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- Starting an expansion, such as Shadows of The Undertide
- Joining a Persistent World ("Join Internet Game")
- Finding a friend who's also interested and play together
Either way, here are some essential skills you'd need if you hope to have a good time:
- Patience. You really want to read the dialogues, not just clicking them through. This isn't BDO or Lost Ark, skipping dialogues will leave you clueless and bored
- Attention. Unlike modern games, there are some tricky puzzles in some single campaigns / modules here. And there are no quest markers, you really need to consult your journal for directions and even that may not give away the full sequence of actions you need to do
- Perseverance. You will fail at times, especially if you're new to DnD and the game itself. There are unfortunately many "newbie mistakes" one can make and the game doesn't explain it all too well.
- Curiosity. For any PW you're joining - it's paramount you visit their web-site or wiki and read at least basic stuff. Information there is key.
Basically, if you're not a reader or don't appreciate older style games where discovery is left to the player then it's likely just not your cup of tea.
Sounds like that's exactly what the OP was trying to do. O course, multiplayer is less fun if you do on your own. And it takes some time to adapt to a Persistent World and get into it; since each of them has their own rules that you need to familiarize yourself with, beginnings can be quite slow and dry. Also, keep in mind not everyone who has thousands of hours in the game is an online player. I have easily spent that much time with single player content alone. And how much action you get out of that entirely depends on your choice of modules. Some have longer introductions too, some start right in the middle of things. Some are heavy on storytelling, others on hack and slash.
Have you tried playing any of the official single player campaigns or DLC yet? If I was in your place, maybe I would just try and start one or several to see if any of them manages to draw you in. If you start a "New" game, you'll find the official campaigns and some minor community made modules that came with the old Diamond edition of the game under the "Official" tab and any DLC campaigns you might have bought under the "Premium" tab. Also check out the "Community" tab where a few select user made campaigns can be downloaded from within the game (like you already did with the files required for Persistent Worlds). Just read the descriptions of all these modules and see if anything interests you, story-wise.
Like Dellecross said, the first campaign ("The Wailing Death") can seem a bit boring to many, but there are also others who ended up really loving it. It starts with a tutorial as well but it is connected to the story and made for single player, so if you haven't tried it yet, it could be a good place to start, even if you end up disliking it, just to get some basic gameplay tips, a first impression and an idea of what you like and what you don't like.
As for player created modules, it's hard for us to recommend anything if you don't know what you want yourself yet, but personally I really liked The Sunken Shrine of Ahmenkatja* as a demonstration of a player-made and story-driven Neverwinter Nights module in a nutshell. It takes less than an hour to play through but already shows many different facets of the game, dialogues, puzzles and combat, wrapped in a more interesting story than the main campaign's tutorial, so even though I can't promise you would like it, that's the second possible starting point I suggest, without overwhelming you.
And Minamoto no Yoshimitsu's offer to show you the game in co-op mode sounds good too, if you want to take them up on it.
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* EDIT: Most of the player-created modules and mods can't be downloaded and installed in-game or even via Steam Workshop. They are hosted at the community's own website, the Neverwinter Vault. You'll find The Sunken Shrine of Ahmenkatja, the mini-module I suggested, here:
https://neverwintervault.org/project/nwn1/module/sunken-shrine-ahmenkatja-non-contest-version
Scroll down to the "Files" header, just before the comments section, and download the .rar file you find there. Assuming you're on a Windows PC, because that's the only OS I'm familiar with, the next step is to unzip the .mod file included within into the "modules" folder you find under the "[your PC username]/Documents/Neverwinter Nights" directory (just in case you don't have a tool that can open zipped archives like that yet, 7-zip[www.7-zip.de] is free to use). Run Neverwinter Nights, start a new game and look under the "Local" tab. The module should appear there now, and you will have learnt how to install basic user made modules!
For more advanced info on that, check out Proleric's guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=1309774090
Yea. OC is Original Campaign. The vanilla one. its fun for the first time through but repeat play throughs you see it was Bioware's proof of concept of the toolset and engine. Especially when you play the expansions and premium modules where Bioware's story telling got a lot better.