Slay the Spire
Coldflame Jul 30, 2024 @ 2:46pm
shrug it off vs true grit
what's the verdict?
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Showing 1-15 of 16 comments
Romaki Jul 30, 2024 @ 3:35pm 
True Grit+ because you can choose a card and slim your deck for more efficient draws.
I usually do take a Shrug It Off though, at least when I have an energy relic and it doesn't hurt (like when you're drawing a 3 energy card that will exhaust at the end of the turn).
1.2M | Missingno. Jul 30, 2024 @ 3:36pm 
Verdict on what? They're two cards that do different things.
mldb88 Jul 30, 2024 @ 3:37pm 
Depends on what else you have seen in a run and how your deck is looking honestly, which can kinda be the case with most cards. Shrug is generally more versatile and is great for card cycling if you're in need of digging through your deck. Grit is great if you have exhaust synergies or rely on status cards so you can clear them out of your deck after, though usually best if you see it already upgraded.

Short version: Shrug can generally work in more situations even if not upgraded. Grit tends to work best when upgraded and you have more control over what it exiles, but works a bit better in those decks it REALLY synergizes with.
Coldflame Jul 30, 2024 @ 3:39pm 
Originally posted by Romaki:
True Grit+ because you can choose a card and slim your deck for more efficient draws.
I usually do take a Shrug It Off though, at least when I have an energy relic and it doesn't hurt (like when you're drawing a 3 energy card that will exhaust at the end of the turn).
yeah i tend to favour true grit myself. consistent draws are nice though. shrug is also definitely better un-upgraded so as deck filler i tend to prefer it

Originally posted by Missingno.:
Verdict on what? They're two cards that do different things.
they're both ironclad block cards with deck manipulation, the comparison is pretty obvious lol

don't be facetious
Zu Jul 30, 2024 @ 4:19pm 
Grit has more potential, shrug is standalone reliable.

What shrug can do that grit can't (by itself) is that it's much simpler to stall with 2 shrugs after you've exhausted the rest of your deck, so you just full block each turn while scaling strength until you one-shot champ or woke birb.

If you're asking which I'm happier to see, usually I wouldn't mind another shrug whereas it's less likely to have enough card draw and exhaust synergy to justify multiple grits.
LHGreen Jul 30, 2024 @ 9:25pm 
Depends. One is more "versatile", the other is more "powerful".
1.2M | Missingno. Jul 30, 2024 @ 11:47pm 
Originally posted by Coldflame:
they're both ironclad block cards with deck manipulation, the comparison is pretty obvious lol

don't be facetious
What do you want me to compare? One draws and the other exhausts.
they do very different things, the ability to exhaust specific cards is very strong but more situational but the ability to get some block and also card advantage is reliable and useful. the former is potentially better but the latter is kind of always good
Gentlest Giant Jul 31, 2024 @ 4:37am 
If you go True Grit you need to pick another True Grit so you can remove your True Grit when you are done using True Grit
fheadx Jul 31, 2024 @ 7:05am 
Armament+
LHGreen Jul 31, 2024 @ 7:08am 
Originally posted by fheadx:
Armament+

:steamthis:
Spawnling Jul 31, 2024 @ 7:31am 
Both.
True Grit removes cards, Shrug cycles the deck faster, so you can play your strong cards more often. Add Pommel Strikes to cycle even faster.
Get funny synergies with Rampage
https://steamcommunity.com/sharedfiles/filedetails/?id=2632912992
or Armaments+, Searing Blow to oneshot the boss
https://steamcommunity.com/sharedfiles/filedetails/?id=2921107489
fheadx Jul 31, 2024 @ 10:45am 
Originally posted by LHGreen:
Originally posted by fheadx:
Armament+

:steamthis:
Let me elaborate... Upgrades are overpowered. Apotheosis is my favorite card. It's sort of a heal card for me, in that I don't worry as much about taking damage. Because upgrades at camp aren't a priority and I can recover hp.
Starwild Jul 31, 2024 @ 7:12pm 
Originally posted by Zu:
Grit has more potential, shrug is standalone reliable.

What shrug can do that grit can't (by itself) is that it's much simpler to stall with 2 shrugs after you've exhausted the rest of your deck, so you just full block each turn while scaling strength until you one-shot champ or woke birb.

If you're asking which I'm happier to see, usually I wouldn't mind another shrug whereas it's less likely to have enough card draw and exhaust synergy to justify multiple grits.
This is the answer I couldn't put into words myself, but which I think I most easily relate to.

Originally posted by Coldflame:
Originally posted by Missingno.:
Verdict on what? They're two cards that do different things.
they're both ironclad block cards with deck manipulation, the comparison is pretty obvious lol

don't be facetious
I don't think Missingno. is being facetious, and I think you're missing out on significant feedback from an iirc experienced player by not taking them at face value.
1.2M | Missingno. Jul 31, 2024 @ 7:49pm 
What I'm really saying is that trying to pit two cards head-to-head against each other rarely makes sense, and there isn't much of a verdict to draw. I think trying to make this comparison is the wrong way to look at the game.

Shrug is a decent filler card that slots into most decks. But while it's rarely bad, it's rarely great either. There aren't any cool synergies you can make it pop off with. Should also be noted that it's really only draw neutral, simply replaces itself with the card you would've drawn if it wasn't in the deck. It's just a card you take if your deck needs more block, nothing more to it.

When True Grit+ shines, it can do some big things, since it triggers all of Ironchad's exhaust synergies. Also good for trying to set up an infinite by thinning your deck. However, you pretty much need to spend an upgrade on True Grit+, it's too unreliable unupgraded. And if you don't have synergies to use with it, or you're afraid of drawing it with cards you can't afford to lose, its value can be a lot more variable. Most of the time it's a strong card, but Spire is a game where the answers are always changing from run to run.

It doesn't make sense to me to ask which card is better than the other.
Last edited by 1.2M | Missingno.; Jul 31, 2024 @ 7:50pm
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Date Posted: Jul 30, 2024 @ 2:46pm
Posts: 16