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Watch out for "must pick" cards of which there are many for each character - often things that give you more mana and/or draw, for example the Ironclad card "Offering" or give you more HP such as "Feed".
Upgrading cards at campfires will help a lot so try and do that unless you REALLY need to heal.
Look for synergies with the relics and cards you have picked so far. You dont have to take a card reward after winning a fight if there is nothing that improves your deck.
Use shops to fill any gaps you have in your deck and it can be helpful to remove cards there as well (basic defend/attack cards are often worth getting rid of unless you have picked up things that improved them). Also plan your route at the start of each act so that you wont hit a shop until you have a decent amount of gold to spend.
You will unlock more cards as you go on so you will have more options in later runs.
Lots of guides out there but thats just a few starter tips that I hope will be useful. Good luck!
Do whatever's the most fun to you, there's no one right way to play. Trust me, I know.
Hey ho, it isnt for everyone I guess.
I beat my first game, others have too. Every so often we get people wondering both why the game is so hard, and why the game is so easy; what is hard for you can be easy for others. If you are really struggling at the normal difficulty, you are most likely just approaching the game wrong, and if you can't identify how, then outside resources can help, yes, but are hardly required.
I just a run. Elite boss in Act 1 deals with 18 damages each round. He's just insane damage. I have only two choices. Put armor but i will not attack or full offensive but i will deal 18 damages. And it did 3 in row. WTF is that ? I mean I love the game but this so frustating to play. I will keep playing the game because I really to beat this game but man..I even wonder if I was playing in hard diifculty.
I forget to mention. At the end of your run, Elite boss deals with 81 damages. Hpw can you block this amount of damages two or three in row when you only have 80-90 Hp ?
I really feel this game wants me to loss every run duh
By act 4, your deck should have solutions to scale up to the big numbers it's throwing at you. The solution can vary depending on the path you took to get there, but you should have found a solution by now. You've had the entire run to prep for this fight.
i beated it with silent first try easy modo but im still suck as ironclad
If your deck is looking bad then you can generally avoid most of the elites on the way to the end of act 1 but with good card/relic picks you can actively hunt them which in turn makes your deck stronger.
Hope some of the advice was useful. Good luck to you.
I think the main issue is you're trying to lean into either blocking all the damage or none of it, which is going to fast track you to an early death especially in Act 1. Lagavullain, as mentioned, gives you a few turns of preparation while it's asleep to set up. You'll want to try to do as much damage as you can breaking through that block so you get as much of a head start as you can before having to split your focus between damage mitigation and killing him. The goal isn't to completely block all of the damage in act 1, but to mitigate what you can while still ending the fights early enough to where you don't lose more health than you need to. Taking 10-20 damage from Lagavullain split between 2 turns to deal more damage to kill it earlier is better than taking 30-40 damage across 8 turns when the debuffs start stacking up making it even harder to kill it and block effectively.
Actually a general rule of thumb for Act 1 is lean more into damage dealing, especially in the first 2/3 of the act since a lot of the elites and even bosses reward playing agressively and not going full on turtle trying to block all the damage:
Gremlin Nob gets stronger when you play skills which deincentivizes blocking in general against it and trying to outpace it and kill it before the damage racks up.
Sentries incentivizes killing one of the end ones first then ending the fight fast before your deck gets too flooded with statuses to effectively deal with them properly.
Lagavullain as mentioned above tests your ability to split block and damage effectively and knowing when to lean more into what depending on your hand, its health, and other factors, and the constant scaling debuff to strength and dex make it so you want to kill it by the 4th turn it has after waking up if not shortly after.
As for bosses:
Slime boss has you focus chunk damage and crowd control as it will split at half, so getting it as close to dead the turn you drop it below half is essential, and making sure that is on or before turn 3 where it does its big attack, then dealing with the other slimes as they also split, using crowd control once they're small enough to kill multiple ones at once.
Hexaghost has you focus on just bursting it down as best you can with the occasional block for some of its bigger attacks. If you can't crank out the damage to kill it before the flames re-ignite you're probably done for (fun fact, it's first multi-hit scales based on your current health going into the fight so it's one of the few fights that's preferable NOT to heal beforehand unless you're dangerously low like 20 or less).
Guardian is the only one of the three that really focuses on blocking damage, as you're going to want to deal damage through it's guardian phase to keep the damage needed to swap it out of attack mode from scaling out of hand (increases each time it's forced to switch). Retaliate damage, passive damage and cards that do double duty with adding block and damage work wonders here.
Once you get the hang of how to play and how the game wants you to approach it, it really isn't that hard, at least at base difficulty. It's also definitely not unbalanced, hell it's probably the most balanced roguelike I've played. It might not SEEM that way, but that's more because the game is more about incremental value and deck balance rather than lucking into that one broken ass combo or item that will completely carry a run, a trap that a LOT of other roguelikes fall into. The game really doesn't have the "Mom's Knife" equivalent, the closest thing maybe being dead branch but that still needs enough other support behind it to really get out of hand.
You gotta kill them before they kill you. How to prioritize building your deck is the only info you actually need that isn't mentioned in the game or easy for anyone to learn. And it's not exactly a complex thing to describe. In Act 1, focus more on damage and high-impact cards.
Fro what I've seen, that's a hindrance more often than not. You do things here which are the exact wrong things to do in CCGs. and things in CCGs that are the exact wrong things here.
Those were NOT your only two options. You could have blocked some and attacked some. It only does 2 attacks in a row. And it then debuffs you for -1 Str and Dex on the third turn. You often have to lose some health to get the rewards it offers, and trying to favor blocking over attacking will get you killed or at least do far more damage to you than is necessary. Also, saving potions for bosses and elites helps. And no, that wasn't hard mode, it sounds like you were on the easiest setting. I miss when it only did 18 damage. On the hardest modes, it does 20 damage, has more hp, and debuffs you for -2 Str and Dex instead of -1.
I don't know what the other stuff you're talking about means, though. Hard to understand when you phrase everything so haphazardly and forget to type some of the words.
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And just because no one else has posted it, yet:
https://steamcommunity.com/sharedfiles/filedetails/?id=2673443183
LHGreen. That's my issue. I dont want to follow a guide. I want ( and I will ) beat this game.
And yeah I know that I could have blocked some and attacked some but when your deck give you no Armor cards..ykes. I'm aware this scénario is part of the game/RNG but sometimes I FEEL this game wants to s**** me ahah
And I still think some mobs deal too much damage but that's my opinion.
Kus Kus
Yeah that was my strategy at first. Block every attacks then deals maximum damages possible. It didn't worked so well so I went full offensive. I did way way better but not still the strategy I wanted. So, I decided to prioritize low energy cards. And that's it. I smashed every mobs and failednzt thé final boss.. :(