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What about a bit more balance towards ppl that can only play a few hours a week (2 -3h because of RL and work) that would love to do farming too ?!?
It is balanced fine. You will make the same amount of money just take you longer if you can only play 2-3 hours a week. That is true with any game. You will be behind those who can play longer. It doesn't need to be super fast because of your limited play time.
yup easy to make money. I have 8 industrial furnaces, 4 industrial saws, 2 skivers and 2 grinders all powered by Fire Powered Generators. The Furncaes, saws, grinders are running 24/7 I am pumping out Darkwood Tables as fast as I can make them to sell. I also quarry while they work to get marble to make stone tables to sell and I sell the Topaz.
I also do my daily comission and fish while waiting for the stones to respawn to quarry again.
Jesus, how on earth did you do this?!
Okay, my point is, you should be able to afford the second land upgrade BEFORE you have a crap ton of machinery for a money making empire. I don't think the game encourages people to farm at all or do anything but just build, and if the game wants to be more then that (which I think it does) it needs to take that into account and plan for that.
Make Darkwood Tables, Stone Tables, sell Topaz, fish while you wait for the rocks to respawn, do 1 comission a day.
Right now my workshop has:
8 Inusdtrial Furnaces pumping out copper bars
2 Grinders pumping out copper pipes
4 Industrial Saws pumping out Hardwood Planks
All the above is powered by Fire Power Generators.
I do 1 comission a day, tend to the machines, quarry all the stone rocks along the city wall and Amber isle for Marble, make all the Darkwood & Stone tables as I have materials for the day. Turn in the comission, sell the tables and Topazes from quarraying if the market is decent. Fish if it was not a quarry day and sell the fish.
Repeat the above each day.
This kind of operation seems like a late game thing. What I am proposing is more early game.
Early game you make other stuff with the lower tier equipment. Same process, find something that sells good and pump out the materials to make it and sell when the market is up.
Stone tables you just need Marble and Stone, easy early game money. Tires are decent as well, bronze bars and rubber tree plants.
There is early game ways to make money with the beginner machines.
I get that but that's not my point at all. My point is the progression feels all kinds of off. Like the game doesn't want you to do anything but build like crazy, and I thought this game was supposed to be more. Was just suggesting maybe giving people a breather early game to do other things.
I'm not suggesting they just give ♥♥♥♥ away, did you even read what I wrote? Don't comment if you're not going to contribute something intelligent.
Before this turns into a disaster, please try to keep discussion to the thread topic, and not eachother. :)
The player's main focus is building in this game. While it has elements of Stardew Valley, or other farm life games it isn't the same priority. In Portia you have two large, successful farms already. Your character is the town's second builder.
So gardening is a side 'hobby' to help you be more self sufficient, and grow your own food for health/stamina regen rather than eating at the restaurant or buying from the stores every day. It's an element of the game, but not the focus like those other titles. Take SDV for example, your farm and animals were your main business, many of the villager requests were focused around produce and animal products that you produced on your farm. You had fishing, and mining, adventuring and logging and crafting to help support that, and create additional income.
Portia takes the crafting, and makes that your main focus. And in portia you have fishing, and gardening, and mining and logging to support that focus.
I don't have the machinery set up like others. I just kept my lower level tools as I added the more efficient ones. So my income isn't as swift as theirs. Yet I still managed within ~50 hours to get my house upgraded to lvl 2 (as high as it can go right now) and I just got my 30,000 property upgrade. I DO however think going from 30k to 120k is ridiculous since it's likely only going to open up a plot the same size as the 30k upgrade, and should be adjusted regardless of how easy (or not) it is to make money. It should increase in increments certainly, but there seem to be a couple steps missing between 30k and 120k.
If I remember right it was 1500 for the initial increase? I forget now but the other two were roughly...
15,000 gols for the lvl 3
30,000 for lvl 4 increase
(supported by wiki)
So the logical next step would be maybe 60k. Then go up to 90k and 120k.
I do want animal tending, but only if it's going to be a convenience. Ability to shear llamas, collect mucus from snails, manure etc. Oh and Eggs from chickens would be nice. But even that would only be a side venture here, because you're a builder not a farmer this time.
I agree, I just feel like at the moment in game you just don't have time for the side ventures until the plot teeters off. It's like, you arrive and BAM BUILD BUILD BUILD oh, here's some stuff you can do but you ain't got time for that BUILD. Then the plot just drops off the face of the earth because it ain't developed yet and you're like....okay...maybe I'll do other stuff?
It feels super off to me. I'm probalby not doing a good job of explaining what i feel is really wrong, because I'm not great at game analysis, but i feel like it would be more fun to space things out more evenly.