Slay the Spire
Sevabn Apr 13, 2024 @ 9:16am
so hard
why tf is this game too hard? couldn't even beat once lol. any tips for noobs in deckbuilding etc?
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Showing 1-15 of 48 comments
Banzai Apr 13, 2024 @ 9:53am 
Ideally try and get some better attack and defence options early on and also some crowd control (ie attacks that damage all enemies).

Watch out for "must pick" cards of which there are many for each character - often things that give you more mana and/or draw, for example the Ironclad card "Offering" or give you more HP such as "Feed".

Upgrading cards at campfires will help a lot so try and do that unless you REALLY need to heal.

Look for synergies with the relics and cards you have picked so far. You dont have to take a card reward after winning a fight if there is nothing that improves your deck.

Use shops to fill any gaps you have in your deck and it can be helpful to remove cards there as well (basic defend/attack cards are often worth getting rid of unless you have picked up things that improved them). Also plan your route at the start of each act so that you wont hit a shop until you have a decent amount of gold to spend.

You will unlock more cards as you go on so you will have more options in later runs.

Lots of guides out there but thats just a few starter tips that I hope will be useful. Good luck!
Romaki Apr 13, 2024 @ 10:23am 
The skill in this game comes from the knowledge you acquire with each round.

Do whatever's the most fun to you, there's no one right way to play. Trust me, I know.
LuckySlevin7 Apr 13, 2024 @ 10:23am 
I cant believe this is the best rated game for the genre. Its super unbalanced right from the get go. Enemies on the first stage scale so hard sometimes i kind of sad i cant refund it anymore. This is the type of game you need to watch 10 yt videos before starting....
Banzai Apr 13, 2024 @ 10:36am 
Never found it particularly hard (although gets that way when playing at high difficulty levels when doing ascensions etc) and it has excellent review scores for a reason. Helps if you have played CCG style games before but even if completely new to the genre its pretty intuitive and I really dont think that watching a ton of YT vids is a prerequisite for doing well.

Hey ho, it isnt for everyone I guess.
Nibbie Apr 13, 2024 @ 12:14pm 
Originally posted by LuckySlevin7:
I cant believe this is the best rated game for the genre. Its super unbalanced right from the get go. Enemies on the first stage scale so hard sometimes i kind of sad i cant refund it anymore. This is the type of game you need to watch 10 yt videos before starting....

I beat my first game, others have too. Every so often we get people wondering both why the game is so hard, and why the game is so easy; what is hard for you can be easy for others. If you are really struggling at the normal difficulty, you are most likely just approaching the game wrong, and if you can't identify how, then outside resources can help, yes, but are hardly required.
Sevabn Apr 13, 2024 @ 2:39pm 
thank y'all who answered, i hope your advices will help alot. maybe after hours i can turn back this topic and say "i'm a git gud player rn":steamhappy:
NotReady Apr 13, 2024 @ 2:49pm 
Man I agree. I don't mind challenging game but this game is ridiculous. The difficulty is insane early in you run.

I just a run. Elite boss in Act 1 deals with 18 damages each round. He's just insane damage. I have only two choices. Put armor but i will not attack or full offensive but i will deal 18 damages. And it did 3 in row. WTF is that ? I mean I love the game but this so frustating to play. I will keep playing the game because I really to beat this game but man..I even wonder if I was playing in hard diifculty.

I forget to mention. At the end of your run, Elite boss deals with 81 damages. Hpw can you block this amount of damages two or three in row when you only have 80-90 Hp ?

I really feel this game wants me to loss every run duh
1.2M | Missingno. Apr 13, 2024 @ 2:56pm 
Early act 1, health is a resource. Several events ask you to trade health for power, and you should apply that principle to fights too. Gremlin Nob is teaching you that taking a little damage now to kill him faster is preferable than taking a lot of damage later because you prolonged the fight and scaled him up.

By act 4, your deck should have solutions to scale up to the big numbers it's throwing at you. The solution can vary depending on the path you took to get there, but you should have found a solution by now. You've had the entire run to prep for this fight.
Arc Apr 13, 2024 @ 2:58pm 
if u suck as 1 character maybe play anotherer
i beated it with silent first try easy modo but im still suck as ironclad
Banzai Apr 13, 2024 @ 4:49pm 
Originally posted by NotReady:
Man I agree. I don't mind challenging game but this game is ridiculous. The difficulty is insane early in you run.

I just a run. Elite boss in Act 1 deals with 18 damages each round. He's just insane damage. I have only two choices. Put armor but i will not attack or full offensive but i will deal 18 damages. And it did 3 in row. WTF is that ? I mean I love the game but this so frustating to play. I will keep playing the game because I really to beat this game but man..I even wonder if I was playing in hard diifculty.

I forget to mention. At the end of your run, Elite boss deals with 81 damages. Hpw can you block this amount of damages two or three in row when you only have 80-90 Hp ?

I really feel this game wants me to loss every run duh
The elites in act 1 are arguably the hardest since you possibly dont have the tools to deal with them yet. The one you mentioned (Laguvulin) sleeps for three turns which allows you to set up to get ready for it, so you can play powers etc without having to worry about its attacks. It does hit hard but as mentioned above, your HP is a resource and even with basic blocks you can stop most of its attack power. If you have anything that gives passive block pts or better block cards (or apply weakness etc) then you can even attack on its attack turns without taking much if any damage.

If your deck is looking bad then you can generally avoid most of the elites on the way to the end of act 1 but with good card/relic picks you can actively hunt them which in turn makes your deck stronger.

Originally posted by Sevabn:
thank y'all who answered, i hope your advices will help alot. maybe after hours i can turn back this topic and say "i'm a git gud player rn":steamhappy:

Hope some of the advice was useful. Good luck to you.
mldb88 Apr 13, 2024 @ 8:18pm 
Originally posted by NotReady:
Man I agree. I don't mind challenging game but this game is ridiculous. The difficulty is insane early in you run.

I just a run. Elite boss in Act 1 deals with 18 damages each round. He's just insane damage. I have only two choices. Put armor but i will not attack or full offensive but i will deal 18 damages. And it did 3 in row. WTF is that ? I mean I love the game but this so frustating to play. I will keep playing the game because I really to beat this game but man..I even wonder if I was playing in hard diifculty.

I forget to mention. At the end of your run, Elite boss deals with 81 damages. Hpw can you block this amount of damages two or three in row when you only have 80-90 Hp ?

I really feel this game wants me to loss every run duh

I think the main issue is you're trying to lean into either blocking all the damage or none of it, which is going to fast track you to an early death especially in Act 1. Lagavullain, as mentioned, gives you a few turns of preparation while it's asleep to set up. You'll want to try to do as much damage as you can breaking through that block so you get as much of a head start as you can before having to split your focus between damage mitigation and killing him. The goal isn't to completely block all of the damage in act 1, but to mitigate what you can while still ending the fights early enough to where you don't lose more health than you need to. Taking 10-20 damage from Lagavullain split between 2 turns to deal more damage to kill it earlier is better than taking 30-40 damage across 8 turns when the debuffs start stacking up making it even harder to kill it and block effectively.

Actually a general rule of thumb for Act 1 is lean more into damage dealing, especially in the first 2/3 of the act since a lot of the elites and even bosses reward playing agressively and not going full on turtle trying to block all the damage:

Gremlin Nob gets stronger when you play skills which deincentivizes blocking in general against it and trying to outpace it and kill it before the damage racks up.

Sentries incentivizes killing one of the end ones first then ending the fight fast before your deck gets too flooded with statuses to effectively deal with them properly.

Lagavullain as mentioned above tests your ability to split block and damage effectively and knowing when to lean more into what depending on your hand, its health, and other factors, and the constant scaling debuff to strength and dex make it so you want to kill it by the 4th turn it has after waking up if not shortly after.

As for bosses:

Slime boss has you focus chunk damage and crowd control as it will split at half, so getting it as close to dead the turn you drop it below half is essential, and making sure that is on or before turn 3 where it does its big attack, then dealing with the other slimes as they also split, using crowd control once they're small enough to kill multiple ones at once.

Hexaghost has you focus on just bursting it down as best you can with the occasional block for some of its bigger attacks. If you can't crank out the damage to kill it before the flames re-ignite you're probably done for (fun fact, it's first multi-hit scales based on your current health going into the fight so it's one of the few fights that's preferable NOT to heal beforehand unless you're dangerously low like 20 or less).

Guardian is the only one of the three that really focuses on blocking damage, as you're going to want to deal damage through it's guardian phase to keep the damage needed to swap it out of attack mode from scaling out of hand (increases each time it's forced to switch). Retaliate damage, passive damage and cards that do double duty with adding block and damage work wonders here.

Once you get the hang of how to play and how the game wants you to approach it, it really isn't that hard, at least at base difficulty. It's also definitely not unbalanced, hell it's probably the most balanced roguelike I've played. It might not SEEM that way, but that's more because the game is more about incremental value and deck balance rather than lucking into that one broken ass combo or item that will completely carry a run, a trap that a LOT of other roguelikes fall into. The game really doesn't have the "Mom's Knife" equivalent, the closest thing maybe being dead branch but that still needs enough other support behind it to really get out of hand.
Roflcopter Apr 13, 2024 @ 11:58pm 
idk just bought this game and won on my 3rd run. Had the most luck with the silent. The starter character's playstyle didn't click with me so i switched it up.
LHGreen Apr 14, 2024 @ 12:39am 
Aw yeah, baby, so hard. Tell me how hard it is. And throbbing. Is it throbbing, too? And hard?

Originally posted by LuckySlevin7:
I cant believe this is the best rated game for the genre. Its super unbalanced right from the get go. Enemies on the first stage scale so hard sometimes i kind of sad i cant refund it anymore. This is the type of game you need to watch 10 yt videos before starting....

You gotta kill them before they kill you. How to prioritize building your deck is the only info you actually need that isn't mentioned in the game or easy for anyone to learn. And it's not exactly a complex thing to describe. In Act 1, focus more on damage and high-impact cards.

Originally posted by Banzai:
Helps if you have played CCG style games before

Fro what I've seen, that's a hindrance more often than not. You do things here which are the exact wrong things to do in CCGs. and things in CCGs that are the exact wrong things here.

Originally posted by NotReady:
Man I agree. I don't mind challenging game but this game is ridiculous. The difficulty is insane early in you run.

I just a run. Elite boss in Act 1 deals with 18 damages each round. He's just insane damage. I have only two choices. Put armor but i will not attack or full offensive but i will deal 18 damages. And it did 3 in row. WTF is that ? I mean I love the game but this so frustating to play. I will keep playing the game because I really to beat this game but man..I even wonder if I was playing in hard diifculty.

I forget to mention. At the end of your run, Elite boss deals with 81 damages. Hpw can you block this amount of damages two or three in row when you only have 80-90 Hp ?

I really feel this game wants me to loss every run duh

Those were NOT your only two options. You could have blocked some and attacked some. It only does 2 attacks in a row. And it then debuffs you for -1 Str and Dex on the third turn. You often have to lose some health to get the rewards it offers, and trying to favor blocking over attacking will get you killed or at least do far more damage to you than is necessary. Also, saving potions for bosses and elites helps. And no, that wasn't hard mode, it sounds like you were on the easiest setting. I miss when it only did 18 damage. On the hardest modes, it does 20 damage, has more hp, and debuffs you for -2 Str and Dex instead of -1.

I don't know what the other stuff you're talking about means, though. Hard to understand when you phrase everything so haphazardly and forget to type some of the words.

------

And just because no one else has posted it, yet:

https://steamcommunity.com/sharedfiles/filedetails/?id=2673443183
NotReady Apr 14, 2024 @ 4:34am 
Thank you for your advices.

LHGreen. That's my issue. I dont want to follow a guide. I want ( and I will ) beat this game.
And yeah I know that I could have blocked some and attacked some but when your deck give you no Armor cards..ykes. I'm aware this scénario is part of the game/RNG but sometimes I FEEL this game wants to s**** me ahah

And I still think some mobs deal too much damage but that's my opinion.

Kus Kus
NotReady Apr 14, 2024 @ 4:43am 
Midb88

Yeah that was my strategy at first. Block every attacks then deals maximum damages possible. It didn't worked so well so I went full offensive. I did way way better but not still the strategy I wanted. So, I decided to prioritize low energy cards. And that's it. I smashed every mobs and failednzt thé final boss.. :(
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Date Posted: Apr 13, 2024 @ 9:16am
Posts: 48