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That one I did not know, interesting. That reduces the variance of that a lot, which is worth keeping in mind.
They'll also likely be the next common, uncommon, and rare relics you see in that seed/run.
I didn't notice that. Yeah, it only uses one charge for that, or any curse.
What do you mean? You can't encounter a relic twice in a run, and you can't know what the next relic is unless you save-scum?
If you decide that you just don't like what the bell has offered, and you pick something else. But even if you do that, you WILL be seeing those relics later in the run. Same thing happens if, for example, you pass up a non-boss chest, and probably if you pass up elites. However, I suspect that changing acts DOES have an effect on what you see, but I'm not 100% sure.
Anyway, that's just an extra bit of info that's good to know, but which you wouldn't know unless you've save-scummed. You're not passing up the relics you would have gotten if you take something other than Calling Bell, you're just kicking the can down the road. The relics you ARE passing up are ones you would have gotten from elites and maybe shops later on, because the ones from the Calling Bell wouldn't have been in the pool if you'd taken it. This info is mostly helpful for people who hyper-analyze every decision, so they don't waste time thinking about whether or not to take the Bell, because they think they'll miss out on them.
People can crap on save-scumming all they want, but there's things you CAN'T know about the game unless you save-scum (or go through every line of code to see how it works). And knowledge and understanding of those things makes you a better player. In this game, the actual noobs are the people who flat out refuse to ever save-scum. They're idiots.
And you still don't know the kinds of things that have been mentioned here? That's rough. 1,300 hours, and for all the experience you've actually gained in that time, those zeroes are effectively meaningless. Why would you let stupid ♥♥♥♥ like personal pride that few will ever know about, and none who do will actually care about, stand in the way of your progress?
Well, are you at least aware of how things like the randomness of your deck actually works? That the order in which you draw your cards is set from the start of the fight, and reloading doesn't change that? It's helpful for understanding how cause and effect work in this game.
Anyway, if you don't experiment, try stuff, and play around, you can't learn. Simple as that.
As mentioned, I always assumed that it was impossible to get rid of these sorts of curses but the post above about negating it before that point makes sense.
He just said -in a kinda crude Lhg-typical kind of way- that to actually learn something
raw hours aren`t enough and you need some "extra steps"
I`m pretty sure even jorbs save-scummed once or twice "for science"