Phasmophobia

Phasmophobia

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AlphaGodith Oct 27, 2020 @ 12:06am
hunt mechanic questions
so the ghost has to have line of sight during a hunt to kill you... does that mean if it's coming for you, and you just duck behind a wall real quick, it'll forget about you and go back to its original route? will it continue to where it last saw you, but if you have left, then you're safe? or once it lays eyes on you are you screwed?

banshees go for a particular player... regardless of line of sight? how do you escape once you've been targeted, if that's the case?

(also less important, do light and/or sound levels matter for detection? can you leave your flashlight on, and chat with your fellow hiders, or do you need to be absolutely silent and sit in the dark until someone on the radio says its safe?)
Last edited by AlphaGodith; Oct 27, 2020 @ 12:07am
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Showing 1-15 of 19 comments
Flip_Light Oct 27, 2020 @ 12:12am 
Originally posted by Godith (Alpha) Shadowind:
so the ghost has to have line of sight during a hunt to kill you... does that mean if it's coming for you, and you just duck behind a wall real quick, it'll forget about you and go back to its original route? will it continue to where it last saw you, but if you have left, then you're safe? or once it lays eyes on you are you screwed?

banshees go for a particular player... regardless of line of sight? how do you escape once you've been targeted, if that's the case?

(also less important, do light and/or sound levels matter for detection? can you leave your flashlight on, and chat with your fellow hiders, or do you need to be absolutely silent and sit in the dark until someone on the radio says its safe?)

Banshees can be outrun.
Lights don't effect how easy it is for them to find you (from what I've heard, I'm not positive on this.)
Chatting WILL NOT get their attention.
The route can change from hunt to hunt but usually remains somewhat similar.
If the ghost sees you your best bet is either running or trying to hide in a room - if you leave the door open it'll come in and kill you anyways, and a wraith may just kill you regardless.
Ghosts CAN change targets mid-hunt (from what I've seen)
You can outrun SOME ghosts but not others, you have to learn this via experience.
Lights clicking on and off supposedly DO effect the ghost coming to see you, but the actual flashing itself doesn't (again as far as I'm aware.)

There's a bunch of other small mechanics (I'd love to see if you can distract it by throwing items? if that's not already in the game it should be.) but that's the general jist of things. A banshee will always target one person, no exceptions.
Last edited by Flip_Light; Dec 22, 2020 @ 4:52am
AlphaGodith Oct 27, 2020 @ 12:16am 
Originally posted by Flip_Light:
If the ghost sees you your best bet is either running or trying to hide in a room - if you leave the door open it'll come in and kill you anyways, and a wraith may just kill you regardless.

are you suggesting that a door will stop the ghost? i've recently had a few non-wraiths walk right through doors and kill me. (i believe when they had seen me before i went in, but maybe i was just unlucky and in their natural hunt path)
Last edited by AlphaGodith; Oct 27, 2020 @ 12:16am
Flip_Light Oct 27, 2020 @ 12:19am 
Originally posted by Godith (Alpha) Shadowind:
Originally posted by Flip_Light:
If the ghost sees you your best bet is either running or trying to hide in a room - if you leave the door open it'll come in and kill you anyways, and a wraith may just kill you regardless.

are you suggesting that a door will stop the ghost? i've recently had a few non-wraiths walk right through doors and kill me. (i believe when they had seen me before i went in, but maybe i was just unlucky and in their natural hunt path)

Never had a ghost follow me into a closed room during a hunt that wasn't a wraith, and I've got near 30 hours in the game. So I'm pretty confident in saying this. I'm sure it CAN happen - and I know they can OPEN the door, but yeah.
Quineloe Oct 27, 2020 @ 12:21am 
Originally posted by Flip_Light:

Banshees can be outrun.


I find it almost incredible that something exists that is even slower than us players
Myth Alric Oct 27, 2020 @ 12:30am 
Generally if you break line of sight you are fine. As long as the ghost doesn't have line of sight to you, it wont go after you. Though it will patrol around and it's patrol might go into the room you are hiding in. Which is why you often want to hide behind something in the room, just in case the ghost peeks it's head in.
AlphaGodith Oct 27, 2020 @ 11:28am 
Originally posted by Flip_Light:
Never had a ghost follow me into a closed room during a hunt that wasn't a wraith, and I've got near 30 hours in the game. So I'm pretty confident in saying this. I'm sure it CAN happen - and I know they can OPEN the door, but yeah.

well if you wanna pull rank like that i've got well OVER 30 hours :) now i've never seen a ghost open a door during a hunt, either. only walk straight through it.
AlphaGodith Oct 27, 2020 @ 11:29am 
Originally posted by Myth Alric:
Generally if you break line of sight you are fine. As long as the ghost doesn't have line of sight to you, it wont go after you. Though it will patrol around and it's patrol might go into the room you are hiding in. Which is why you often want to hide behind something in the room, just in case the ghost peeks it's head in.

so as soon as you break it, you're fine, even if the ghost was coming for you a moment before?
Gorak Oct 27, 2020 @ 11:49am 
I've seen no evidence to suggest ghosts respond to chatting while it hunts. I regularly talk to my friends during hunts with no indication that the ghost was attracted to the noise. It seems to strictly adhere to line of sight. I've even tested this with doors open (partially) and there was no change to the ghost's movement.
Deggo Oct 27, 2020 @ 12:25pm 
Originally posted by Gorak:
I've seen no evidence to suggest ghosts respond to chatting while it hunts. I regularly talk to my friends during hunts with no indication that the ghost was attracted to the noise. It seems to strictly adhere to line of sight. I've even tested this with doors open (partially) and there was no change to the ghost's movement.

Maybe your voice interaction must be broken then, because I can confirm that in cases I made sounds during hiding, the ghost always found me.

It seems like as soon as you make a sound, the ghost will check out the spot where the sound occured, regardless of the location. This also means that the ghost will find you in closets/lockers, which they usually do not check during their normal patrol route.

Of course it doesn't work on bigger maps, because it takes too long for the ghost to arrive (unless it is a Jinn and the power is on).

Light etc. does not matter at all. Only line of sight and microphone noises. As soon as you break line of sight, for example by closing a door, the ghost will continue with their normal patrol route.
Last edited by Deggo; Oct 27, 2020 @ 12:30pm
Gorak Oct 27, 2020 @ 1:33pm 
Originally posted by uDeggo:
Originally posted by Gorak:
I've seen no evidence to suggest ghosts respond to chatting while it hunts. I regularly talk to my friends during hunts with no indication that the ghost was attracted to the noise. It seems to strictly adhere to line of sight. I've even tested this with doors open (partially) and there was no change to the ghost's movement.

Maybe your voice interaction must be broken then, because I can confirm that in cases I made sounds during hiding, the ghost always found me.

It seems like as soon as you make a sound, the ghost will check out the spot where the sound occured, regardless of the location. This also means that the ghost will find you in closets/lockers, which they usually do not check during their normal patrol route.

Of course it doesn't work on bigger maps, because it takes too long for the ghost to arrive (unless it is a Jinn and the power is on).

Light etc. does not matter at all. Only line of sight and microphone noises. As soon as you break line of sight, for example by closing a door, the ghost will continue with their normal patrol route.

It works fine, as does the voice of the friends I play with, and it's always the same, we chat it up while we're in hiding and the ghost simply doesn't react. Feel free to continue testing, I will as well, but I know our mics are fine so I'm pretty convinced of this. Perhaps the ghost was already pathing towards you? Closets and lockers are worthless, because most of the time you clip through the walls and they can see you, especially if you're looking up or down. I've been killed through walls a few times because of clipping, including from outside the house.
AlphaGodith Oct 27, 2020 @ 1:50pm 
Originally posted by Gorak:
Originally posted by uDeggo:

Maybe your voice interaction must be broken then, because I can confirm that in cases I made sounds during hiding, the ghost always found me.

It seems like as soon as you make a sound, the ghost will check out the spot where the sound occured, regardless of the location. This also means that the ghost will find you in closets/lockers, which they usually do not check during their normal patrol route.

Of course it doesn't work on bigger maps, because it takes too long for the ghost to arrive (unless it is a Jinn and the power is on).

Light etc. does not matter at all. Only line of sight and microphone noises. As soon as you break line of sight, for example by closing a door, the ghost will continue with their normal patrol route.

It works fine, as does the voice of the friends I play with, and it's always the same, we chat it up while we're in hiding and the ghost simply doesn't react. Feel free to continue testing, I will as well, but I know our mics are fine so I'm pretty convinced of this. Perhaps the ghost was already pathing towards you? Closets and lockers are worthless, because most of the time you clip through the walls and they can see you, especially if you're looking up or down. I've been killed through walls a few times because of clipping, including from outside the house.

are you two using the same voice options (push to talk on/off) and what operating system? i've heard that sound only matters for hunts on 10.
Gorak Oct 27, 2020 @ 1:57pm 
The people I play with use push to talk and we all use windows 10.
Myth Alric Oct 27, 2020 @ 2:05pm 
Originally posted by Godith (Alpha) Shadowind:
so as soon as you break it, you're fine, even if the ghost was coming for you a moment before?

Generally yes. Just be aware that it might continue in the same direction as part of it's patrol. So for example, if you run down a hallway and turn a corner, there is a chance it will stop tracking you but then continue down the hallway anyway. In which case when it gets to the corner it will see you again.
Flip_Light Oct 27, 2020 @ 2:34pm 
Originally posted by Godith (Alpha) Shadowind:
Originally posted by Flip_Light:
Never had a ghost follow me into a closed room during a hunt that wasn't a wraith, and I've got near 30 hours in the game. So I'm pretty confident in saying this. I'm sure it CAN happen - and I know they can OPEN the door, but yeah.

well if you wanna pull rank like that i've got well OVER 30 hours :) now i've never seen a ghost open a door during a hunt, either. only walk straight through it.

Like I said I'm sure it can happen, and in fact I saw it happen literally last night. Idk why you're asking for hunt mechanic tips is you're over 30 hours into the game though, at that point you should have a fairly solid understanding of what ghost does what and how quick they are.
pinkcosmos Dec 21, 2020 @ 10:41pm 
Originally posted by uDeggo:
Originally posted by Gorak:
I've seen no evidence to suggest ghosts respond to chatting while it hunts. I regularly talk to my friends during hunts with no indication that the ghost was attracted to the noise. It seems to strictly adhere to line of sight. I've even tested this with doors open (partially) and there was no change to the ghost's movement.

Maybe your voice interaction must be broken then, because I can confirm that in cases I made sounds during hiding, the ghost always found me.

It seems like as soon as you make a sound, the ghost will check out the spot where the sound occured, regardless of the location. This also means that the ghost will find you in closets/lockers, which they usually do not check during their normal patrol route.

Of course it doesn't work on bigger maps, because it takes too long for the ghost to arrive (unless it is a Jinn and the power is on).

Light etc. does not matter at all. Only line of sight and microphone noises. As soon as you break line of sight, for example by closing a door, the ghost will continue with their normal patrol route.

i have 100 hours played and can confirm ghosts do not respond to players talking/making sounds during hunts.
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Date Posted: Oct 27, 2020 @ 12:06am
Posts: 19