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It is very easy to locate the ghost room with the thermometer most of the time, so I welcome any changes that make it a bit harder finding the main ghost area with it.
the thing that makes me think it's a bug is that the ghost ONLY spawned in that one room, and barely wandered at all, despite the low temp reading reaching a very large area. it felt less like a ghost that wandered and more like i was just getting incorrect readings.
Maybe it's a bug
it didn't wander at all, and yet the hallway on the opposite side of the building was freezing.
After a LONG time of trying to find the room we finally grabbed our Thermos and found every single hallway, north and south, was cold including one stairway and both the entire downstairs and entire upstairs. All the rooms were normal.
We spent over an hour there and finally had to leave due to non-stop chain hunts. We never got a single piece of evidence.
It turned out to be a shade. I've never seen a ghost roam that much and have never had one that hard to deal with. It felt very unwinnable.
hallway ghosts are HARD. i was lucky mine wasn't a true hallway ghost, and thus eventually opened the door and turned on the light for me.
True, but we've never had a hallway ghost take such a large area for itself. Both floors with all the hallways was a bit much. We never stood a chance. =(
The guy at the video up there had 3 zones haunted - hallway, entry room AND the office.
it was a demon and a very attack-y one at that, we noticed as it was hunting that it seemed to be coming from the same room every time. i poke around, and we find that one of the rooms is freezing, and the freezing is actually bleeding into every room adjacent.
might be difficulty related, or it might be that strong temperature ghosts will drain not only their room but the hall outside the room to a lesser extent.
thinking on it, if so it would really help on school and asylum. knowing what floor the ghost is on can really speed things up.