Strange Telephone

Strange Telephone

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 This topic has been pinned, so it's probably important
playism_kido Jan 21, 2019 @ 4:21am
Bug Reports
Please post all your bug reports here with screenshots, your PC specs and a crash report[www.cyberlink.com] if you get one.

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Last edited by playism_kido; Jan 21, 2019 @ 4:21am
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Showing 1-15 of 30 comments
rose Jan 21, 2019 @ 9:47am 
This is a minor bug, but pressing space to interact with an object sometimes opens the menu. Not sure if specs are necessarily needed here though
エイバ Jan 21, 2019 @ 11:54am 
After closing the game and re-entering, sometimes the ending count for which endings you have gotten will reset along with graphics settings for scanlines and CRT filter. all other data (collection, save file, etc) seems to be completely fine.
not sure if specs are really necessary for this, but I am on windows 7 and obviously playing through steam

edit: it seems like objects in the library reset as well
Last edited by エイバ; Jan 21, 2019 @ 12:55pm
If you hit "tab" your character respawns in the same room. Not sure if that's intended.
The "8" button flew away! https://imgur.com/a/qliKphG Wasn't paying much attention when this happened, was mostly hitting numpad buttons and moving my mouse around (maybe left clicking?). I am on Windows, Included screenshots of my items. The bug persists even when closing/reopening the dialing menu. Clicking the empty spot does not activate the button, I must click on the 8 that flew away to dial 8.

Messed around with it a bit more - if I mash random numpad buttons quickly it seems to trigger the bug, and can even cause multiple buttons to float away.

More: Appears to happen when hitting two numpad buttons at the same time.
1. Open game, load save in Core.
2. Click the phone icon to open the dialing menu.
3. hold down numpad 1
4. hold down numpad 2
5. release numpad 1
6. release numpad 2
Result: 2 button flies away
Last edited by The Neat Submarine; Jan 21, 2019 @ 7:05pm
Right clicking on a menu item will visually push it down, but nothing happens.
BtuberBeema Jan 21, 2019 @ 10:53pm 
If you kill "Kakukaku" and then click on it fast enough. You will softlock the game. I did this once on accident and was able to replicate it a few more times. Its an easy fix after a quick reboot. This really isn't an issue in my opinion since the game autosaves each time you enter a room but its still a bug.

Here is a link to a video of the bug.
https://www.youtube.com/watch?v=iofWuk9-b_Y

My PC Specs.
Windows 10 Home 64-bit
AMD Ryzen 5 1500X
16GB Dual-Channel
ASRock A320M Pro4 (AM4)
NVIDIA GeForce GTX 1070 (MSI)
EfzStella Jan 23, 2019 @ 7:03am 
I don't know if it's really a bug or a feature, but I can't get the game to fullscreen, funnily enough, it started on fullscreen at the first time and then resized to some other resolution

Windows 7 Ultimate 64-bit
Intel(R) Core(TM)2 Duo CPU E7200 @ 2.53GHz (2 CPUs), ~2.5GHz
5120MB RAM
NVIDIA GeForce 210
Last edited by EfzStella; Jan 23, 2019 @ 7:08am
sleepy toad Jan 23, 2019 @ 1:08pm 
Despite exiting the game, steam still said i was playing it until i rebooted steam completely.
Also, i couldn't figure out how to make the game run in full screen, if such an option exists.
ninjakai03 Jan 23, 2019 @ 2:19pm 
death by glitching out in the SoulRoom causes the game to crash
Shrub Jan 24, 2019 @ 5:51pm 
Being hit by disconnect in the sattellite room caused a rabbit to linger in the Core. He was gone after the ending played out.
cheru Jan 24, 2019 @ 10:54pm 
Originally posted by r0se:
This is a minor bug, but pressing space to interact with an object sometimes opens the menu. Not sure if specs are necessarily needed here though
Hi, can you confirm if this is still happening please.



Originally posted by Pixl:
After closing the game and re-entering, sometimes the ending count for which endings you have gotten will reset along with graphics settings for scanlines and CRT filter. all other data (collection, save file, etc) seems to be completely fine.
not sure if specs are really necessary for this, but I am on windows 7 and obviously playing through steam

edit: it seems like objects in the library reset as well
Hi, can you confirm if this is still happening please.




Originally posted by The New Submarine:
The "8" button flew away! https://imgur.com/a/qliKphG Wasn't paying much attention when this happened, was mostly hitting numpad buttons and moving my mouse around (maybe left clicking?). I am on Windows, Included screenshots of my items. The bug persists even when closing/reopening the dialing menu. Clicking the empty spot does not activate the button, I must click on the 8 that flew away to dial 8.

Messed around with it a bit more - if I mash random numpad buttons quickly it seems to trigger the bug, and can even cause multiple buttons to float away.

More: Appears to happen when hitting two numpad buttons at the same time.
1. Open game, load save in Core.
2. Click the phone icon to open the dialing menu.
3. hold down numpad 1
4. hold down numpad 2
5. release numpad 1
6. release numpad 2
Result: 2 button flies away
Hi, can you confirm if this is still happening please.



Originally posted by The New Submarine:
Right clicking on a menu item will visually push it down, but nothing happens.
Hi, can you confirm if this is still happening please.



Originally posted by OblivionYuma:
If you kill "Kakukaku" and then click on it fast enough. You will softlock the game. I did this once on accident and was able to replicate it a few more times. Its an easy fix after a quick reboot. This really isn't an issue in my opinion since the game autosaves each time you enter a room but its still a bug.

Here is a link to a video of the bug.
https://www.youtube.com/watch?v=iofWuk9-b_Y

My PC Specs.
Windows 10 Home 64-bit
AMD Ryzen 5 1500X
16GB Dual-Channel
ASRock A320M Pro4 (AM4)
NVIDIA GeForce GTX 1070 (MSI)
Hi, can you confirm if this is still happening please.
Also, does the game crash or just softlock?





Originally posted by Drake:
I don't know if it's really a bug or a feature, but I can't get the game to fullscreen, funnily enough, it started on fullscreen at the first time and then resized to some other resolution

Windows 7 Ultimate 64-bit
Intel(R) Core(TM)2 Duo CPU E7200 @ 2.53GHz (2 CPUs), ~2.5GHz
5120MB RAM
NVIDIA GeForce 210
Did you try pushing F11?



Originally posted by sleepy toad:
Despite exiting the game, steam still said i was playing it until i rebooted steam completely.
Also, i couldn't figure out how to make the game run in full screen, if such an option exists.
Hi, this is actually an issue with Steam I'm afraid.
Could you try clearing your Steam download cache please
Here is how: https://support.steampowered.com/kb_article.php?ref=3134-TIAL-4638



Originally posted by ninjakai03:
death by glitching out in the SoulRoom causes the game to crash
Do you have a video of this perchance? Also, can you post your PC specs and a crash report (here is a guide)[www.cyberlink.com] please.



Originally posted by Freyr:
Being hit by disconnect in the sattellite room caused a rabbit to linger in the Core. He was gone after the ending played out.
Are you able to duplicate that?
tricosahedron Jan 25, 2019 @ 4:04am 
Originally posted by cheru ❄:
Originally posted by The New Submarine:
The "8" button flew away! https://imgur.com/a/qliKphG Wasn't paying much attention when this happened, was mostly hitting numpad buttons and moving my mouse around (maybe left clicking?). I am on Windows, Included screenshots of my items. The bug persists even when closing/reopening the dialing menu. Clicking the empty spot does not activate the button, I must click on the 8 that flew away to dial 8.

Messed around with it a bit more - if I mash random numpad buttons quickly it seems to trigger the bug, and can even cause multiple buttons to float away.

More: Appears to happen when hitting two numpad buttons at the same time.
1. Open game, load save in Core.
2. Click the phone icon to open the dialing menu.
3. hold down numpad 1
4. hold down numpad 2
5. release numpad 1
6. release numpad 2
Result: 2 button flies away
Hi, can you confirm if this is still happening please.
While I'm not the person you're asking, I can confirm that this bug still happens in 2.0.1, and I can reliably reproduce it.
tricosahedron Jan 25, 2019 @ 6:00am 
A translation error, and some typos etc.:

- 祈りの衣 should be something like Prayer Dress or Prayer Robe, but not Player Robe!
- The game window border still reads 2.0 (current version is 2.0.1).
- The description for Geo-2 says it spins when approached. But that only applies to Geo-1.
- Kakukaku / Mieru description: "It's" -> "Its"
- Description for Window (the object, not the game window): Using both "also" and "too" in the same sentence is redundant, and sounds a bit awkward.

...well, the translation error in spoiler tags is what's important, everything else is just a bonus. :xmei:

Might be intentional, but I mention it just in case:
(spoiler tag used, because it might be slightly off-topic)
- It's a bit strange that the leader of the Globularia is called Megalobularia. It doesn't seem to be a translation error, but at least in English, I think Megaglobularia works better.
- Afaik, in Japanese Henzel refers to Hänsel from the German fairy tale. If this reference is important, it might be worth to change the name to Hänsel or Hansel.
However, I don't see how it's related, and the wordplay hen = strange might be relevant. Also, Hänsel is a diminutive of the name Hans, and might not work well for a creepy monster, so it might be better to leave it as it currently is.
BtuberBeema Jan 25, 2019 @ 7:29am 
As far as I can tell "Kakukaku" softlock bug is fixed. Instead of making the player unable to move. It now says "There is nothing here." Thankfully I was unable to replicate the original bug. Also in response, if it crashed the game or just softlocked. It would softlock. It made the player unable to move or interact with anything. A simple reset would fix this issue.
Cirno Jan 25, 2019 @ 1:55pm 
I'm stuck in a loop after I get ejected from a room with a creature that accepts a genesis rock (the one that talks about light and darkness and gives you a key).

Here's a video of the bug: https://pomf.s-ul.eu/VlvtocwObOVyjPQ3
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