Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- If you think you know better how to balance the game than it's devs and the players who are clearly better than you, you're deluding yourself.
- If your run ends because an enemy dealt 40 damage to you, then your deck sucked, or you played poorly and got into a situation where that was a death sentence. AT any rate, clear skill issue. There is nothing BS about an enemy dealing a lot of damage, why would it be? Also, 4 times your health in damage would be more than 200 damage... you're being extremely hyperbolic to the point of looking like a clown.
- The game had some of the best early access development cycles out of any game that attempted it, it is literally a model example of how to do it right. The game is very well balanced, you can win with any character against any boss on any ascension level, you just have to understand them and how to build good decks with their cards. Something you seem to be lacking and attributing to the game being bad instead of you being bad at it. Btw, I literally won against Time Eater with both a shiv deck and 0 cost deck, decks he is designed to counter with his mechanic, so don't even give me that nonsense...
- The game is balanced. It is extremely fair, it will reward you for playing well and crush you if you make mistakes. Unless you're playing on a really high ascension and going against the heart, you will never lose just because of bad RNG, and even in those cases it is extremely rare as is apparent of people being able to score very high win streaks on what is considered an unfair difficulty by most. It is completely and utterly your own fault, and it really hurts to admit it so you make excuses instead.
TL/DR Skill issue. Git gud.
You know, if almost everybody else thing something is really good, and you're the odd one out who doesn't get it, maybe it's time to look in the mirror and ask yourself what is wrong with you? Instead of insisting that everybody else must be wrong instead? You know, Occam's Razor and all that?
That is an extremely typical response to people who are bad at card games and do not understand why they are bad at them, always blade the RNG. Managing the random aspect of card games and working towards mitigating it is a key component of almost any card game, and it's something that takes both skill and a good deal of game knowledge to do well.
This pretty much sums up the entire problem you're having. You're playing it like a TCG where you hyper focus a single combo and go for hyper consistency. STS punishes this kind of playstyle HARD... I should know more than anyone since I learned it the hard way after coming from playing games like MTG and Hearthstone and beating my head against a wall for 50 hours before I even got my first win, and to be honest even that was a fluke.
Of course there's going to be some RNG element to the game, its a rogue lite/like and deckbuilder. If you're consistently running into issues where you don't get what you need though, that's an issue with your deck building and strategy. As for the enemies, very few actually rely on RNG for their decision making (and the small handful that do have some pattern behind them like slimes never being allowed to attack more than twice in a row). Learning how each enemy works is just as important as knowing what cards to take, when to take them, and when to skip. On the topic of the encounters, the game also cleverly puts in enemies that counter certain linear strategies to prevent people from just relying on one deck archetype every single run and to keep build variety fresh. Time Eater gives shiv or rube goldberg card spam decks trouble and forces you to carefully plan your turns to be optimally efficient. Collector punishes decks that just focus only on single target big bonk by adding minions and adding stat debuffs. Bronze Automaton punishes decks that rely on a single powerful card to win by having minions that take that card out of your deck. Awakened one punishes power heavy builds. Deca Donu punishes slow turtle decks with their constant scaling. Though while these bosses make it more difficult to win with certain archetypes, you also have a full act to prepare for it, knowing well in advance who you're facing. See you're fighting Time Eater with a shiv deck? Try to pick up an Envenom or some poison cards to supplement your shivs so you're getting more value. Facing Awakened one with a Power deck? Prioritize the ones you NEED to play to get through the first phase and hold off on the rest until after to minimize his strength gain. Facing Bronze Automaton with a narrow combo deck? Grab a few chunky damage cards to burst down the minions to get your key pieces back.
While you can get away with just tunnel visioning a certain combo or archetype and luck out on base difficulty, it leads to these exact complaints of the game being too RNG heavy or not getting the very specific 3 card combo you banked your entire strategy on rather than building a balanced and well rounded deck that can answer a variety of problems. The problem isn't with the game, it's with your approach.
Give this a read if you're still interested in giving the game another shot, it might give you a fresh perspective on how to approach it in a way that might end up being more fun.
https://steamcommunity.com/sharedfiles/filedetails/?id=2673443183
Though, minor caveat, if you're playing high ascension with all of the modifiers added on (15-20), unless you've got a lot of game knowledge and are proficient with knowing what cards to take, when to take them, and when to skip, it can feel like it's RNG because the game punishes mistakes that much harder at those levels.
Not necessarily, though. Bioshock: Infinite is, in most ways, kind of mediocre, or outright crap.
That is exactly what this is
Even as somebody who regularly loses, I can confirm, the game is downright brutal in how fair it is.
I've lost my last literally 80 runs in a row and every single one was because I suck at the game.
Should've had more conventional defense cards for those first few turns waiting on frost orbs to build up. Should've had a smaller deck or more draw options so I didn't end up with a hand full of cards I can't use.
It's literally the only game that can kick my ass 80 times in a row yet leave me satisfied that I lost because I screwed up.
Relying on sick combos means you don't understand how to build a working deck with the cards you are offered and try to luck your way into specific builds, which is the number 1 way to lose.
Skipping too many rewards during act 1 means your deck has too little damage, which is again a good recipe to losing.
If you have too many strikes and defends in your deck, it means you didn't pick anything else.
If 40 HP is four times your health, you likely went into an elite fight with 10 HP.
The game is also about resource management, which includes your Health. If you don't know how much health you are likely to lose during each fight, you're likely to lose.
Yes, another noob mistake is building a shiv deck with no way or plan on how to defeat time eater. The Silent has a lot of tools to beat time snail, but a sure way to lose against him is playing shivs before you've put your powers into play.
Balance was tested by streamers, extremly good players, live, for months and adjusted.
And your last point, as long as you think that you lose through no fault of your own, you'll stay bad at the game.
Things like pathing, risk assessment and card choices all matter and 90% of the time it is your fault. It may be something you did 10 floors ago, but it is your fault.