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Baggage Bay Limit
I recently tried to attach a new remote stand to my baggage bay, but a message popped up in game that said that I could not connect the new remote stand as the baggage bay was at a limit. Where was there a message that would have said that their was a limit to how many stands could be attached to the baggage bay? Has anyone else found this issue?
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Showing 1-15 of 19 comments
I had the same issue yesterday and did not read anything about limits being placed on a baggage bay
The latest beta patch added it for some silly reason. I'd like the devs to remove more limitations.
it should be an option
in my opinion, this is just pretty realistic
no sorting center works with only 1 loading line, there are always a lot of them. and we are talking about an international airport.
In addition, the need for several loading areas makes it necessary to sort elements of the conveyor line - when the line is one, it is not clear what they are for.
In my game, I am currently doing the layout of the terminal after purchasing the entire territory (a little lucky, yes). I plan to implement a single check-in area, a single line for scanning baggage and sorting on 3 or 4 loading lines (I haven't decided yet). Likewise, I haven't decided yet whether to make a common or separate claim room
I am satisfied, in general :)
Yeah, an ingame info is missing.

A bay provides 10 points.

Attached stands consume those points.
Small stand = 1 point
Medium stand = 1.5 points
Large stand = 2 points

A reason for the limit was that a lot of users reported bugs that their bags didn't get loaded. But they just connected too many stands to one single bay.
So the question is, do you want real world experience or just a fictional function in your game play?
For anybody that has worked in a bag room IRL, knows this change was needed.
I guess I just wish that there was some kind of notice about how many stands you have connected before you run into the limit.
The devs release patch notes for ALL the updates on the experimental branch.
I believe the issue here is that the game doesn't give a visual representation of that limit that was just added until the moment it's too many stands trying to connect. The "point system" should appear in the form of percentage of slots filled when you hover the mouse over the stand or when you attach new stands. Games need to be transparent with information like this otherwise it confuses and frustrates the player, and a player shouldn't have to google the reason why something is happening.
What folks have to remember, because we are in Beta, there are updates almost every weekday. The man hours that would be needed to inform those that are Beta Testing would take away time from actual bug smashing (remember there is only 3 of them).
Bookmark the Beta page or checking the "Events & Announcements" tab. People did choose to Beta "Experimental", so they should be checking what has been changed with every new patch. Else do not beta experimental.
It is so uncomfortable to build 4 baggage bays to service all my parkings of T1. Please, increase the maximum count of connected parkings.
How does the luggage get sorted? Is that the tilt tray put underground? How do the mechanics of this work?
Yes, tilt trays forward the bags to the designated baggage bay or baggage claim.
Originally posted by spruce_goose:
The latest beta patch added it for some silly reason. I'd like the devs to remove more limitations.
Your counter part is:


Originally posted by andycishere:
Yeah, an ingame info is missing.

A bay provides 10 points.

Attached stands consume those points.
Small stand = 1 point
Medium stand = 1.5 points
Large stand = 2 points

A reason for the limit was that a lot of users reported bugs that their bags didn't get loaded. But they just connected too many stands to one single bay.


Originally posted by difar:
So the question is, do you want real world experience or just a fictional function in your game play?
For anybody that has worked in a bag room IRL, knows this change was needed.
I want a non buggy game that because of us player put too much stress to the baggage bay.

Originally posted by gonavy-beatarmy:
How does the luggage get sorted? Is that the tilt tray put underground? How do the mechanics of this work?
Basically tilt tray was use if you put multiple line onto 1 single "express belt". It's help you to prevent building every single belt line for every single baggage bay/baggage claim.
Also it allow you to use 1 single scanning section for your entire network.
Originally posted by RussianPrankster:
It is so uncomfortable to build 4 baggage bays to service all my parkings of T1. Please, increase the maximum count of connected parkings.
You want this?
Originally posted by andycishere:
A reason for the limit was that a lot of users reported bugs that their bags didn't get loaded. But they just connected too many stands to one single bay.
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Date Posted: Jan 25, 2021 @ 5:30pm
Posts: 19