My Time at Portia

My Time at Portia

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Albertgo Nov 28, 2017 @ 11:25pm
Death penalty
I think there should be more death penalty, like exp lose or gold lose. The free respawn now seems a bit boring.

Or we can get extra items/gold/exp if we finished a dungeon within certain time
Last edited by Albertgo; Nov 28, 2017 @ 11:27pm
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Showing 1-11 of 11 comments
Tam Nov 28, 2017 @ 11:51pm 
In other games like rune factory frontier and stardew valley they end your day after you "Die" and you wake up the next morning at an later hour in the clinic with less stamina and a condition (cold, exhaustion,...) that makes every action cost more.
In Rune Factoiry 1 you will simply die, which means you have to reload from your last save.
Catbear Nov 29, 2017 @ 12:02am 
I don't think 'death' per say should be in a game that younger children can also play, but I do like the unconciuos aspects that Tam mentioned from SDV and RFF. It would make the fighting skill tree more viable to use and the game more punishing for dungeons.
Aurelia Nov 30, 2017 @ 3:08pm 
I think it would be reasonable to apply a small to medium stamina penalty for the next day. Not too intrusive, but at least an incentive not to throw yourself carelessly around. Provide some enforcement of the current structure. I think death or loss of exp/gold might be a little bit too much though, and waking up with full stamina should suit as a "bonus" to gain, since you can do more than if you're defeated :)
Last edited by Aurelia; Nov 30, 2017 @ 3:09pm
Ydyp Dec 1, 2017 @ 3:26am 
I wouldn't call it death either but knock out, but for reaching 0 HP you should get penalized. As they have to gives a bit more incentives to be a bit mindful about you HP and not go around careless.

Though I don't think XP is the way to go either. But something like a civil corp member finds you and brings you back home and you get charged some gold for this service. And of course the day ends when it happens.
The Ebil Kitten Dec 2, 2017 @ 8:36am 
I would totally Agree to starting with less stamina and waking up in the Clinic the next day instead of your own home. Also, it opens up the opportunity that having friendships can have some good friends at your bedside when you wake up.

I disagree with gold loss or exp loss. This isn't as much of a hardcore game so it doesn't require harsh hardcore penalties.
I think the game is simply too easy. I only start the game (7hours, about a month in game...) but I was amazed that there is no struggle. The only difficulty is to find out what to do and where to go to find what you need.

Then, every thing else is a matter of how many time you want to "be in portia". The story background and the open world are cool and creative but there is no challenge at all.

In matter of expectation, it's the kind of game I may play half a hour a day and propose it to my nephew because the game is relaxing and easy to play.
Tam Dec 4, 2017 @ 2:24pm 
Originally posted by gabriellebotti:
I think the game is simply too easy. I only start the game (7hours, about a month in game...) but I was amazed that there is no struggle. The only difficulty is to find out what to do and where to go to find what you need.

Then, every thing else is a matter of how many time you want to "be in portia". The story background and the open world are cool and creative but there is no challenge at all.

In matter of expectation, it's the kind of game I may play half a hour a day and propose it to my nephew because the game is relaxing and easy to play.

Most of these games are like this. I like to compare it to harvest moon (even though harvest moon is about farming), you will reach your goal there is no real stop that throws you out of track or an unbeatable boss that will not let you pass. You might reach the end line (whatever that is for you) sooner or later, but unevitably you will reach it.
AaronDeng  [developer] Dec 4, 2017 @ 6:40pm 
Originally posted by Tam:
Originally posted by gabriellebotti:
I think the game is simply too easy. I only start the game (7hours, about a month in game...) but I was amazed that there is no struggle. The only difficulty is to find out what to do and where to go to find what you need.

Then, every thing else is a matter of how many time you want to "be in portia". The story background and the open world are cool and creative but there is no challenge at all.

In matter of expectation, it's the kind of game I may play half a hour a day and propose it to my nephew because the game is relaxing and easy to play.

Most of these games are like this. I like to compare it to harvest moon (even though harvest moon is about farming), you will reach your goal there is no real stop that throws you out of track or an unbeatable boss that will not let you pass. You might reach the end line (whatever that is for you) sooner or later, but unevitably you will reach it.
Yeah, we want this game to be a wonderful and relaxing one, but I think you are right, challenge brings more desire for playing, so we enhanced some of the bosses damage like the rat king.Some commission are in a hurry,you just have to double machines to make it. Oh, we'll have farm eventually.
Bane Dec 10, 2017 @ 8:20pm 
to me a death penalty should be a loss of somekind. granted this game is a nice relaxing affairr. i also like the idea that ydyp said that your found by a civil corp member for it fits into the story of them being the protecters of the land. perhpse not gold loss but for saving you you would have to do a job for them (higher the dungeon/area harder the job). like bring us 6 swords or make us 5 furnaces for instence. if you dont do the jobs you will still be rescued since its their job to do so but you loose acsess to the jobs board till you do them. what do you think
Last edited by Bane; Dec 10, 2017 @ 8:21pm
Tam Dec 11, 2017 @ 5:12am 
Originally posted by Bane:
to me a death penalty should be a loss of somekind. granted this game is a nice relaxing affairr. i also like the idea that ydyp said that your found by a civil corp member for it fits into the story of them being the protecters of the land. perhpse not gold loss but for saving you you would have to do a job for them (higher the dungeon/area harder the job). like bring us 6 swords or make us 5 furnaces for instence. if you dont do the jobs you will still be rescued since its their job to do so but you loose acsess to the jobs board till you do them. what do you think
That sounds a bit to much like blackmailing for me, seeing as it is their job to help you a few in form of money would be ok but locking the jobboard seems a bit to much.
Hybelkaninen Jan 23, 2018 @ 9:45pm 
No need to push a Death Penalty onto others.
If you find the DP lacking you could always buy some random items and delete them as a self imposed penalty.
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Date Posted: Nov 28, 2017 @ 11:25pm
Posts: 11