Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
I must say that I disagree with this sentiment, since I find them already plenty strong. Cold Snap causes causes less damage than Ball Lightning because it is better than Ball Lightning. Coolheaded is less useful than Ball Lightning (a bit of an apples vs oranges, given that they are for different Decks), but still plenty good. Better than most of Defects actual Block Cards.
I, on the other hand, have found Storm to not be all that useful, given that Powers are a single shot deal (and before someone reminds of the infi-Power generation: I am aware, I have found that to just be underwhelming too, clutters too much).
Fusion, agreed. In general, it seems that Plasma-generation is overvalued a bit (looking at you, meteor).
The rest, ambivalent about. Seek mayhaps disagree with. Buffer has to be a Power, since it is a multiturn Buff.
As for Storm: You don't really need to try to combo off with it, Storm already payed off if you get 2 triggers out of it and with Creative AI you get to cast multiple powers/ turn.
Maybe it's just my experience with other tcgs that makes Seek look so completely wrong to me: for example in Magic you rarely see cards that cost more than 4 and that kind of effect would cost you 7 mana...
If cool-headed is bad to you then your decks obviously aren't built to benefit from frost orb and drawing. It also becomes exptionally powerful with prime active. To compare to a similar card, look at escape plan for silent. Escape plan costs 0 for 1 draw, with a conditional 3(5) block. Cool-headed is a draw 1(2), gain a frost orb which is a base of 2 block, and a potential evoke. It is a more than fair competitor in its' category and should not be under-valued.
Cold Snap is a hybrid offense/defense tool, along the lines of Iron Wave. Cool headed draws 2 cards when upgraded making it a relevant cycle tool (but yeah when not upgraded it is pretty bad).
Fusion is amazing in a Focus/Orb deck. It single-handedly fills the roll of generating orb slots. In Dark decks it is a guaranteed trigger on your Dark orb, or multiple copies of the orb.
Storm relies on A) being drawn early enough to get in before you get all your powers and B) that you have a lot of powers to abuse it with. If its last in your deck and you were able to play most of your powersit is almost dead. Or it synergizes with Creatitve AI, but then you run the risk of getting expensive powers.
Consume is amazing because it is replayable. It was the biggest player in my first win with Defect. While it ISlame that it kills the orb rather than evoking it, repeatable Focus gain is very much worth the cost.
If you don't play Echo Form the first time you see it you probably won't play it in that round again anyway.
I think you are confusing Fusion (1 Plasma Orb for 2 Energy) with Fission.
You don't have to rely on drawing Storm early, since when you upgrade the card, it comes with innate.
Fusion belongs in the +Focus deck and pretty much nowhere else though. You can't just slap it in any deck and expect it to perform.
Also, don't underestimate Coolheaded. It's already decent as it is and upgaded it draws 2. I think it's great as a common.
https://steamuserimages-a.akamaihd.net/ugc/918049876795096952/B06F0B5B7635C5277B4B181F1A53C68D3757699C/
True, true, and half-true, but you still have to get them early if you don't want to upgrade it, because other cards have higher priority (Hologram, Defrag, Capacitor, etc).
Claw is common but I rarely seem to find them, strange RNG love I get.
Echoform is good enough that I struggle NOT taking it on picks but I don't upgrade them.
All for one is a truly terrifying card when you put madness on 2 of them at same time.
Coolheaded - is good. It already draws an additional card on upgrade. Good draw, good frost generation.
Buffer - is great. It is a power because it applies a lasting effect. Skills only apply an effect for the current turn or the next turn, ex. Conserve Battery only lets you conserve your energy for the next turn, Outmaneuver gives you energy for the next turn. Buffer gives you an effect that stays with you until the enemy knocks it off. It is a power. It is a great power.
Claw - is ♥♥♥♥♥♥♥ nuts. Perhaps OP. It's really not uncommon to make Claw deal over 20 damage in the right build even with just one copy.
All For One - busted
Echo Form - busted
Fusion - is fine for build that want plasma orbs. It serves its role.
Hyperbeam - is fine for builds that don't use orbs. It serves its role.
Seek - comparison to Secret Weapon / Secret Technique is not fair. Secret Weapon and Secret Techique can be upgraded to remove exhaust. You cannot remove exhaust from Seek.