Slay the Spire
hurrikane54 Oct 12, 2019 @ 7:40pm
Sacred bark+ smoke bomb
Since sacred bark doubles the potions usefulness, I think it would be fair that smoke bomb gets double also. One of the only fights in the game that this would apply to is the Act 4 elite. I think it would be a cool mechanic/interaction to be able to smoke bomb "both" elites, sword and shield, to escape.
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Showing 1-8 of 8 comments
DJDiceZ Nov 17, 2019 @ 7:58pm 
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You can already smoke bomb them normally can't you? That would change nothing. What some of us suggested instead is that it gives you the rewards of the fight you escape with Bark.
Zu Nov 17, 2019 @ 9:42pm 
Originally posted by DJDiceZ:
You can already smoke bomb them normally can't you?
Try it next run and you'll be sorely disappointed.
DJDiceZ Nov 18, 2019 @ 12:25am 
Originally posted by Zu:
Originally posted by DJDiceZ:
You can already smoke bomb them normally can't you?
Try it next run and you'll be sorely disappointed.

Hm, my bad, i'm gonna assume it's the debuff then. I'm willing to bet you can at least smoke bomb the fight if only one of them is left.
Last edited by DJDiceZ; Nov 18, 2019 @ 12:25am
Zu Nov 18, 2019 @ 7:07am 
Originally posted by DJDiceZ:
I'm willing to bet you can at least smoke bomb the fight if only one of them is left.
Bingo. But I like the free rewards notion better either way.
Burdpal Dec 3, 2019 @ 1:25pm 
I think it would be more consistent to have Sacred Bark's interaction with Smoke Bomb be the following:

"Escape from a non-boss combat. Receive all rewards."

This way, the benefit would be relevant to non-heart runs and help throughout the run, rather than be a crutch for that one Sword and Shield encounter.

Edit: I can't read other people's posts. I'm dumb.
Last edited by Burdpal; Dec 3, 2019 @ 2:05pm
kimfjeld Jan 8, 2020 @ 6:31pm 
Sacred Bark duplicate the effect of potions. Why complicate it?

I suppose you only use your Smoke Bomb if you're actually in dire straits which can be run winning by itself. I see no reason to give away free rewards for a potion that occasionally save lives.

Just throw it away if you don't need it.
DJDiceZ Jan 10, 2020 @ 12:01am 
Originally posted by kimfjeld:
Sacred Bark duplicate the effect of potions. Why complicate it?

I suppose you only use your Smoke Bomb if you're actually in dire straits which can be run winning by itself. I see no reason to give away free rewards for a potion that occasionally save lives.

Just throw it away if you don't need it.

That wouldn't complicate it. At the contrary, many people expect every potions to have an enhanced effect. Not to mention it's a boss relic, not the Boot.

Why not make the relic more fun and consistent? I don't think most would mind more interesting interactions with potions.
Last edited by DJDiceZ; Jan 10, 2020 @ 12:03am
kimfjeld Jan 10, 2020 @ 12:59am 
Originally posted by DJDiceZ:
Originally posted by kimfjeld:
Sacred Bark duplicate the effect of potions. Why complicate it?
That wouldn't complicate it. At the contrary, many people expect every potions to have an enhanced effect.[...]Why not make the relic more fun and consistent?

Double effect is double effect is double effect.

Even when doubled, the effect of Smoke Bomb remain unchanged. The potion description is pretty straight forward in relation to its interaction with Sacred Bark: You escape and receive no rewards, and then you escape again and still receive no rewards. You simply repeat the same instance twice.

No need to add exceptions when the game already handle the interaction just fine.
Last edited by kimfjeld; Jan 10, 2020 @ 1:13am
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