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Fordítási probléma jelentése
I understand wanting to "level" past people, but paying for it is retarded and is p2w. FFXIV had the right idea of it whereby, you got a ring that gave 30% exp (which everyone could get for free) upon reaching level 17 and doing the, Hall of the Novice, tasks. This is laughable.
They just have varying levels of offense/impact/community acceptance.
so far and according to what we know that's not a thing. they clearly stated such an item giving a+1 entry won't exist. so.
won't disagree with you here, still, at the end of the day, even if the guy with the wallet goes "faster than me" i can still get there by playing the game, what's the problem with that?
as long as you aren't FORCED to pay to get there yourself, if anything at least you are playing the damn game.
i'd prefer pay to accelerate/for convenience over a P2W one anyday.
not against you just quoting you here as it suited my point.
And BOTH suck.
I fully agree. I'm all for having a premium standard for those who all pay the same fee and get the same bonuses. It's better because my time is valuable and everyone has the choice to pay the flat fee or not. There is no way to keep pumping money in and get more bonuses, that levels the playing field while also making it more convenient for the players. Yet, there is a free option for those who want it.
For those who play very frequently, the benefits go beyond in that the development team has ongoing profit to allocate development funds from and the game has a better chance of being well tended to in the future. Plus, if I get 30-60 hours of enjoyment per month out of a $15 subscription, I should be more than happy.
that is a buy to play + premium + "cosmetic" cash shop game .
statement from neowiz was....
we do this game from free to play to buy to play + premium + cosmetic cash shop that we do not see any from this free to play muck.
Pay 2 Accelerate is free to play muck.
Paying to get ahead creates a major issue for new players and loyal player's that have been there from day one. While these player's have put in a lot of time, effort and even paid sub's other's just continue to press the skip button with money in the cs. It doesn't even matter or a question of if it is fair.
If the devs have done their job right, then there should be no reason whatsoever in a B2P game to have need for these items. Guilds and other players will help others and this is what creates a solid community in an MMO. If you have a solid community, they will continue support the game for a long time.
Once you start adding these items to the cs, much of the player base starts falling far behind, it creates a lot of imbalance to where if you don't pay for these advances it starts to intefere with whether you're a viable player in a guild or group.
This then leads to all the drama, which then leads to people leaving and thus the devs deciding it's time to go F2P.
If you're going to be a B2P game then say that is what you are, if you're a B2P game with sub, then say that's what you are.
If you're going to be B2P game, with optional sub and a cs, then you should have said it from the start because as I said people are sick of this and it's obvious the devs know exactly what player's mean when they ask.
I've read the interviews with the devs so they aren't clueless on this issue.
Never heard of Pay to accelerate.... anyways
For me P2W in overall is Paying to advance into the game. This is my logic
Hard items that are suppose to be hard to get is hard for a reason. But people don't have all day to get it so thus they throw money which thus now you are paying to avoid the "hard" part of getting these items.
This only include Enhancement or Perk that increase stats ratio on avatar or gears as they play an important role of the game, actually its pretty much 90% of the game and the other 10% is strategy/ Communication.
What i mean by Enchancement items in depth is.
Paying real money for tools that Increase Enchantment, Increase success rate, and avoid enchant failure. Are pay to win item because normally enhancement items are hard to come by so people bypass this buy spending money to get them faster which in theory by paying for enhancement item to get better gears = better stats comes down to P2W.
Or
Paying real money for perk such as stats boost.
Any sort of item that increase the avatar to become stronger by using real money is P2W.
Now people say well yeah i use money to enhance my gears but i still suck. P2W is only reflected toward using real money to skip some hard mechanic of the game in order to succeed. It does not reflect whether you are good or you just suck.The reason your spending money is to win.
It's no one fault that you still suck though your spending money to get beefy.
as far as exp boost, free travel, faster mounts these items are not P2W as they really do not play an important role as non of these reflect towards making your character beefy for a raid or boss fight.
So to summarize this. Anything that you pay for with real money just to increase your survivability against raids or bosses you're technically a P2W because your in theory PAYING TO WIN against a raid or boss. But how you effectively do it doesn't matter.
People need stop making excused for themselves when they clearly are using real money to enhance themselves and telling people no i am just paying to catch up.
Delusional.....
Oh no, I completely agree here! I'd rather have Pay-to-accelerate and Pay-For-Convenience over P2W any day.
I guess the point of it was just to say that since they are all under the same umbrella, I can understand why people would be upset to see any form of these 3 implemented when the company said it was straying from P2W elements.
Sadly though the community was fooling itself if it did not believe at least one of these categories would be present in a B2P game.
I cannot personally think of any B2P or F2P games that did not include elements from one of these 3 categories. They need ways to fund development, extra content and expansions.
Cosmetics, mounts etc aren't honestly a great way for regular, consistent income because they require time and resources to create and are a one time purchase. So once its been purchased they cannot make income off that player again without utilizing more resources to create new costumes etc.
Honestly, I expected this to happen when people voted for B2P. The only true way to avoid this is for the community to accept and understand P2P was created to solve this issue as it was guaranteed funds for the company.