Phasmophobia

Phasmophobia

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Thermometer feels too strong
Almost invariably the ghost hunter equipped with the thermometer finds the ghost room first in just about every map. I believe this is due to the fact the ghost room is always going to be a lower temperature regardless of whether or not there is paranormal activity going on.

Other tools such as the EMF reader, Spirit Box, parabolic microphone (which is bugged) require an interaction between the Hunter and ghost to be able to detect its presence.

To be clear I don't necessarily want to make finding the ghost more tedious, I just feel like there shouldn't be a single 1 tool that can definitively locate the ghost's room.

A solution off the top of my head to make the tool less reliable would be to temporarily decrease temperatures anywhere there's paranormal activity sort of like how the EMF reader works albeit with a lingering effect.
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Showing 1-15 of 50 comments
LilyOfTheValley Nov 12, 2020 @ 3:50pm 
yup
Kormit the Frag Nov 12, 2020 @ 3:58pm 
Dont use it then 4head, we play no items now to give the ghost a sporting chance. Its still ez pz though.
Originally posted by Kormit the Frag:
Dont use it then 4head, we play no items now to give the ghost a sporting chance. Its still ez pz though.
At last I truly see
BigMac Nov 12, 2020 @ 4:27pm 
i dissagree because I dont want to be speding to long on a game, because lets say the ghost is romming around it would go down macki g it to hard to find the ghost room, and some ghosts dont even do many evidences i dont want to be spending hours per game
AlphaGodith Nov 12, 2020 @ 4:35pm 
Originally posted by BigMac:
i dissagree because I dont want to be speding to long on a game, because lets say the ghost is romming around it would go down macki g it to hard to find the ghost room, and some ghosts dont even do many evidences i dont want to be spending hours per game

yeah, i don't think taking longer to do things would make the game more fun. just tedious. if you want more hunts, just don't turn any lights on. more efficient than just wandering around forever.
Myth Alric Nov 12, 2020 @ 4:41pm 
I partly agree and I think most would agree that it is strong. However it isn't true that the person with the thermometer always find the ghost room first, and also it doesn't always work as I have seen people miss the room while using it.

I don't think it should be nerfed however, because there isn't any other tool for finding the ghost during low activity. If the ghost is interacting with objects, then you don't need it to find the room. However a very passive ghost that is just chilling is very hard to find if you can't find it by temperature. Especially on the large maps. Just sitting around waiting doing nothing until the ghost finally does something isn't that fun.
Originally posted by Myth Alric:
I partly agree and I think most would agree that it is strong. However it isn't true that the person with the thermometer always find the ghost room first, and also it doesn't always work as I have seen people miss the room while using it.

I don't think it should be nerfed however, because there isn't any other tool for finding the ghost during low activity. If the ghost is interacting with objects, then you don't need it to find the room. However a very passive ghost that is just chilling is very hard to find if you can't find it by temperature. Especially on the large maps. Just sitting around waiting doing nothing until the ghost finally does something isn't that fun.
I understand that sentiment but the thermometer makes the rest of the surveillance gear redundant. There's no point in setting up sound sensors etc if you can make sure it's the ghost room with a simple sweep of the thermometer. Having the missions last <5 minutes is also not very fun.
Mr.SeriousCatt Nov 14, 2020 @ 2:28pm 
I understand that thermo is op for finding the ghost room but I did asylum and school a few times and we had hard time finding it with 3 thermos and ended finding it with the EMF. Yes thermo is op but nerf it, could be even worse. We had too, lots of times shy ghosts on small houses that didnt give us a good temp measurement and EMF, sound sensors or motion sensors give us in the end the room or the zone where the ghost is moving.

And on big maps thermo is really needed, you can do it with parabolic or emf too but in the end is longer, and not everyone is pro. Plus asylum with the actual walk speed and no thermo for me is sometimes annoying.
Quineloe Nov 14, 2020 @ 2:49pm 
Problem is that all the other items are so remarkably bad at finding the ghost room.

Parabolic mic seems so unreliable, it might actually be broken
motion sensors, sound sensor and all the other stuff require you to go back to the van while still require walking around so much that at that point you might as well use the thermo since you're already in the room.
EMF detects interactions even though the ghost isn't even there. This might actually confuse you with false positives.
Spirit box only works with the right ghost types so you might waste an entire tour of the location (and again, you're already in the room, thermo it). Same goes for video camera (on top of requiring the van) and UV light

and that's /game. Those are all the items you can in some way use to identify the favorite room.

If you want to change how that works, there's two things you need to consider first
1. how hard should it be to find the ghost room in the first place
2. how finding the ghost room actually works.

Just gonna focus on the second question as the first is hard to straight answer.
Do you want the players to identify the ghost room only if they actually enter it? Or should it be possible to pinpoint it from afar that it's somewhere, and then you identify the exact room through personal investigation? As it is right now, you stumble from room to room and have zero indication that the next room would be the ghost room.

How long do you want players to look for the room, keeping in mind that's pretty much the only thing you can do at that stage of an investigation. If you haven't found the room, there is no reason to bring in evidence equipment. Many players don't like HS and Asylum because that phase of the investigation takes far longer than on the other maps as it is.

These thoughts take us to the two options we have here to adress the issue.
1. nerf the thermo
2. improve the other items so thermo becomes less of a One True Way item.

if you really just nerf the thermo, you're going to mostly frustrate players who overly rely on the one reliable method of identifying the room in a short period of time.
I'd rather see the other tools buffed.

In my OP I said I don't want to make finding the ghost more tedious. I think the thermometer should be better for narrowing its general area as opposed to it's exact location.

The other gear in my opinion could use a BUFF rather than a direct nerf to thermometer. Along with a buff to the rest of the surveillance gear the ghost I believe should be more deceptive in its location. It should be constantly trying to mislead you and screw with your head rather than throwing an item at you as soon as you walk in its room.
mco12 Nov 14, 2020 @ 3:40pm 
I know I may be in the minority here, but I kind of feel like the thermometer is in a good spot after the last round of nerfs. Well over 80% of maps it is not needed to confirm the exact ghost room and it tends to be slower than just using sound and visual cues. Personally I rarely tend to take it because I don't want to waste the inventory spot that could be better used for a camera and blacklight (just checking for ghosts that tend to stop players).

On some maps like Asylum, the thermometer actually feels kind of useless to me because a lot of the rooms ghosts have so little objects that they can interact with that they tend to be constantly opening and closing doors and turning on and off the lights, that makes spotting the room from a distance really easy, versus having to open every single door to check a temperature reading.
Bloodewing Nov 14, 2020 @ 3:44pm 
Originally posted by mco12:
I know I may be in the minority here, but I kind of feel like the thermometer is in a good spot after the last round of nerfs. Well over 80% of maps it is not needed to confirm the exact ghost room and it tends to be slower than just using sound and visual cues. Personally I rarely tend to take it because I don't want to waste the inventory spot that could be better used for a camera and blacklight (just checking for ghosts that tend to stop players).

On some maps like Asylum, the thermometer actually feels kind of useless to me because a lot of the rooms ghosts have so little objects that they can interact with that they tend to be constantly opening and closing doors and turning on and off the lights, that makes spotting the room from a distance really easy, versus having to open every single door to check a temperature reading.
I get what you're saying, but just wanted to point out it's a waste of time and effort to open doors for a temp reading. The thermometer will read through the doors. That's how I do asylum and high school if I do not see or hear anything right away...just walk down the halls pointing the thermometer at the doors as I pass.
Thermometer is absolutely necessary on high school and asylum, but I stopped using it on the smaller maps.
Myth Alric Nov 14, 2020 @ 4:37pm 
The other items like motion sensors, uv light sensor, salt and sound sensors are more useful for tracking the ghost than for finding the ghost room. People usually don't bother tracking the ghost, and instead just stay in the ghost room. And because of it they some times get killed when the ghost spawns behind them, or they have trouble gathering evidence or what not. Mainly people don't care that much however and so don't try to track the ghost. I don't blame that on the equipment though, which still has uses.

The parabolic mic is useful for finding the ghost room but is so sensitive that you really need to go in first with it and not have anyone else in the building. Or better yet, scan the house before entering to narrow your search.
Pizza Time Nov 14, 2020 @ 7:26pm 
The problem really isn't the Thermostat it's the fact that there is a "ghost room" where all the activity can quickly be found. Instead, the ghost itself should need to be found with equipment like EMF Reader or Spiritbox then tracked with motion sensors and such then eventually it should settle in one room.
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Date Posted: Nov 12, 2020 @ 3:40pm
Posts: 50