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There's no obvious way to integrate it into the OC.
For example, CEP has a shed load of new monsters. To get them into the OC, you'd either have to replace some existing monsters, or make some new quests / areas for the new ones. Both options would be major rewrites.
Easier by far to enjoy the CEP in some of the better community offerings:
https://steamcommunity.com/sharedfiles/filedetails/?id=1309774090
As for the CEP, I think what Proleric is saying is that without including CEP features or functionality in their design, the original modules cannot take advantage of it. You would have to play a module that specifically makes use of its features to get any mileage out of it.
The CEP is also on the workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=1312882397. Quote from that page: "Content from the CEP does not override default Neverwinter Nights content, nor does it affect modules that don't specifically use the CEP." Since the original campaigns don't use any CEP features there's nothing to integrate.
As for that quote you give at the end, I acknowledged that in my opening post. I'm fully away that the CEP download does not include integration.
It's very much possible, and I do this all the time. I found this thread because I was wondering if there was an easier way to integrate CEP into the Official Campaign "OC". Alas, I have not found such a way other than manually adding CEP resources.
Why would someone want to do this? Because some people have characters already using resources from these two excellent HAK packs (CEP/PRC), and they wish to use these characters in the OC (because lets face it, the official campaign is pretty good).
Being this post is a few years old (Happy New Years everyone!), I am posting, in case this helps others. This is the gist of what needs to be done:
Once complete, click OK, have a beer (or two, christ sakes this takes a while)... You'll eventually be presented with a finished screen (see my *Note below). Click Done, save the module, and copy that modified file back into the main nwm directory. Note: you will also need to change the file suffix back to *.nwm
*Note: I have found you can click 'Cancel' while it re-builds the module... but I am not sure if that is 100% legit. Seems to work... but if you're after stability, perhaps it's best to let it complete.
Rinse and repeat steps 5 & 6 for each OC module/chapter.
Not knowing exactly what portion of the CEP _you_ want, your list may differ. I grabbed this list from my custom working CEP/PRC Pretty Good Character Creator [neverwintervault.org]
(install the pgc3_v43_cep2.zip version, and run the PRC installer on it, and basically do all the things to this module, that we are doing to the OC modules). So I figure, the above list is the bare minimum. I also highly recommend this module for all your character creation needs. However, and this is getting a little side tracked, if you want a level 1 Psion or other PRC-only character (without having to dual class), you're going to need the PRC Character generator[neverwintervault.org] instead.
That is not to say it won't work. I don't know if any clothing/armour etc you might want is in core 6 or 7. You may want to add the latest CEP tophak and core 6 or 7 tho if things don't work as you expect.
Have fun :)
You're absolutely right, and I came back here to state, my instructions are wrong! Apologies.
I honestly do not know why the module with those haks, and hak-order that I used as my reference _is_ working... But attempting to apply the same to the official campaign left my PRC character quite unable to level up properly. Again, I should have verified before posting instructions, sorry!
Fortunately, trying to solve this has revealed that there is a CEP/PRC installer[neverwintervault.org]. I am using the prc35-cep265.7z. Just follow the readme instructions included within (basically, choose prcc2). No need to use the Aurora Toolset.
Kudos to you for clearing things up. :) Nice link.
I know exactly what you mean, lol. For me it is the rod of fast casting. Sometimes I just cannot get it to work.
Have fun :)
Well... holly crap. I didn't know who you were until I happened re-read an old review about Valine (one of my favorite modders). Reading that old pleasant review, and seeing you listed there at the end, I had to come here and say something!
Pleasure to have... posted with you =D haha
Review [adwr.fandom.com].
A Dance with Rogues was the module that got me into modding myself. Cheers Shia Luck! And thank you for... well helping out the community!