Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
yeah, i don't think taking longer to do things would make the game more fun. just tedious. if you want more hunts, just don't turn any lights on. more efficient than just wandering around forever.
I don't think it should be nerfed however, because there isn't any other tool for finding the ghost during low activity. If the ghost is interacting with objects, then you don't need it to find the room. However a very passive ghost that is just chilling is very hard to find if you can't find it by temperature. Especially on the large maps. Just sitting around waiting doing nothing until the ghost finally does something isn't that fun.
And on big maps thermo is really needed, you can do it with parabolic or emf too but in the end is longer, and not everyone is pro. Plus asylum with the actual walk speed and no thermo for me is sometimes annoying.
Parabolic mic seems so unreliable, it might actually be broken
motion sensors, sound sensor and all the other stuff require you to go back to the van while still require walking around so much that at that point you might as well use the thermo since you're already in the room.
EMF detects interactions even though the ghost isn't even there. This might actually confuse you with false positives.
Spirit box only works with the right ghost types so you might waste an entire tour of the location (and again, you're already in the room, thermo it). Same goes for video camera (on top of requiring the van) and UV light
and that's /game. Those are all the items you can in some way use to identify the favorite room.
If you want to change how that works, there's two things you need to consider first
1. how hard should it be to find the ghost room in the first place
2. how finding the ghost room actually works.
Just gonna focus on the second question as the first is hard to straight answer.
Do you want the players to identify the ghost room only if they actually enter it? Or should it be possible to pinpoint it from afar that it's somewhere, and then you identify the exact room through personal investigation? As it is right now, you stumble from room to room and have zero indication that the next room would be the ghost room.
How long do you want players to look for the room, keeping in mind that's pretty much the only thing you can do at that stage of an investigation. If you haven't found the room, there is no reason to bring in evidence equipment. Many players don't like HS and Asylum because that phase of the investigation takes far longer than on the other maps as it is.
These thoughts take us to the two options we have here to adress the issue.
1. nerf the thermo
2. improve the other items so thermo becomes less of a One True Way item.
if you really just nerf the thermo, you're going to mostly frustrate players who overly rely on the one reliable method of identifying the room in a short period of time.
I'd rather see the other tools buffed.
The other gear in my opinion could use a BUFF rather than a direct nerf to thermometer. Along with a buff to the rest of the surveillance gear the ghost I believe should be more deceptive in its location. It should be constantly trying to mislead you and screw with your head rather than throwing an item at you as soon as you walk in its room.
On some maps like Asylum, the thermometer actually feels kind of useless to me because a lot of the rooms ghosts have so little objects that they can interact with that they tend to be constantly opening and closing doors and turning on and off the lights, that makes spotting the room from a distance really easy, versus having to open every single door to check a temperature reading.
The parabolic mic is useful for finding the ghost room but is so sensitive that you really need to go in first with it and not have anyone else in the building. Or better yet, scan the house before entering to narrow your search.