Slay the Spire
This is why sometimes I hate StS
Had a surprisingly strong run until I encountered the female elite with floating daggers.
My deck is strong and well balanced, except that at TURN 2 she deals 89 damage.
RNG decided I wouldnt get ANY defensive cards at this turn.
My character has 53hp left.

This kind of death is quite frustrating or even infuriating. Nothing can be done, your good run ends here and it wasnt your fault.
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Showing 16-30 of 30 comments
Cress Jan 28, 2024 @ 3:50pm 
It happens sometimes bro... even the strongest deck can be beaten by RNG if you don't have a contingency plan in place.

Speaking of contingency plans, there were likely ways to have prepared for the fight such as carrying potions... attack/colorless/skill/power, draw, dupe, distilled chaos, fairy, fear/weak, fire/explosive, flex, gambler's, liquid memories, smoke bomb, stance, ghost in a jar, focus, essence of darkness, cunning, ambrosia. That's quite a long list of things that could have likely saved you. Would be interested in seeing this "surprisingly strong" deck myself :P
Last edited by Cress; Jan 28, 2024 @ 3:52pm
Spawnling Jan 28, 2024 @ 5:06pm 
Originally posted by キャンディーアップル:
Well nevermind, I did quit last time so after reloading, I tried something completely different and manage to pass.
So RNG didn't kill you and you actually just misplayed?
Originally posted by LHGreen:
Originally posted by キャンディーアップル:
BS is something happening to you, that doesn't give you any way to relaliate if RNG is particularly bad, and end a good 40mn/1h run in a single turn. Even if I was full HP, I would have died.

The point is that this isn't what happened. Dealing with 89 incoming damage, instead of 39 or at most 64 incoming damage, is entirely on you and the choices you made. Not the game.

I chose to get the wrong cards at turn 2. That's right. Thanks for coming.
Originally posted by Spawnling:
Originally posted by キャンディーアップル:
Well nevermind, I did quit last time so after reloading, I tried something completely different and manage to pass.
So RNG didn't kill you and you actually just misplayed?

RNG would have killed me and I barely passed.
Originally posted by Cress:
It happens sometimes bro... even the strongest deck can be beaten by RNG if you don't have a contingency plan in place.

Speaking of contingency plans, there were likely ways to have prepared for the fight such as carrying potions... attack/colorless/skill/power, draw, dupe, distilled chaos, fairy, fear/weak, fire/explosive, flex, gambler's, liquid memories, smoke bomb, stance, ghost in a jar, focus, essence of darkness, cunning, ambrosia. That's quite a long list of things that could have likely saved you. Would be interested in seeing this "surprisingly strong" deck myself :P

I had that relic that prevented me from getting potions.
It was surprisingly strong considering how my game poorly started and how the deck managed to steamroll pretty much everything until that elite.
It was an echo form / creative ai / buffer deck that basically made killing me impossible. I had enough defensive cards and lots of lightning cards.
Hundinger Jan 28, 2024 @ 7:29pm 
Originally posted by キャンディーアップル:
Originally posted by LHGreen:

The point is that this isn't what happened. Dealing with 89 incoming damage, instead of 39 or at most 64 incoming damage, is entirely on you and the choices you made. Not the game.

I chose to get the wrong cards at turn 2. That's right. Thanks for coming.

Did you read what people were writing about the daggers? If you weren't able to kill them in two turns, your deck wasn't as great as you thought. Not drawing any defenses in turn 2 wouldn't have been as relevant if those daggers were dead.
Last edited by Hundinger; Jan 28, 2024 @ 7:30pm
1.2M | Missingno. Jan 29, 2024 @ 1:29am 
I would also add that this kind of brick could also be attributed to a lack of additional card draw. The more cards you can draw, the more likely you are to find what you need this turn.
Originally posted by Hundinger:
Originally posted by キャンディーアップル:

I chose to get the wrong cards at turn 2. That's right. Thanks for coming.

Did you read what people were writing about the daggers? If you weren't able to kill them in two turns, your deck wasn't as great as you thought. Not drawing any defenses in turn 2 wouldn't have been as relevant if those daggers were dead.

How long have you played that game? Can you imagine getting only defensive cards on the first turn and absolutely none on the second turn? How isn't this being f**** by rng?
Originally posted by キャンディーアップル:
How long have you played that game? Can you imagine getting only defensive cards on the first turn and absolutely none on the second turn? How isn't this being f**** by rng?

Maybe you'll take it from me (with almost 2000 hours in the game): dealing with the randomness is a core part of the challenge. As others tried to explain: getting a bad hand on a crucial turn is something you should expect to happen. Several approaches are possible: you can prevent bad hands by tailoring your deck with good cards and plenty of draw/energy; you can have contingencies like potions in place; you can collect enough HP to tank the hit; or you can avoid elite fights that you aren't prepared for.

Granted: if you haven't encountered Reptomancer before, or never learned about her turn two antics, this is hard to do and you might end up dead. Then you accept the lesson the game taught you and go again...

...or you complain on the forums and act stubborn when people with more experience tell you that you probably messed up long before you got to Reptomancer in the first place. The cherry on top is you admitting you could beat the fight after a simple reload and still acting like the game threw you an unfair curve ball. Why not admit you were wrong in your assessment? No shame in that.
LHGreen (Banned) Jan 30, 2024 @ 10:28am 
Originally posted by キャンディーアップル:
I chose to get the wrong cards at turn 2. That's right. Thanks for coming.

No, you chose to play the wrong cards/target the wrong enemies at turn 1. For that matter, there were also a few crucial choices earlier in the run that you made wrong, so it's more like you chose the wrong cards to end up having at turn 2. It's more complicated than that, of course, but that's the general idea. As for your targeting, OBVIOUSLY you try to kill at least one of the knives before turn 2 ends. If you can't at least do that, or sufficiently mitigate the incoming damage, you built your deck wrong. But at this point, what I really want to know is why you won't share a screenshot from the run history for that specific run. What, are you embarrassed about your deck or something? Maybe you realize it wasn't as well-balanced as you initially thought it was, or that you DID make some mistakes while constructing it?

Originally posted by キャンディーアップル:
RNG would have killed me and I barely passed.

Then you passed. The only hit point that matters is the last one, after all.:conwayshrug: That's just how the game works. The RNG would kill you, but you figure out a way to beat it.

Originally posted by キャンディーアップル:
the deck managed to steamroll pretty much everything until that elite

That tends to happen. A deck that steamrolls everything usually hits a wall, eventually. There's always something designed to counter certain types of overpowered decks that easily crush everything else. A well-balanced deck doesn't always steamroll that much, but it's still consistent in how it wins battles and gives you what you need, when you need it. Well...

Originally posted by Missingno.:
I would also add that this kind of brick could also be attributed to a lack of additional card draw. The more cards you can draw, the more likely you are to find what you need this turn.

...as long as you actually have what you need in your deck in the first place, of course.

Originally posted by キャンディーアップル:
How long have you played that game? Can you imagine getting only defensive cards on the first turn and absolutely none on the second turn? How isn't this being f**** by rng?

Dunno about that guy, but I'VE played it long enough to have that happen a ton, on A20, and know better than to ♥♥♥♥♥ about it. In Act 1 fights, like Gremlin Nob, it's more due to luck and not having the proper resources, but in Act 3, you come to understand that it's more about the choices you made leading up to it. And if you've prepared well, you can still deal with it.
Last edited by LHGreen; Jan 30, 2024 @ 10:35am
Ancient Toaster Feb 4, 2024 @ 10:07am 
Originally posted by キャンディーアップル:
As I said, I have a very solid run. Lots of relics, gold, very good card balance, except this turn 2 I dont have enough damage to deal with the threats and defend myself.

I always found this particular elite way too punishing.
That's all I've experienced so far in this game is just drawing into a complete crap hand in Act 3 and just dying to a massive attack that I had no chance to prepare for with my deck. Even if my deck is just kicking ass, Act 3 is like "nope"
mldb88 Feb 4, 2024 @ 10:21am 
Originally posted by Ancient Toaster:
Originally posted by キャンディーアップル:
As I said, I have a very solid run. Lots of relics, gold, very good card balance, except this turn 2 I dont have enough damage to deal with the threats and defend myself.

I always found this particular elite way too punishing.
That's all I've experienced so far in this game is just drawing into a complete crap hand in Act 3 and just dying to a massive attack that I had no chance to prepare for with my deck. Even if my deck is just kicking ass, Act 3 is like "nope"

Sounds like your decks don’t have enough defensive options or a high enough density then. Having a deck that relies mostly just on ending the fight before the enemies can really rack up damage really only works in act 1 or if you have a wrath/divinity heavy focus on watcher. Act 3 starts throwing things at you that really ensure you aren’t just relying entirely on being a glass cannon and actually have some damage mitigation. Sure, a crap hand might happen once in a blue moon and shouldn’t be enough to be a run ender unless there have been other misplays building up to it (especially on low ascensions), but if it’s happening consistently then it’s a deck balance issue.
LHGreen (Banned) Feb 4, 2024 @ 4:09pm 
:steamthis:
Last edited by LHGreen; Feb 4, 2024 @ 4:09pm
Ancient Toaster Feb 4, 2024 @ 7:09pm 
Originally posted by mldb88:
Originally posted by Ancient Toaster:
That's all I've experienced so far in this game is just drawing into a complete crap hand in Act 3 and just dying to a massive attack that I had no chance to prepare for with my deck. Even if my deck is just kicking ass, Act 3 is like "nope"

Sounds like your decks don’t have enough defensive options or a high enough density then. Having a deck that relies mostly just on ending the fight before the enemies can really rack up damage really only works in act 1 or if you have a wrath/divinity heavy focus on watcher. Act 3 starts throwing things at you that really ensure you aren’t just relying entirely on being a glass cannon and actually have some damage mitigation. Sure, a crap hand might happen once in a blue moon and shouldn’t be enough to be a run ender unless there have been other misplays building up to it (especially on low ascensions), but if it’s happening consistently then it’s a deck balance issue.

I didn't see a single card in the last run I did that was saving me from enemies doing 30+ damage in Act 3.

Maybe you will have better luck

3LJ52L6DN45L2
LHGreen (Banned) Feb 4, 2024 @ 7:21pm 
Originally posted by Ancient Toaster:
Originally posted by mldb88:

Sounds like your decks don’t have enough defensive options or a high enough density then. Having a deck that relies mostly just on ending the fight before the enemies can really rack up damage really only works in act 1 or if you have a wrath/divinity heavy focus on watcher. Act 3 starts throwing things at you that really ensure you aren’t just relying entirely on being a glass cannon and actually have some damage mitigation. Sure, a crap hand might happen once in a blue moon and shouldn’t be enough to be a run ender unless there have been other misplays building up to it (especially on low ascensions), but if it’s happening consistently then it’s a deck balance issue.

I didn't see a single card in the last run I did that was saving me from enemies doing 30+ damage in Act 3.

Maybe you will have better luck

3LJ52L6DN45L2

What ascension were you on, and what character were you using? Also, you can just post a ss.
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Date Posted: Jan 28, 2024 @ 5:55am
Posts: 30