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Additionally, you can use nightmare to copy powers like footwork and noxious fumes, which can both make a combat substantially easier. If you aren't copying a power, and choose to get something like escape plan, you still add more copies of a good card to your deck, to be drawn later.
Nightmare is in many ways a 3 cost Dual wield. However, the real issue is that you spend essentially a turn in order to get powers. I would much rather spend that turn blocking or dealing damage. While the silent requires a long-term playstyle, I find that nightmare is too expenisve to be useful. Sure, outamnuever, doppleganger, and more can help pay for it, but in many ways it is a downgrade to doppleganger.
Additionally, the cards you get can't be played with cards like outmanuever or doppleganger unless you have extra energy from a boss trinket because Nightmare costs 3. Or, you could upgrade doppleganger to cast it for 0.
To sum up my thoughts, Nightmare is just too expensive to make it worthwile. It takes a turn of doing nothing to add 3 useful powers to your deck, or draw more cards, or, like is often the case, you have no good targets for it, so it sits in your hand like an injury.
As mentioned Setup and Bullet Time basically makes Nightmare free. Bullet Time also makes Nightmared cards free. From your reply you don't seem to have come across this combo yet.
Silent also has natural ways to keep cards in hand, so you wouldn't need to waste Nightmare if you don't have the combo card.
Dual wield can't even begin to compare, because DW is 2 cards while nightmare is 4, and DW can't be Burst. And a Bursted Nightmare on:
-Accuracy
-Footstep
-Catalyst
-Noxious Fume
is just insta win.