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yeah i know but, i dont see why the nerf on power cost, if its a nerf on a neutral card it should be the price for us to get from the merch
thats why thats the balance right there, you can keep the money or pay for a strong card, if the devs wants to balance it just make it more expensive in the market instead of costing power, that would be the true balance, you would need to think about make your deck thiner or getting that JUICY JUICY apotheosis
If you agree that Apotheosis is overpowered then it also makes Jack of All Trades and Toolbox too swingy (and also events that give you colorless cards). It would be good design to balance all of them at the same time instead of changing one of them and leave the others still imbalanced.
yeah i agree, my point is "if you wanna balance it just make things cheaper or more expensive depending of the card" thats all the balance that we need, making things weaker for said balance will just make the game more dull, you can have overpowered things, just look at binding of isaac, that game makes it balance about rarer items to find, making things weaker will just compromise the OP build that is a LOT OF FUN but at the same time REALLY difficult to find, remember folks, you guys are killing the things that you enjoy, this has no impact in other players, getting overpowered is OK, whats not OK is how often you can get, but im all aboard making OP cards and making em expensive or hard AF to find, this will make my game even more fun
thats the thing, there is nothing wrong about being OP, just make it harder to get, i dont know if you folks get the idea yet
That is why we are currently testing it with a cost. I expect it to still be a very powerful card, but actually finding out for sure is a big part of what beta testing is for!
yeah, i know, but being powerfull is not bad DEV, make it just harder to find or get, getting overpowered should be doable but also difficult to pull it off, i know now we can upgrade cards, but IMO upgrade apotheosis should be innate, but the price for that card should SKY ROCKET HIGH UP, so people need to think with their pockets too
the same can be said for the other common cards too, apotheosis is cool because its OP AF, just make it worse to be able to get it
all and all a good nerf maybe still a bit strong but as i don't find it enough i can't be sure.
Apotheosis if compared in value to it's equivelent replacements still put it as potentially the most powerful card in the game, even at a 3(2) cost.
I could even see a 2(1) cost upgrade (Half) of your cards being an option if it exhumed the second time around as being semi-balanced.
There is lack of colorless powers at the moment - only "Sadistic Nature"; and it could possibly be powerful with cycle-infinite upgrade card decks without being too op.
Shalcker does have an interesting idea, maybe have it be upgrade the first X cards you play each turn, so as you go through the deck, you eventually get everything upgraded, (and it comboes absurdly well with expertise and was it burning strike?) It also means you might want multiple copies of it, and the awakened one always wants more attention.