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I also considered it next to impossible to go against the heart, as it builds up slowly, and you can't afford getting too much tanky stuff. I was in luck that my relic combi basically made the heart's multi attack deal 0 damage, so I had enough turns to kill it, without that.. I don't even know what could work.
Would've been nice if mark had other uses, because in all honesty, I doubt I'd ever get another run like this that manages to win. And unless you really go all in, it's not worth. I think at least. It definitely feels weird giving up on stances entirely with the watcher.
But the downside is you really have to build the deck to do nothing except spam PP, and if you don't get a deck that can spam it hard enough, you're wrecked.
Oh my.
Odd thought: maybe Pressure Points would be (sort of) more viable if it had a lower value but was affected by Wrath and Divinity? At least then it would be interacting more with her other cards. (Note: this is a half-serious suggestion based on all of five minutes worth of thought.)
Outside of literally adding additional cards that utilize it, you can probably not do much to improve the usability. Due to its nature, it's hard to mix it into a deck, so it's always going to be all in, performing best in small decks and as such automatically limiting synergy.
It's simply an idea to control your battle as much as possible, arguably the safest way of playing Watcher, who generally struggles with drawing bad hands. (oh, still in wrath and enemy attacks with no way to kill or get out of the stance? Well...) You trade that for heavy reliance of actually getting more than one pressure point and some helping card (scry, draw..)
There's just one problem you always going to have: The heart. But I suppose every build's ultimate challenge is going to be that.
It literally ends with "Block synergizes with PP because it blocks damage" and a Smile
Choke, sort of? Although even that activates with any card played. It's kind of like a weird blend of the way Choke/Talk to the Hand works, and the way Claw/Rampage works. It definitely needs to be tuned up a bit so that it either works more like the cards in one direction or another, or so that other things activate it. Maybe have it do much less damage, but activate and do damage each time you play a card that gives you Mantra, or something? Of course, the Watcher is already ridiculously powerful as it is, so it's not like she needs it.
By all means, yeah. It's not so much that Watcher needs a buff, I'm just kinda doing a thought experiment.
My condolences. That can often make for a pretty crappy forums experience.
Yeah, same here.