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I usually do take a Shrug It Off though, at least when I have an energy relic and it doesn't hurt (like when you're drawing a 3 energy card that will exhaust at the end of the turn).
Short version: Shrug can generally work in more situations even if not upgraded. Grit tends to work best when upgraded and you have more control over what it exiles, but works a bit better in those decks it REALLY synergizes with.
they're both ironclad block cards with deck manipulation, the comparison is pretty obvious lol
don't be facetious
What shrug can do that grit can't (by itself) is that it's much simpler to stall with 2 shrugs after you've exhausted the rest of your deck, so you just full block each turn while scaling strength until you one-shot champ or woke birb.
If you're asking which I'm happier to see, usually I wouldn't mind another shrug whereas it's less likely to have enough card draw and exhaust synergy to justify multiple grits.
True Grit removes cards, Shrug cycles the deck faster, so you can play your strong cards more often. Add Pommel Strikes to cycle even faster.
Get funny synergies with Rampage
https://steamcommunity.com/sharedfiles/filedetails/?id=2632912992
or Armaments+, Searing Blow to oneshot the boss
https://steamcommunity.com/sharedfiles/filedetails/?id=2921107489
I don't think Missingno. is being facetious, and I think you're missing out on significant feedback from an iirc experienced player by not taking them at face value.
Shrug is a decent filler card that slots into most decks. But while it's rarely bad, it's rarely great either. There aren't any cool synergies you can make it pop off with. Should also be noted that it's really only draw neutral, simply replaces itself with the card you would've drawn if it wasn't in the deck. It's just a card you take if your deck needs more block, nothing more to it.
When True Grit+ shines, it can do some big things, since it triggers all of Ironchad's exhaust synergies. Also good for trying to set up an infinite by thinning your deck. However, you pretty much need to spend an upgrade on True Grit+, it's too unreliable unupgraded. And if you don't have synergies to use with it, or you're afraid of drawing it with cards you can't afford to lose, its value can be a lot more variable. Most of the time it's a strong card, but Spire is a game where the answers are always changing from run to run.
It doesn't make sense to me to ask which card is better than the other.