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Докладване на проблем с превода
A lot of it came from before he severely edited his original post
but I can`t really disagree here
If you want to kick him from the spire in a way that is or at least should be compatible with mods that modify the TheBeyond
you can edit the Steam\steamapps\common\SlayTheSpire\Preferences\STSSeenBosses
{
"GUARDIAN": "1",
"CHAMP": "1",
"GHOST": "1",
"SLIME": "1",
"AUTOMATON": "1",
"COLLECTOR": "1",
"CROW": "1",
"DONUT": "1",
"WIZARD": "1"
}
As long as Crow or Donut are at 0, they will be encountered instead of the Time Keeper(wizard)
This also doubles as a cheat to choose the boss you want to fight
Just as a last resort, mods work much better.
♥♥♥♥♥♥♥♥♥, that was fast. How'd you do that?
EDIT* Why the ♥♥♥♥ does it censor the "holy", anyway?
Most of us agree, which is why that isn't the reason for the overt rudeness.
Uh, from what I've experienced, it's the other way around. The latter is punished less, and the former is punished more. Shiving Time Eater is a lot easier than infinite combo killing it.
If you can cheese 12 cards each turn, unless you made some super silly deck, you are able to generate a decent amount of block.
On the other hand, a Blade Dance alone is 1/3 of your turn
Doesn`t mean you can`t Shiv the Time eater, but unless that Blade Dance is heavily supported, it`s just a brick.
Lol, but I thought OTK-ing enemies with super silly decks was the whole point of spamming?
Anyway, short of that, I don't find Time Eater to be TOO terribly punishing.
Lol, it'd be nicer if Gary were on military time, though.
How did the "Gary the Time Snail" name come about, anyway?
Ok....play what you want..
The ultimate goal of this game is to have fun...
biu I personally think that the ultimate fun is when the game forces you to think....
Thanks for the mod ^^
You're welcome.
Since I have some modding experience with this game, I had a general idea of where to look in the game code to make the change. It only took me about a minute to find the right file.
Then I altered the game code with a patch.
In the original code, at the beginning of each act, the possible bosses are added to a list. That list is shuffled. Then the top item on that list becomes the chosen boss for the act.
In my code, I make it so there is only a 30% chance for that boss to even be added onto that list in the first place. Then the game still has to shuffle the list and pick the top item.
Since I'm not a math nerd I ran a quick test using the console command to restart the act 50 times in a row to determine the effect rate. I found that Time Eater only spawned 4 times in 50 test runs. So in effect, Time Eater's spawn rate is now 8% instead of 33%.
Again, OP edited his original post, which is where a lot of the original hostility was coming from.