Slay the Spire
Pinguanec Jul 18, 2018 @ 7:04am
Omamori and Darkstone Periapt - Card rules inconsistency
Omamori: Negate the next 2 Curses you OBTAIN.
Darkstone Periapt: Whenever you OBTAIN a Curse, increase your Max HP by 6

However in the game when you pick up a Curse while having both relics, the Curse is only negated and the player will not receive 6 Max HP.

Either I did not obtain the Curse, but then Omamori could not negate is (since I didn't obtain it). OR I did obtain a Curse, then it was negated and Darkstone Periapt should trigger.

Possible fix:
Omamori: Negate the next 2 Curses you would obtain. OR Make Darkstone Periapt add 6 Max HP (Desing consideration: 1st solution might cause light frustration to the player since
he has 2 relics that work against each other where second would provide synergy, therefore player would likely like it)
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Showing 1-6 of 6 comments
I don't think the discription is wrong. Omamori negates the next 2 Curses you obtain. Now for me, Negate means that you WOULD have obtained it IF Omamori wasn't there. Now since you didn't obtain the curse, how would you gain the benefit of obtaining it?
dTTb Jul 18, 2018 @ 7:23pm 
Originally posted by PhoenixFire:
I don't think the discription is wrong. Omamori negates the next 2 Curses you obtain. Now for me, Negate means that you WOULD have obtained it IF Omamori wasn't there. Now since you didn't obtain the curse, how would you gain the benefit of obtaining it?
Or: Since you didn't obtain the curse(s), how would Omamori trigger to negate them?
PhoenixFire (Matt) Jul 18, 2018 @ 11:45pm 
Originally posted by dTTb:
Originally posted by PhoenixFire:
I don't think the discription is wrong. Omamori negates the next 2 Curses you obtain. Now for me, Negate means that you WOULD have obtained it IF Omamori wasn't there. Now since you didn't obtain the curse, how would you gain the benefit of obtaining it?
Or: Since you didn't obtain the curse(s), how would Omamori trigger to negate them?

I probably should clarify what I mean. I see it as:

-Would you obtain a curse(s)? If yes, check for Omamori.
-If Omamori is active, do NOT add the curse(s) dependent upon Omamori's number. aka. No Relics trigger
-If Omamori isn't active, do add the curse(s). aka. Relics Trigger dependent upon # of curses.
dTTb Jul 20, 2018 @ 9:02pm 
Yeah I got that, and agree that it likely is as such in the programming; and would likely agree on that being the 'ideal, most logical' way of letting them interact.

However it's just that (as I see it) the literal text used sketches a different picture of expectations, there's no space for priorities in the way it was worded. Also note the consideration at the end of the op.
PhoenixFire (Matt) Jul 21, 2018 @ 11:53am 
Originally posted by dTTb:
However it's just that (as I see it) the literal text used sketches a different picture of expectations, there's no space for priorities in the way it was worded. Also note the consideration at the end of the op.

You are correct, the literal text used can sketch a different expectation.

For myself: From playing so many different games (not just card games), I never think that things don't have priorities. However for people that don't play games where priority is common, I do see how the exact text can be confusing. I always think about how a rule could be programmed, not how the text can be interpreted.

So after actually paying attention to the text, my vote for the best solution is: vvvvvv
Originally posted by Pinguanec:
Omamori: Negate the next 2 Curses you would obtain.
dTTb Jul 21, 2018 @ 8:23pm 
I'll get behind that :)
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Date Posted: Jul 18, 2018 @ 7:04am
Posts: 6