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So one sets up beforehand turns of absurd amounts of Mana, and then goes into Wrath and kills everything dead.
The Heart seems to counter her a bit, but she has decent Armour-generating Attack Cards to keep the offense up.
Here is an example turn of Watcher, assuming one is in Calm and has 4 Mana baseline.
1:Eruption(upgraded), 5 mana
2: starting Miracle, 6 Mana
3: Double Wallop for 50ish Armour and damage, 2 mana
4: If anything lives after attacks and would hit back enough to get through 50 Armour, Vigilance for Calm again. 0 Mana.
So you did a decent burst of damage in the early game.
Mantra helps in generating these kinds of rounds frequently in long combats.
Or one can go with Scrying, since scrying helps with both Armour (through Nirvana), and making sure no turn ever stalls. Just Lucky saves lives, and Weave is very nice.
Or one can do a Stance-swap burst deck with Empty Fists, Talk to the Hands, Flurry of Blows and all the Stance-swaps one can get.
Smite Decks exist, but I am yet to generate a reliable one that would not be easier without Smites.
Tldr: Hit&Run and Burst.
Im at AC9 with her atm. Since I cleared AC20 with other chars and have aggressive style as my favorite, Im having a flow with her.
p/s: wrath + conclude is bae.
Though I am not yet all that high on the Ascension, though I did start her late.
Watcher is structured completely differently. Instead of becoming stronger with every turn you instead can get the opportunity to deal double or triple damage on some turns. This makes the character really dependent on draw on very specific turns. This is why the Retain and Scry keywords were introduced with this character. If you try to play Watcher like the other 3 characters you will most often end up dead to a boss or elite on the second floor.
When building decks for the Watcher you should be thinking about "Does this help me get into double/triple damage state? Does this help me avoid taking double damage? Does this make my double/triple damage turns better in some way?" The idea is that you prepare in advance for your big turn, take your big turn, and then get back to calm state as fast as possible.
You also should have some kind of stable strategy for being able to repeat this cycle over longer fights. Crescendo (retain, enter wrath) is incredibly good for bursting to clear hallway fights really easily, but it exhausts so if you don't have any other good ways to get into wrath stance you can end up dying to an elite or a boss very easily.