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If you mean debuffs, do you want the same mechanics apply to character's attack to monsters?
Some enemies would become trivial, if you could block their debuffs, as well. Or put another way: You would have to balance the game differently, were you able to block those effects.
Also, there are relics, which make you immune to certain effects.
The clearest example is wound. If you don't take any damage from an attack, how could you be wounded?