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Stronk Boi is probably the easiest to get a 'good enough' deck with minimal thought involved. Get good attack cards, get strength scaling, get win. It also has niche but useful mechanics like leaning into exhaust and such. Probably the most powerful 'easy mode' combo is Barricade + Entrench + Body Slam. You get that, you win. Thinning down your deck and removing any attack cards that aren't Body Slam makes your deck go faster and smoother, but that's more bonus points or high ascension.
Sneaky Girl has a couple of tricks up her sleeve that can spiral her out of control. Scaling enough Blur to 'Bluricade' can happen, depending on what you are offered. Shivs are a meme, but at low ascension (as long as you don't get bosses that hard-counter) it can be quite effective. Poison scaling can get very nuts.
Tech Boi requires more thought to get a good deck going, and it depends on what the game gives you. Claw decks are obviously the meme, but with the right setup can be viable, as long as you don't run into bosses that hard counter the mechanic. But honestly, orb decks can be just as effective, especially high-cycle orb decks. Chill for defense, lightning for damage. If you're offered AoE lightning before A2, consider yourself blessed and lean into it. Dark orb decks require a bit more finesse, but can also absolutely be a thing. Then there's just the fun things like Fusion into Meteor Strike spam.
Dat Bish is just plain nasty... if you can wrap your head around what she does. Which, let's be honest, is a lot. It's a lot to take in, it's a lot to process. But there are *so* many ways she can win that it's frankly a bit unnerving. There are the 'gimmick' decks like Alpha, or like Pressure Points, there are decks that focus on stance-dancing with stuff like Weave, there's decks that just rely on Wrath to kill enemies so hard they never get a chance to hurt you back. However, you have a high skill cap, and screwing it up means you get one-shot instead of the enemies.
For newbies? I'd suggest IF, which is probably why he's the first one you get. From there, spread out. Watcher is going to be a deck that you'll have to feel your way into, maybe look up a guide for. But once you get there, she's going to absolutely dominate.
But most importantly? It's not about the deck you're thinking of building, it's about the deck the game gives you. Being too hyperfocused on a particular meme or deck can easily mean not looking at what is being presented to you. Trying to 'force' a Claw deck while passing up on all the cold and lightning and the Blizzards offered can lead to a disappointing experience. Pick value for where you are in the moment.
/thread
True. Still, pretty compelling argument.
In terms of "power", they all are extremely busted given the proper circumstances. I would say that Ironclad Corruption + Dark Embrace + Dead Branch + Snecko is the most broken "auto-win" combo in the game, and you don't necessarily even need all the pieces for this to feel like you just straight up broke the game.
Once you understand how she works she isn't very demanding, just boring.
If so, then it has to be:
https://steamcommunity.com/sharedfiles/filedetails/?id=1755159199
Silent has a tough beginning, mostly in act 1, if you nail that and realize what the deck needs in the beginning to take off, and when to take on elites and when to skip them, it becomes a lot easier. Its usually great in the next two acts, beginning is everything to set that up though and those strikes seriously need to get removed as fast as possible. I love the discard mechanics of this class, they are the true powerhouse in higher ascensions.
Watcher also feels super strong, but somehow I find it easier to make mistakes with this class on calculations with all the stance changing going on, and leaving yourself vulnerable to double damage can easily lead to death in various boss battles. If you keep her with a small deck she can do wonders though and very easy infinites as well, which feels kinda cheating tbh.
I never liked Ironclad much but its true that some builds can get very powerful, mainly corruption ones, some times pure strength ones, and more rarely barricade or other hybrid ones. I did have a harder time with ironclad at times, than with Silent or Watcher for sure. The main ability of healing after each battle is actually very useful in allowing small errors here and there in gameplay, one thing that the other classes usually can't afford.
The defect was easily for me the hardest and easiest character to completely mess up a run with wrong picks, quite complex mechanics in nature in general here and the statistics prove the same apparently. Very rewarding once you get it going though.