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I probably should clarify what I mean. I see it as:
-Would you obtain a curse(s)? If yes, check for Omamori.
-If Omamori is active, do NOT add the curse(s) dependent upon Omamori's number. aka. No Relics trigger
-If Omamori isn't active, do add the curse(s). aka. Relics Trigger dependent upon # of curses.
However it's just that (as I see it) the literal text used sketches a different picture of expectations, there's no space for priorities in the way it was worded. Also note the consideration at the end of the op.
You are correct, the literal text used can sketch a different expectation.
For myself: From playing so many different games (not just card games), I never think that things don't have priorities. However for people that don't play games where priority is common, I do see how the exact text can be confusing. I always think about how a rule could be programmed, not how the text can be interpreted.
So after actually paying attention to the text, my vote for the best solution is: vvvvvv