Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Well I feel that it would be extremely potent but it also comes with a really high risk since it's really easy to overflow your hand with how much card draw she naturally has and you also have to commit to your hand a turn in advance or more, depending on the cost. It's not actually that much different from the way she currently plays but it extends the range of cards she can apply the Retain-related buffs to.
It's not as powerful than Corruption + Dead Branch builds on The Ironclad or Dead Branch + Shiv builds on The Silent and that's been in the game for ages.
Btw, I understand that this argument is overly simplistic and you would need to factor in the multiplicative aspect of Wrath stance which I don't have the foggiest idea how you would do.
Regardless, if the designers don't want the synergy to work, the tool tip should be more explicit at the very least.
Runic Pyramid simply skips the discard, it doesn't retain anything
seems to work fine to me
I think that's reason enough to consider adding further synergy at such high magnitude to be bonkers.
Of course, and this is mostly about that wording issue. However when there's two functions in the game that are functionally identical but aren't the same it's disorienting. In addition the Watcher doesn't seem to have the best At-Will energy generation compared to the other characters (Unless you manage to play Devi Form which is honestly a superbly broken power) and so changing the keyword to benefit them makes sense to me.
https://slay-the-spire.fandom.com/wiki/Deus_Ex_Machina_(BETA)
https://slay-the-spire.fandom.com/wiki/Vault_(BETA)
Read:
Largely better doppelganger / seeing red. Not as "at will" as you might like, I suppose.
Adrenaline that's not draw-dependent.
Literally breaking the rules.
And let's not get started on how leaving calm usually breaks even with entering calm, makes for a ridiculous energy spike when switching to divinity, produces a net positive through a reasonably potent boss relic, and it even procs mental fortress and flurry.
Well of course, but the issue here isn't that I'm confused on the wording. The issue is I feel the wording should be changed to mirror fundamentally equivalent mechanics and the discussion of how balanced that would be.