Slay the Spire
Deva Form idea
Deva form isnt exactly a bad card, its more like the character just doesnt need the energy because of the calm stance.
So my idea for the card is to make it switch between a random stance at the start or end of every turn.
That way its very unique to the character whilst also making it a card ACTUALLY worth picking up
Last edited by 247 RIZZLER; Oct 6, 2019 @ 5:54am
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Showing 1-3 of 3 comments
Burdpal Oct 8, 2019 @ 3:48am 
Adding unpredictability with stance swapping is not the best idea.

The current rendition of Deva Form has a place. It synergizes with Conjure Blade for injecting a huge frontloaded attack in your deck. It makes Fasting insanely good (when it already is). It makes Snecko Eye a instant-pick relic for the fact that you'll probably be able to play your whole hand and also draw 2 more cards every turn.

If you were to enter a stance at the end of a turn, you'd be screwed when Nemesis hitting you for 45 turns into a unmanageable 90.

If a stance change were to happen at the beginning, how awful would it be to custom tailor your next hand with scry mechanics and prepare for a heavy unload in wrath, but only to enter calm with a hand full of attacks?

Stance swapping is a central mechanic to the Watcher that depends on predictability, careful planning and setup. Compromising that is just terrible game design.
DuckSonata Oct 8, 2019 @ 8:14am 
+Discipline. +Card draw in general. It's surprising how often you can find a use for 15 energy if you're built for it.
Josh Oct 8, 2019 @ 10:08pm 
I think that the Deva card is fine as is but if you wanted to change it then this would be my suggestion.

Deva Form

Cost 3

Card type: Power

Normal: draw 1 card then add 1 resource for every 1 cards in your hand.

Upgrade: draw 3 cards then add 1 resource for every 1 cards in your hand.

This would happen at the start of your turn just after you draw your cards.

This change would make it generate more resources early on but it will gain less over the long haul than the current version of the card because the resource gain would never be able to exceed 10 based on a max hand limit of 10 cards.
Last edited by Josh; Oct 8, 2019 @ 10:36pm
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