Bless Online

Bless Online

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Lugg Apr 9 @ 6:04am
NEWS 09 April Devblog 3
We spent the most effort in revamping the combat system! We’ve re-examined almost every class’ skills and restructured their composition and effects.

Rhythmic Combat

-Players need to pick two stance skills out of six, as well as four general skills that will go well with their class. Using these skills in combos during combat will lead to extra effects (1. Select a stance, 2. Use your starting skill 3. Use a skill combo). -In combat, there is more action and it has gotten more difficult due to the new dynamic combo system. Depending on how good a player is at making combos, they can bring out the full potential of their class. Restructuring Growth Mechanics

-We have rebuilt the mechanics behind both skill acquisition and skill leveling. In the Steam version, in addition to advancing your equipment, learning and leveling up skills are main parts of growing your character. -There is a variety of ways to obtain the gems that are used to level skills. As we aim to avoid P2W, the amount of money you spend on the game will not affect the amount of gems you can get. Party Buffs Join a party for the full Bless experience!

-We believe that the best way to enjoy any MMORPG is by playing with others. As an incentive for players to play the game with a variety of people, we have decided to introduce party benefits! -Depending on the number of members, classes, and races of the party members, the party leader can choose one combat effect and one lifestyle (non-combat) effect from a selection to be applied to party members! With this feature we hope that not only those who enjoy combat, but also those who prefer the lifestyle (non-combat) aspects of MMORPGs can enjoy playing with other players! User Friendly Monetization Everyone will love our in-game shops!

-Along with having no P2W in the Steam version, Bless Online’s monetization system will be user friendly. -Content token shop: We have designed it so that players can use content tokens (special in-game currency earned by just playing the game) to purchase functional items. -Lumena shop: Players can use Lumena (in-game currency purchased using real money) to buy a variety of convenience and cosmetic items. -Also, with the addition of the Lumena Exchange Center (name is WIP), players will be able to convert their content tokens into Lumena. This feature will allow even players who only buy the game (and nothing more!) the ability to use the Lumena shop to purchase convenience and cosmetic items. Find out more, for example how we upgraded the initial Bless experience when starting, later today on our Dev Blog #3
Last edited by Lugg; Apr 9 @ 6:09am
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Showing 1-15 of 46 comments
Lugg Apr 9 @ 6:08am 
this is from discord btw
I wonder what kind of buffs from parties you would get...It sucks for the people who will be playing alone.
Oh so doesn't this make the game P2W? (Party to Win) Can we ofically start calling it that now?
Lugg Apr 9 @ 6:41am 
i would not call it p2w YET, lets wait a bit :P i would like to see some footage of the combat tho
Tintler Apr 9 @ 6:55am 
Is there a official discord?
domi Apr 9 @ 7:16am 
Amazing news!
Etrius Apr 9 @ 7:24am 
Originally posted by chasoneal4700:
Oh so doesn't this make the game P2W? (Party to Win) Can we ofically start calling it that now?

Hopefully. You better call your friends and party up!
Originally posted by KABAL:
Originally posted by chasoneal4700:
Oh so doesn't this make the game P2W? (Party to Win) Can we ofically start calling it that now?

Are you ♥♥♥♥♥♥♥♥? Just tell us so we know if we are going to respond to you or not.

Have you read the article ? How is Party Buffs P2W?! ♥♥♥♥ing ignorant ..
p2w = party to win.... not pay to win way to let the joke go over your head.
I'm a bit confused but "-Players need to pick two stance skills out of six, as well as four general skills that will go well with their class. "

So we gonna have 6 skills in total ?
Axel Apr 9 @ 7:39am 
Originally posted by chasoneal4700:
Oh so doesn't this make the game P2W? (Party to Win) Can we ofically start calling it that now?

Are you serous...?!? My mind is blown how people will always find something to complain about... Improved combat system, great cashshop and some extra benefits when you play with friends, how f-ing awesome is that and you still have found someting to whine about, Well Played :).

Anyhow, I'm hyped and although I will probably play ALONE(@chasoneal4700), I can't wait to get my hands on this beautiful game.

I believe it has the potential to become one of the best MMORPGs for the next 10years.
Originally posted by Axel:
Originally posted by chasoneal4700:
Oh so doesn't this make the game P2W? (Party to Win) Can we ofically start calling it that now?

Are you serous...?!? My mind is blown how people will always find something to complain about... Improved combat system, great cashshop and some extra benefits when you play with friends, how f-ing awesome is that and you still have found someting to whine about, Well Played :).

Anyhow, I'm hyped and although I will probably play ALONE(@chasoneal4700), I can't wait to get my hands on this beautiful game.

I believe it has the potential to become one of the best MMORPGs for the next 10years.
I think he was just joking..Not sure.

Still, not funny <:.
Etrius Apr 9 @ 7:48am 
Originally posted by Sirena:
I'm a bit confused but "-Players need to pick two stance skills out of six, as well as four general skills that will go well with their class. "

So we gonna have 6 skills in total ?

The game had 3 stances before, each instance had passive effects on skills, and an active once you reach a X number of resources (stacks/rage/etc) and you could only have 1 selected in a deck.

Now you'll be able to select 2 stances in a single deck (if they keep skill decks), and switch between them while on combat to achieve each effect separately.

General skills are probably the default skills (outside the skill tree) for each class.

Then you have your Skill Tree skills.

So in my understanding, the combat revolves around: Select stance, cast 1 of 4 startup skills, finish a combo with skill tree skills; repeat.
Solofox Apr 9 @ 7:54am 
What I find wierd is everyone says this game would be releases in May some time. Usually, if a game is a month away from release isn't the game packages and more game play video would be avialable? Hopefully I'm wrong here but I'm guessing release is more then a month away...
So is there or will there be more information on what the "convenience" items from the Lumena shop will do?
Harvest Apr 9 @ 7:56am 
Originally posted by Etrius:
Originally posted by Sirena:
I'm a bit confused but "-Players need to pick two stance skills out of six, as well as four general skills that will go well with their class. "

So we gonna have 6 skills in total ?

The game had 3 stances before, each instance had passive effects on skills, and an active once you reach a X number of resources (stacks/rage/etc) and you could only have 1 selected in a deck.

Now you'll be able to select 2 stances in a single deck (if they keep skill decks), and switch between them while on combat to achieve each effect separately.

General skills are probably the default skills (outside the skill tree) for each class.

Then you have your Skill Tree skills.

So in my understanding, the combat revolves around: Select stance, cast 1 of 4 startup skills, finish a combo with skill tree skills; repeat.

It seems cool, really curious about trying it.
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Bless Online > Game Discussions > Topic Details
Date Posted: Apr 9 @ 6:04am
Posts: 46