll come in and kill you anyways, and a wraith may just kill you regardless.
Ghosts CAN change targets mid-hunt (from what I've seen)
You can outrun SOME ghosts but not others, you have to learn this via experience.
Lights clicking on and off supposedly DO effect the ghost coming to see you, but the actual flashing itself doesn't (again as far as I'm aware.)
There's a bunch of other small mechanics (I'd love to see if you can distract it by throwing items? if that's not already in the game it should be.) but that's the general jist of things. A banshee will always target one person, no exceptions.
are you suggesting that a door will stop the ghost? i've recently had a few non-wraiths walk right through doors and kill me. (i believe when they had seen me before i went in, but maybe i was just unlucky and in their natural hunt path)
Never had a ghost follow me into a closed room during a hunt that wasn't a wraith, and I've got near 30 hours in the game. So I'm pretty confident in saying this. I'm sure it CAN happen - and I know they can OPEN the door, but yeah.
I find it almost incredible that something exists that is even slower than us players
well if you wanna pull rank like that i've got well OVER 30 hours :) now i've never seen a ghost open a door during a hunt, either. only walk straight through it.
so as soon as you break it, you're fine, even if the ghost was coming for you a moment before?
Maybe your voice interaction must be broken then, because I can confirm that in cases I made sounds during hiding, the ghost always found me.
It seems like as soon as you make a sound, the ghost will check out the spot where the sound occured, regardless of the location. This also means that the ghost will find you in closets/lockers, which they usually do not check during their normal patrol route.
Of course it doesn't work on bigger maps, because it takes too long for the ghost to arrive (unless it is a Jinn and the power is on).
Light etc. does not matter at all. Only line of sight and microphone noises. As soon as you break line of sight, for example by closing a door, the ghost will continue with their normal patrol route.
It works fine, as does the voice of the friends I play with, and it's always the same, we chat it up while we're in hiding and the ghost simply doesn't react. Feel free to continue testing, I will as well, but I know our mics are fine so I'm pretty convinced of this. Perhaps the ghost was already pathing towards you? Closets and lockers are worthless, because most of the time you clip through the walls and they can see you, especially if you're looking up or down. I've been killed through walls a few times because of clipping, including from outside the house.
are you two using the same voice options (push to talk on/off) and what operating system? i've heard that sound only matters for hunts on 10.
Generally yes. Just be aware that it might continue in the same direction as part of it's patrol. So for example, if you run down a hallway and turn a corner, there is a chance it will stop tracking you but then continue down the hallway anyway. In which case when it gets to the corner it will see you again.
Like I said I'm sure it can happen, and in fact I saw it happen literally last night. Idk why you're asking for hunt mechanic tips is you're over 30 hours into the game though, at that point you should have a fairly solid understanding of what ghost does what and how quick they are.
i have 100 hours played and can confirm ghosts do not respond to players talking/making sounds during hunts.