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(Hence why you see the commander nicking the supply truck at the start)
-garry and node drop.
I think that a "supply" dump that can be dropped somewhere on the map and then defended would work better. This would provide the commander his abilities so long as it is up - if its destroyed then there is a cool down period before another can be established. It would give recon something to do than just bush sniping.
Nodes just isn't working properly now and I can't ever see that changing.
I occasionally see a player running logi. But its not only a thankless job, not only is it not fun, its down right infuriating, because you run into spawn camping, and other ninja shenanigans. All while you assume the role of a fking NPC, driving on rails, clicking on boxes. It requires no skill or no strategy: the only two types of challenges that are satisfying to complete.
It just takes you AWAY from the actual game the rest of your team is playing.
As one of the few of us who understand the importance of logi, I'm compelled to stop playing the game, and do chores for my team I really don't want to be doing.
I want to grind my combat classes, but I keep getting pulling into support, to keep the lemmings who default to combat from getting their butts penetrated.
Commander is already a glorified logistics officer, 90% of his job is allocating resources, be they from the air, or some off map stat boost. And that'd be fine if there was some sort of strategy to it.
But the problem with giving the Commander any real responsibility, is that if his role actually has any major effect on the game, then that makes one man responsible for the W/L of an entire team. I pray for the poor bastard who manages to lose a 50v50 game all by himself.
You wanna see salt prices drop, give the commander an actual job, and you'll be drowning in salt. A salt planet will crush the earth and send us flying into the sun.
I saw a thread right next door complain "Why do people think the commander wins games?" And that other OP's right. And it should stay that way. Command is a support role, that should only if anything help players do what they want to do, but never do it for them, or negate their participation IN ANY WAY. The meta is already tight, and its only going to get tighter. Even just a little bit of a helping hand can flip the table.
...
. . .
So what was this about again?
. . .
Oh yea, logi... Garries suck, Nodes suck, building sucks.
Fortifications can be fun in a base builder sort of way, but the inability to actually put holes in the map to "Dig into" makes them suck-ish. Totally overated for the amount of time and effort they take to construct. A tank will do the job of a bunker and then some, and it can move.
You'd need more bunkers than tanks to offset the difference between the two.
Same reason anti-tank cannons S U C C.
(((INHALE)))
God they suck. Not just cuz they can't move... which is a BIG ♥♥♥♥♥♥♥ DEAL.
But because they requires 2 people to man and build, and can't move.
I take what I said back. Not moving is more than a big deal, its the biggest deal. Its a Trump sized turd of a deal. Nancy hasn't seen a deal this big. OmFg
Devs think its too much work to add that feature. Well they didn't think tanks were too much work, and let me tell you (please stop reading this in Trump's voice if you're still doing that) Let me tell you, AT guns are a very big deal. They are the basis of all heavy weapons, not just AT, and the PRIME anti-tank weapon. meaning if you have tanks, YOU HAVE TO have AT cannons...
So in conclusion... IDK how I feel on the Node problem.
I keep racking my brain thinking about how the game can be fun outside of the combined arms 50 v 50 teamfight. But I keep coming back to how this resource management doesn't add as much as it takes away from the game's greatest gameplay hook - navigating the chaos of that 50 v 50 fight and coordinating to break the enemy formation, or maintain your own.
Everything else just sucks.
Nodes are great and CAN make a big difference in a game. New players are not oriented to how the game works at that level and we are all actually given the option to play as if it was COD. In this culture, what avenue to you think people want to take?
There are more play types than just beating them down with more bullets and closer respawns.
what is great about this game is that people need to work together so dont be a part of the problem, and work on a solution in the field.