Slay the Spire
Banzai Dec 4, 2024 @ 12:40pm
Never noticed this before with Calling Bell
I periodically post things that I had never noticed before in my 100s of hours with the game (my favourite being Preserved Insect making elites visibly smaller).

Anyway, I had Onamori which still had two charges remaining and chose Calling Bell from the act 1 bosses rewards. Now, I had always assumed that there was no way to get rid of the Curse of the Bell having tried various things in the past but it turns out that Onamori uses both its charges to stop you getting the curse. "There is no escape from this curse!" is no longer correct.

Good to know :)
< >
Showing 1-15 of 23 comments
LHGreen Dec 4, 2024 @ 1:50pm 
Yup, Omamori negates the curse from Calling Bell, and I believe the one from Necronomicon.
Doctor Dec 4, 2024 @ 2:33pm 
I like to think it makes sense because, you aren't removing it, you are preventing it. Meaning the tooltip is still accurate. Might just be me tho lol
srn347 Dec 4, 2024 @ 3:43pm 
You can never remove certain curses (ascender's bane, curse of the bell, and necronomicurse), but you can indeed negate receiving them. Another thing that's easy to not notice with calling bell is it always drops a common, uncommon, and rare relic in that order.
Nibbie Dec 4, 2024 @ 4:19pm 
Originally posted by srn347:
it always drops a common, uncommon, and rare relic in that order.

That one I did not know, interesting. That reduces the variance of that a lot, which is worth keeping in mind.
LHGreen Dec 4, 2024 @ 5:01pm 
Originally posted by Nibbie:
Originally posted by srn347:
it always drops a common, uncommon, and rare relic in that order.

That one I did not know, interesting. That reduces the variance of that a lot, which is worth keeping in mind.

They'll also likely be the next common, uncommon, and rare relics you see in that seed/run.
Zu Dec 4, 2024 @ 6:42pm 
Originally posted by Banzai:
it turns out that Onamori uses both its charges to stop you getting the curse
Both? Did you mean to say "either"?
LHGreen Dec 4, 2024 @ 8:14pm 
Originally posted by Zu:
Originally posted by Banzai:
it turns out that Onamori uses both its charges to stop you getting the curse
Both? Did you mean to say "either"?

I didn't notice that. Yeah, it only uses one charge for that, or any curse.
TowerWizard Dec 5, 2024 @ 3:09am 
Originally posted by LHGreen:
Originally posted by Nibbie:

That one I did not know, interesting. That reduces the variance of that a lot, which is worth keeping in mind.

They'll also likely be the next common, uncommon, and rare relics you see in that seed/run.

What do you mean? You can't encounter a relic twice in a run, and you can't know what the next relic is unless you save-scum?
LHGreen Dec 5, 2024 @ 6:15am 
Originally posted by TowerWizard:
Originally posted by LHGreen:

They'll also likely be the next common, uncommon, and rare relics you see in that seed/run.

What do you mean? You can't encounter a relic twice in a run, and you can't know what the next relic is unless you save-scum?

If you decide that you just don't like what the bell has offered, and you pick something else. But even if you do that, you WILL be seeing those relics later in the run. Same thing happens if, for example, you pass up a non-boss chest, and probably if you pass up elites. However, I suspect that changing acts DOES have an effect on what you see, but I'm not 100% sure.

Anyway, that's just an extra bit of info that's good to know, but which you wouldn't know unless you've save-scummed. You're not passing up the relics you would have gotten if you take something other than Calling Bell, you're just kicking the can down the road. The relics you ARE passing up are ones you would have gotten from elites and maybe shops later on, because the ones from the Calling Bell wouldn't have been in the pool if you'd taken it. This info is mostly helpful for people who hyper-analyze every decision, so they don't waste time thinking about whether or not to take the Bell, because they think they'll miss out on them.

People can crap on save-scumming all they want, but there's things you CAN'T know about the game unless you save-scum (or go through every line of code to see how it works). And knowledge and understanding of those things makes you a better player. In this game, the actual noobs are the people who flat out refuse to ever save-scum. They're idiots.:conwayshrug:
Last edited by LHGreen; Dec 5, 2024 @ 6:19am
TowerWizard Dec 5, 2024 @ 6:52am 
Then I am an idiot. And a noob, even though I have played this game for nearly 1300 hours?
LHGreen Dec 5, 2024 @ 7:16am 
Originally posted by TowerWizard:
Then I am an idiot. And a noob, even though I have played this game for nearly 1300 hours?

And you still don't know the kinds of things that have been mentioned here? That's rough. 1,300 hours, and for all the experience you've actually gained in that time, those zeroes are effectively meaningless. Why would you let stupid ♥♥♥♥ like personal pride that few will ever know about, and none who do will actually care about, stand in the way of your progress?:steamsad:

Well, are you at least aware of how things like the randomness of your deck actually works? That the order in which you draw your cards is set from the start of the fight, and reloading doesn't change that? It's helpful for understanding how cause and effect work in this game.

Anyway, if you don't experiment, try stuff, and play around, you can't learn. Simple as that.
Last edited by LHGreen; Dec 5, 2024 @ 7:18am
srn347 Dec 5, 2024 @ 11:16am 
I hope you realize you just called several highly experienced and skilled sts players/streamers, including jorbs (arguably the best sts player in the world) idiots for *checks notes* not save scumming. Also as a side note, the stuff that's known about the game mechanics was mostly discovered through someone looking at the code. A lot of it is stuff you could never find out even with save scumming, such as: event chances to be a fight increasing by 10% whenever they're a non-fight, your rare card drop chance starting at -2% (yes that's a negative sign), and shops pulling relics from the bottom of the list instead of the top.
Banzai Dec 5, 2024 @ 11:34am 
Originally posted by Zu:
Originally posted by Banzai:
it turns out that Onamori uses both its charges to stop you getting the curse
Both? Did you mean to say "either"?
Onamori had 2 charges since I hadnt hit any curses after picking it up so was still "full" and when I picked the Calling Bell and both charges were used negating the Curse of the Bell, so the relic was used up afterwards.

As mentioned, I always assumed that it was impossible to get rid of these sorts of curses but the post above about negating it before that point makes sense.
Last edited by Banzai; Dec 5, 2024 @ 11:36am
srn347 Dec 5, 2024 @ 12:26pm 
Negating the curse of the bell should only consume 1 charge, not 2. Was this a daily run where beating the boss gives you a curse?
Khor Dec 5, 2024 @ 3:13pm 
Originally posted by srn347:
I hope you realize you just called several highly experienced and skilled sts players/streamers, including jorbs (arguably the best sts player in the world) idiots for *checks notes* not save scumming. Also as a side note, the stuff that's known about the game mechanics was mostly discovered through someone looking at the code. A lot of it is stuff you could never find out even with save scumming, such as: event chances to be a fight increasing by 10% whenever they're a non-fight, your rare card drop chance starting at -2% (yes that's a negative sign), and shops pulling relics from the bottom of the list instead of the top.
Let`s not project here.
He just said -in a kinda crude Lhg-typical kind of way- that to actually learn something
raw hours aren`t enough and you need some "extra steps"

I`m pretty sure even jorbs save-scummed once or twice "for science" :lolo:
< >
Showing 1-15 of 23 comments
Per page: 1530 50