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with exhasted cards instead), I'm just saying the way the game is set-up they are, just an explanation I guess.
The characters are different. They do different things to be unique. They have different relics to be unique.
Discard Vs exhaust
Poison Vs defense
Shiv Vs str
If you want charons' ashes for silent, pick up tingsha. That is just how she rolls.
The relics that they do have to be unique is fine for the most part - heals, self-harm, strength for Ironclad, discard, poison, shiv, for the Silent, but exhaust is not a mechanic that is unique. Dead Branch isn't Ironclad-exclusive, so why should the other exhaust relic be? Fire-themed flavor? That's an incredible reach, to put it mildly, and Charon's Ashes could easily be renamed if that's such a huge issue for your psyche.
I don't know what the point of that was, I assume to go through some of the unique relics and understand how most - but not all - of them are properly implemented based on what each character can do?
The point was there are universally beneficial relics that are class limited.
Regarding the point of kunai and shuriken, those are oddities in that the character with no inclination to hidden throwing weapons has 2 relics that don't fit outside of they benefit from attacks. For red skull, silent has no starting healing or combat healing and would benefit from having +3 str when below 50% health just like the ironclad would and for a foreseeably longer period of time.