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If you want more dungeons then they need to:
1) remove the daily dungeon limit
2) balance the cost of broken spirits and what you are guaranteed get in a dungeon
3) speed up that server merge
4) cross server dungeon queues
5) remove stupid lumena cost from dungeon queues
Farming PVP, nope, zero PvP here, ZERO. People are doing nothing except turban
PVP is way more rewarding for the time.
Turbans are not ruining the economy, rather did you miss all the posts from people complaining about not enough gold being injected into the economy?
Just cause people don't want to do dungeons with you doesn't mean the issue is the turbans... the issue is that dungeons don't feel rewarding enough.
You forgot the pickaxe 30 day and pickaxe 1h ? the 1h one can be bought with 50 lumena. 50 Lumena cost 1k dungeon points.
You can do dungeons but the loottable suxx. Running 40 times into the mine no staff feels like a crime.
Yes dungeon run is not rewarding, but people have never done a dungeon run and don't want to run dungeon at all is another problem. Zero PVP, Zero dungeon run because of turban is not right.
Turban is life , it's super fun hunting for them :)
I hate pvp so i'm glad there is other stuff to do then poke people with sticks all day.
And here we are. No specialization. No infrastructure,. No "industry". This Fascist price system keep players in stone age. Basic steps to generate basic gear to generate more enchant/upgrade materials. All small shops and crafters will open big smelters to get 1-2 silver bar or ingots... and craft small silver rings. It's economic nightmare.
Turbans and mindless mining is "have to do" thing because you can't generate (accessory) enchant materials in alternative modes.