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The heart itself is similar in this regard, but at least you can just save an artifact pot or buy clockwork.
Still, as cool as it is to cheese phase 1 awakened for 10 minutes while exhausting your deck down to 6 cards, stuff like that is just not fast enough for act 4.
Meanwhile, imagine if that run of yours was winnable by proccing feed a few more times.
(I pretended for the sake of argument that you had feed just to illustrate that even seemingly small decisions add up and can make all the difference in the end. See the examples above involving relics and potions.)
You should see them on A20. It's a whole different beast. ♥♥♥♥♥♥♥ brutal. But at least you get a relic and a card after killing them. As for dealing with them, it helps to have a source of extra draw that you can access in the first 2 turns, some form of thorns or spikes or some way to damage any enemy that hits you (also very helpful for the heart), and some real BIG block cards. Big damage and high scaling can help too. At least, that's what I've noticed. But I've never fully understood the fight or gotten a handle on them, so I'm not the best source.