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"The neural network stored on the driver compares the actual low resolution image with the reference and produce a full high resolution result. The inputs used by the trained neural network are the low resolution aliased images rendered by the game engine, and the low resolution, motion vectors from the same images, also generated by the game engine. The motion vectors tell the network which direction objects in the scene are moving from frame to frame, in order to estimate what the next frame will look like."
Thanks for the info.