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As a temp workaround, you could simply have yourself or your wife copy / zip up the preferences directory at the end of each play session, one copy for each of you. Then whoever's taking over next unzips their copy to start a run. Turn off cloud sync for Slay the Spire to avoid any accidental overwrite issues. As you said, ideally the preferences folder should be split into profiles subdirectories, and the game just selects the right one.
However , I do not think this is at all 'good enough'. This is evidently a situation which is not that niche. Any household with 2 players of StS where both have their own laptop and then share one household Desktop PC, is going to be affected by this and suffer from overwriten save files and loss of progression.
That is inexcusable and frankly just poor Game System Architecture. No other game that I know of suffers from a flaw as critical as this. All Mega Crit would have to do is literally separate the progression/save information by Steam Account/User ID... all other games do this too... for a reason!
In my humble opinion, from what I've gathered from the people I interact with, Players value, and desire to feel like their progression and savefile is 'safe', much more than they wanted Endless or Custom modes. So all of these Design Flaws and Bugs with the Save systems, need to be addressed at a very high priority.
+1, me and my wife are in the same boat
Having the same problem here, my save file was overwritten by my GF's (we share a desktop, but each play on our own laptops as well). Has this gotten any more attention?