Slay the Spire
Orichalcum + Channeled Frost order of operation
Orichalcum relic is rendered useless if any Channeled Frost is present because the armor from the ice is gained before Orichalcum can apply.

Edit: misnamed Frost as Ice initially.
Last edited by TheFourthVapor; Apr 26, 2018 @ 11:25pm
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Showing 1-8 of 8 comments
Bunby Apr 27, 2018 @ 4:00am 
I have noticed this too and it's very frustrating. Orichalchum claims if you end with 0 you get 6 but the frost orbs give you armor at the end of your turn before the end of your turn? Devs pls respond.
Lokuskt Apr 27, 2018 @ 1:28pm 
+1
Ruduen Apr 27, 2018 @ 4:14pm 
I've undergone the same issue. Since other End of Turn armor gains tend to trigger after Orihalcum, this does seem like a bug. Can someone clarify if that's the case?
EagleWiz Apr 27, 2018 @ 9:01pm 
Super obnoxious. I get why you might not want to let them stack, but if so can you remove orichalcum from his pool entirly?
robofish126 Apr 28, 2018 @ 4:47am 
Orichalcum now works with Frost Orbs.
RuneGrey Apr 28, 2018 @ 1:14pm 
Can confirm this is working properly now - 3 frost orbs + orichalcum now gives 12 armor total, which is really damn broken early on, I gotta say. But nice to have later on if you don't get lucky on defends.
My Little Omi Apr 28, 2018 @ 3:23pm 
Yea it works fine now. Managed to beat the game for the first time with oricalcium, plated armor and cold orbs
Buvud Productions Apr 28, 2018 @ 3:38pm 
this has never happened to me, I thought it worked normally, 6+all frost
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Showing 1-8 of 8 comments
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Date Posted: Apr 26, 2018 @ 11:24pm
Posts: 8