Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
If we're talking about base difficulty, once you figure out the fundamentals and get a basic understanding of what the enemies do, it becomes a lot easier. If we're talking highest level difficulty of A20, yea that ♥♥♥♥ can get brutal and even the smallest mistakes can really put you in a bad spot.
Honestly figuring out where a run went wrong is probably the hardest thing to do, since more often than not it's not just one big mistake that glaringly obvious but more a culmination of micro-errors that led up to the situation that ended your run. Would being a little more agressive against a prior elite saved you a few HP by killing it sooner allowing you to take that hit that ended your run? Would having used that attack potion on the hallway fight let you kill it instead of taking a chunk of a hit leaving you too low for the upcoming elite or difficult hallway fight? Did you just make a few repeated misplays and the extra damage in a long stretch of hallway fights put you too far behind in resources? Was it a pathing issue and you took a path that locked you into too many combats without any kind of even/shop/fire to help replenish/add resources to get you through it? Did you just grab a few too many higher costed cards too early before you had the energy relics or other resources to support it (extra energy outside of boss relics isn't exactly common. I'd say expect most runs to cap out at 4-5 energy per turn on average unless you're either playing stance shifting Watcher or have some very specific energy cards).
Lastly, if you're still having trouble, give this a read. It'll give some basic tips on deckbuilding and a lot of mistakes beginning players make (lord knows, I was there when I first started too) and a few tips for each boss and elite.
https://steamcommunity.com/sharedfiles/filedetails/?id=2673443183
If you want help figuring out what it is you are doing wrong so you can improve, we would be glad to help. It can be hard to identify on your own what your mistakes are, and learning from the more experienced is one of the fastest ways of getting better. A video of you playing a run, or at minimum a screenshot of it in your run history, can give us some specific points to help with; otherwise, general guides like provided above may help.
I get it: it is frustrating to not know what you are doing wrong and where you could have done better. But I think that's just a part of learning.
Maybe some people are geniuses and are able to figure out things right away, but I think that most of us have learned from trial and error. I know that I have had some pretty spectacular fails and that I have walked away from some runs thinking "well, i'm never going to do THAT again!"
But even the failure was a lesson.
I guess that what I am saying is that if you leave it all up to the gods of RNG, then you are at their mercy and they are fickle sons of guns. But by making strategic decisions RNG can be overcome consistently in this game.
I think the community on here is actually pretty good at giving good constructive advice when a person is genuinely asking for help. So maybe give that a try? Post a seed that you had difficulty with and someone here can play it, beat it, and offer advice that might help you improve on your next game.
Anyway, good luck. Hope things improve for you!
Anyway, what Ascension level are you playing on?
Are you using Save and Quit to replay fights and see what you could have done differently?
How do you approach choosing cards to add to your deck?
How do you choose a path to take through an Act?
And I noticed that it sounds like you're viewing your deck as a series of combos and ways to get those combos, rather than as a cohesive whole. That's one of your mistakes, I think.
I would even argue that it is not a bad thing for a strategy game to be hard to solve in this way. Trying to figure out how to improve when the decision space is so abstract is part of the challenge.
Yes. Yes, it does. Nobody is telling you "had to" interact with this in any way.
None of this was required reading, and it won't be on the test.
Nobody made you come here or chose how you spent your time except for you, jack.
Start over or skip on.
Yes.. getting better is part of learning..
Which strategic decisions?
So maybe give being genuine "a try"? Maybe trip skipping character accusations a try and stay on the topic.
..but I'll write down some seeds and try that.
This really didn't tell me anything new, and I've still never made it past an Act 2 boss.
So.. yep. Maybe it really is me. Those of you who can play the game should continue to enjoy it.
Considering how the game is set up, it’s the closest thing to a “guide” you can really get. There’s no magic “trick” or “optimal meta strat” to focus since the value of each individual card can vary wildly based on your current deck, relics, etc. a lot of it comes down to card evaluation, pathing and making optimal combat choices (the only one of the three that you kinda can make/use a guide for since most enemies have either static patterns or semi-random intents, very few being pure random).
Also us saying it’s not as RNG based as you think doesn’t mean that it’s easy. It was probably one of the hardest roguelikes I had played starting out, and I was making every beginner mistake in the book. A lot of the skill comes from just playing and seeing what works in what situations, learning enemy patterns, figuring out what pathing is usually ideal in terms of what nodes to prioritize and when, etc.
What might be helpful if you have a run that you really don’t get why you lost, plug in the seed and run it through again but make different choices and see what happens.
Also Act 2 Id say is generally the biggest hurdle for new player,
or even experienced players. It’s in that wierd spot where your deck isn’t just a random pile of cards by the end of it but might not be a well oiled machine you need it to be to clear the boss easily. I’d say most of my runs still end in act 2, and I’ve got over 700 hours and cleared A20 with 3/4 characters.
At least each run doesn't take all that long, it's certainly not like League of Legends where it wastes 1 hour per game for very little satisfaction (since you have very little control over your teammates and there's the very unbalanced matchmaking system) and even when things are going smoothly, getting anywhere in Ranked by design costs you hundreds if not thousands of games per season, which each year now has 3...
I'd say Slay the Spire is VERY tame.
........
Not to mention, you can still save-scum the run by simply quitting and restarting the game, which takes a few seconds at most.
You can also copy the "seed" in your game history of previous runs and paste that onto your new run for the same map.
So it's not like the game is completely random. Roguelike these days usually have permanency features like this.
Also once you've unlocked all the cards for the hero, which takes like 4-5 runs as the character to achieve, that's the full extent of everything that character will do. Each Acts also only has so many variations of mobs, encounters, or bosses. So once you've familiarised with the game it's relatively a consistent experience than simply a full random drop-in drop-out where you're left to the wolves. Sure things are given to you randomly, but the toolboxes and the draw buckets are always the same; they just come in different order.
Most of the game skill is really just familiarity and memorisation and ofc, luck. The only hard intelligence needed is number crunch on some of the more synergy-heavy hero or builds. Unless basic math is not your forte then you might struggle a bit on the crunch. That being said, you can still just save-scum. Accidentally screwed yourself with a bad combo and now you'll surely die if you finish your turn? Don't worry just close the game and restart and with 2 clicks and a few seconds of waiting you'll be right back at the beginning of the fight.
So yeah, I wouldn't say it's too bad in the skinner box department. I've seen a lot worse.
.........
One last thing, there's an option in the menu that speeds up the game's animation. I'd highly recommend you use that option. It will save you a LOT of time and the sped up animation looks great anyway, maybe even better than the default speed. You don't need dragged out animation after every move.
Huh? It sounds like you were responding to my post, but not sure.
If it was my post you were responding to, not quite sure what you are finding so offensive in my post. (Character accusations?? Huh?)
Look, it's hard to give advice on what to do if we don't know what you are doing wrong. That's why it was suggested to post a seed that you had difficulty with so that we could give solid feedback and answers.
It was just a joke. You don't have to take it personally. And I had other advice.
Lol, also, "jack"? Are you Joe Biden about to face off with Cornpop, or something?
Damn. Okay, well, now you got a problem. Um, I don't know if just posting a screenshot of the results of a run is gonna do it. But Spirelogs is gone, so maybe post a game play video?