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Use rocket launchers + psychostimulants. Deletes bosses like rubber on pencil writing.
Just hit the head
Anyway, about the rocket of Skeletor, was it really necessary to make them also random? Because with their weird AOE where sometimes they hit, sometimes they don't, the boss can trap you on one of the side and kill you without a real counter play. Besides dying I mean. Same logic also applies to yellow sharpshooting mining robots. How many damages do those do? Because I think I get OS 2/3 of the times. Playing on 300 HP just for those wondering.
Get a rocket launcher
Activate boss sequence
Stand on upper ledge without going down
Wait a little to more small ones spawn, throw grenade or 2, move left and right , until he comes right under you.
Shoot crapton of grenades in his head from above!
The cutscene for Infator should be played after falling down, not near the checkpoint way above the Boss. It should be like that : Enter the Level -> do what you want until you fall on your left or right -> Land on the platform -> Cutscene plays and Boss fight begins.
In a similar manner, the Stone Golem can sometimes be "stuck" right after the cutscene, never activating his attack making rocks fall. And even with the fact that robots now throw grenades, they are weirdly programmed in this room. Maybe to reduce their powers, they only rarely fire and most of the time, prefer to rush at you and melee attack. So that lead to the Golem killing the robots that are just running in circle while you are completely safe.
For example, Feral Zombie and Giant Spider are both locking you in the Boss room, without allowing you to exploit the level design even more. Not talking about every exploits in each fights, just the ones that truly shouldn't exist. As for the Machine of War, well, I heard a few had it falling to its death by passing througth the elevator, so I don't know if it is fixed or not.