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On the one hand, your plan is to entrench body slam a lot, so you'd think that barricade makes sense, but considering your other ways to gain block are 4 defends and 2 armaments, it'll take a while to reach safe levels of turtling.
So then you could argue that juggernaut could make sense for some damage scaling while you always barely block for enough, but you don't have anything to get more out of it than like 15 damage per turn.
Idk. You could prolly just take barricade and ignore elites since your matchup against 2 of 3 is already not in your favor. Then you hope for some exhaust shenanigans and that the act 3 boss isn't the donut.
PS:
This is a rather peculiar spot you maneuvered yourself into at the end of act 1. Like, was there just 1 elite or did you take the blue key? What about the third rare? What about the other Neow options that prompted you to boss swap in the first place?
So yeah, with that setup, you're probably gonna want Barricade, eventually, anyway. That's less likely (not saying it won't happen, mind you) with Juggernaut. And either choice has no impact on the priority of your pathing at the start of Act 2, anyway, so might as well take it. So, you're gonna want to avoid (most) elites in act 2, and try to find MUCH better sources of block from mobs, events, and shops. And probably upgrade those Armaments and buy relics.
Although, tbh, I don't see that setup winning on any Ascension level higher than, like, A1. You have no block, and your only source of "Big Swingin' ♥♥♥♥" damage depends on it.
With only 3 energy, though, you'll be hard pressed. Your deck is kind of a mess, lacking an engine for scaling, and Barricade and Juggernaut are not going to work with what you have nw.