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1. Your deck is your strategy. Every hand you draw should lean into that after you have actually developed the deck a bit via the cards and relics you gain. If you have no synergies then you wont hit any synergies. If your deck is just random stuff with no plan then yes, you will likely have a hard time of it. That said, decks with no overriding theme but consisting of just good stuff can still do well. As long as they have some balance. Leading me to;
If you didnt draw a defensive card then maybe you weighted your deck too heavily with other stuff? If you keep your deck fairly balanced then you wont have this problem. In a quite small deck you will cycle through all your cards in the space of 3-4 turns (or less). You might sometimes get sub optimal turns but how you build the deck will determine that to a large degree.
2. The bosses will always tend to have good attacks and debuffs etc. Your deck should be more than capable of dealing with them by the time you get there. Even in act one you should be able to muster up a decent defence to the bosses strongest attack or ways to mitigate it.
3. (You didnt call it 3 but it seems to be another complaint in line with 1 and 2). People who have played a bit and have bothered to learn the mechanics will tend to do well every run. Some people (who are way better than me) will win the vast majority of the runs they play because they craft their deck in the most optimal fashion. Its not a case of luck, its a case of knowing what you are doing. I find the whole "git gud" thing a bit toxic tbh but the fact remains that the "gud" players and even the ones like me who are competent but not outstanding do fine by playing the game as it should be played. Just to reiterate, its not a case of playing countless runs in order to get lucky. Its possible to get a winning deck in pretty much every run. Thats not luck.
All this aside, if its not for you then move along. Its a great game. The combos and synergies are the thing that keeps me coming back for more. I guess its not for everyone.
Edit: Oh, I see you deleted your lengthy rant post (with bullet pointed whines) and replaced it with "im going to cry about all the nasty people telling me im wrong in my review of the game". Funny. Bye sweety.
Of course, you blame your lack of skill and knowledge on RNG and call it a slot machine instead of faulting yourself for it. That's a very common reaction.
But here's the thing. If any of us creates a new profile they can win game first try 99-100%. Why can't you and why is it a slot machine that everyone else can consistently win at? We're not talking of being lucky, but stopping to play after 50 wins in a row, because it gets boring not to lose.
That very first elite you fought gets stronger for each skill (usually a defend) you play, so playing blocks is objectively bad. You hit him over the head without blocking once.
As a general rule, each elite you expect to lose 20-40 HP to, 60 if all goes wrong. That's not a slot machine, that's resource management (HP). You know that fighting 2 elites on your path costs you 40-80 HP.
You plan accordingly, as Ironclad heal from normal fights, include campfires to rest and shops where you might buy a potion to speed up the fight and reduce the HP loss.
You also chose a path that branches off, so you can skip the elite if you don't get a damage card in your first 3 fights.
Don't even try to theory craft your dream deck and build it. You take what you get or skip it. You'll look for 2 card synergies, or even 1 card synergies and build around that. You'll pick up cards you don't want, because they are necessary to survive or to kill the next elite and you learn to deal with it and how to build a working deck out of it.
And that's why people like the game.
And Gremlin Nob, to me, was a great lesson. After losing to him like 3 times, I figured out what Hearts was saying. It is some damage, but health is a resource you have to manage, which is a very different concept to most games. I found once I treated health like a resource, and not something to be hoarded, I did consistently better.
The best streamers don't win 100% of their runs because they play 5 difficulties above the hardest difficulty the game intended to have and fight an optional boss, who added to make the game even harder for those who want.
To explain this: The developers intended the game to have 15 ascension levels, each making the game harder.
The community wanted more and together they added another 5.
You are failing against the first elite on ascension 0, they win on ascension 20, while taking on extra challenges to unlock act 4.
This is not meant as an insult, everyone died to act 1 elites, but most don't whine about. Instead they learn from their mistakes.
Lastly, the best streamers have " most runs still end in failure."? Where are you getting your data for that? For example, Xecnar has a spreadsheet of his hundreds of runs of A20H, and I'm seeing records like 74-26 (Defect), 78-22 (Silent), 84-16 (Ironclad), and Lifecoach has some similar records like 81-19 (Ironclad), and won 43 Watcher runs in a row. A20H is miles harder than A0, but they are still winning consistently. Still no skill involved and all RNG though, right?
Maxx C is still at 3 copies in Master Duel, right? That's a fair reason to put Droll & Lock Bird into your deck. (Or maybe this is no longer the case but bear with me.)
Similarly, knowing that the first elite you path towards is a 1 in 3 chance of being Gremlin Nob, low impact skills become less valuable. If you do fight him first, the next elite will be something else. If you don't, the next elite is still a 1 in 2 chance of Nob.
In other words, your evaluations of card rewards are always contextual, and this is something that distinguishes new players from experienced players.
Now let's go back to Maxx C. Even though it's powerful, if there's a tier 0 deck that's terrorizing the meta but (for some reason) does not play Maxx C, you wouldn't play Droll & Lock Bird either, would you?
Instead, say this tier 0 deck has a line of play where they end up with a wide board before extending further, suddenly you have more of a reason to run Nibiru to improve your matchup against it.
Importantly though: There's no guarantee.
You've been there before. You go second, you draw no hand traps or going second tools like Evenly Matched, your opponent develops a board with negates, ends their turn, and now you might as well surrender.
That's basically what it's like to draw 4 Defends and 1 Strike against Gremlin Nob at this game's difficulty level 18.
Look, I'm not denying that this game has more rng elements than Yugioh, especially across the 1 hour (on average) that you take to play through 1 run.
It absolutely does.
Nonetheless, if you ever feel like trying this game again, I promise you that you can reach a point where you win virtually every run (up until like difficulty 15).
And yes, there will be more moments where you see something for the first time and feel cheated like "Wait. Where did that 60 damage hyperbeam come from!?" Well, turns out it always happens on turn 6 and you better remember that 1 of 3 bosses in act 2 can do this. It's part of the learning curve.
You can't possibly expect to know all the movesets and strategies 5 hours in. But this isn't an action game, if you don't think ahead you're going to have a difficult time. You should be able to defeat Act 1 unless you don't understand the game at all. The main point: synergy.
Decided to not waste time responding to the rest of your silliness. The above quote sums you up however - you have no understanding of how the game works so therefore you see each run as a coin flip or a scratch card lottery ticket etc. You are wrong, but you are too far gone to convince you otherwise so I would strongly suggest find something more to your liking to play. Ill informed rants here just make you look silly.
Suffice to say, regardless of the card options you are given, the route on offer, the shop items on sale and the relics you pick up, people can and do win runs regardless of getting the best stuff. No luck involved. Skill. And its not a case of playing run after run after run to do this. Im talking about literally every run. Pretty much every run is winnable if you make the right choices. You are not making the right choices. You thinking otherwise is Dunning Kruger in full effect. But thats fine. The game is pretty hard.
I wish you well in whatever you move onto. This game is not for you.
Edit: Please dont reward the OPs ignorance with clown awards. Please :)
Oh I STILL get slaughtered more times than not. But now it tends to take the game longer to do so than it use to. Am I gud? Hell no. Am I better? Lil bit.
Personally I have played a lot of card games (going back to the early days of MtG) so I picked this up quicker than some will, but just like you I struggled until I worked things out here. And now I rarely lose a run when playing a daily climb for example. Again proving that the RNG element is far less important than how you manage the run.
But seriously, A0 wins are not that hard. If you are struggling, there are mods that give you buffs, kind of like reverse ascensions* where the lower the level is, the more buffs you have. You could start with them, then work your way up
No, they don't. Where the hell are you getting your info? That's definitively false.
What kind of ♥♥♥♥♥♥ streamers are you watching? The ones who actually know what they're doing stream A20 runs and still win more than half the time. Do you not realize that you're watching them play the hardest hard-mode the game has, and you can't handle the easiest? If they streamed runs on the level you're playing at, they'd never lose. They could do it live 24/7 for a year in a relay-style marathon and never lose once. That's not luck, that's skill.
Hell, I could make 10+ hour video of several runs at the level you play at and win them all.
YOU can. Most of us would usually find that difficult without deliberately trying to lose.
Not really, and not often. In my case, it's usually because I like to take risks for big rewards.
For those people, it DOESN'T happen, and they're usually able to win with some consistency.
Again, where the hell are you getting your horrifically erroneous info from?
Lol, damn, he even edited the OP, and went full chickenshit with it. Sorry I couldn't catch it.
Lol, and I love that I'M the only one who was even remotely toxic (because OP obviously set out to be toxic, so there was no reason to feign politeness), and yet you're ALL gonna take the flak for it!