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Yea, Nob can definitely limit taking too many skills early in Act 1, but it's not like if you pick up a skill or two that you're just dead against him, you just need to balance the deck with some attacks as well and maybe pop a potion. I would say this affects Silent the most since her skills are some of the best, but you really shouldn't be taking too many skills regardless of Nob's existence since you need offence to steam through the boss and fights in Act 2 as well. Like, are you just going to try to block Book of Stabbing or Slavers? You dead.
Depends on Ascension level as well, you can get away with a more defensive deck until later in the game around A17+ when enemies/elites/bosses get their moveset upgraded. Would say this is mostly a bad habit to get out of, and Nob is simply one way the game nudges you in the right direction.
No nerf incoming, nor is it required. Sorry.
Ok, I admit, I laughed a bit.
Err..hum... back to the topic....
Believe it or not, your don't have to fight any elites on Act 1 and you can still win.
I'm not saying that is the best decision, but it can be done. You just have to make strategic decisions.
I don't like builds, and I don't recommend them. But you can 'lean' toward certain types if you do so strategically. Just don't 'lean' so hard that it becomes a bad decision and costs you the game.
Act 1 is trying to get you to prioritize damage first. If you try to make a hyperdefensive deck too early, you will also die to Lagavulin (too much damage and Str/Dex drain) and Sentries (deck becomes flooded with Dazes) too. That's not just Nob, and the fact that it's a clear theme should tell you something about how the game is intentionally designed.
If you know where your error lies, don't just keep making the same mistake repeatedly and blaming the game for it.
As others have said before me, you have to prioritize cards that cause damage at the start. Even if these are cards you would prefer to avoid, you have to think short term for Act 1 and take whatever damage comes your way.
No the opposite :D every card I get can transform my deck entirely in a second. I want a damage deck - ups this artifact just transformed you into a glass canon life stealer. You want a multi orb deck, uh lala you just became a one orb focus multi power card a turn monster. A defense hunter who can tank everything - here's a million daggers that deal 60 damage a turn. Also as long as you finish the boss fight with one HP you good.