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Unless you mean when you die after attacking the heart when beating Act 3. In which case, you need to beat Act 3 with the first 3 characters and collect the keys in a future run.
I fought it at A5. I can't imagine A20 at the moment hahaha.
Anyway what stupid ♥♥♥♥ did you do?
I wasn't prepared for it, because of it's counter measures. It basically took my deck and smashed it across the pavement. But that's because it immediately bricked my spinning top build with the curses. Though I still have to wonder, how on earth you're meant to get enough block to cover for 64 damage so soon on A5 (That's what I was on when I first encountered it with Defect). Like not even Panic Button could cover the entire thing.
Like, now I have to have heaps of draw abilities, minimise energy gain cards, grab way more defence than I need for the rest of the game, and clip certain builds entirely.
(I had a conserve energy ice cream, and some retains. And a core of Meteor. I basically had a cycling energy build that was really fun to run.Though after this, I think I'm going to avoid building a deck like that in future. Which, is a shame.)
I'm honestly pretty unhappy with the Heart. It feels like "Hostile DM" design. Like the 5 curses especially just feels like "Eat a Brick lmao".
Like I get my cracked cheese build snapping in half, but I feel like 99 percent of decks are going to eat the pavement with this thing. 64 damage after a bricker curse and even more damage after that, just feels a bit too much.
But maybe with time I'll get used to it.
You aren't meant to cover 64 damage with a basic 8 armor defense card. You are meant to find ways to multiply that 8 armor several times over. For example, ironclad can keep doubling his armor and have it last from turn to turn. 8 > 16 > 32 > 64 >128. And can body slam his triple digit armor as damage for zero cost 🙃
A couple of my defect heart kills had decks where I was getting 50-60+ armor per turn from passive frost orb effects. As in 50+ armor before any armor cards played. Every turn. Increase orb limit a few times, increase focus a few times. Gets crazy fast.
The damage option works as well, though feels more chaotic to me. Like everything needs to line up proper and if the fight goes on 1 turn longer than necessary, then you just flat out die. You are basically killing the heart before it can kill you and relies on a few gimmicks to guarantee you at least a few turns to get it done.
Ironclad's probably fine with the heart, I haven't tried that yet.
But as for the Defect (Who I enjoy the most so far, due to the orbs), I definitely need to reconsider some things next time I prepare for the heart.
Yeah I'm not using the passive frost orb effect enough. Though it's hard to cultivate with my last deck being too reliant on energy, ice cream and spinning top. And I had too many power cards on retrospect.
♥♥♥♥♥♥♥♥♥, I just bet the heart with Ironclad on Ascent 5.
♥♥♥♥♥♥♥♥♥, I DID IT. I ACTUALLY DID IT MATES
What type of deck did you use?
While raising my strength with spot weakness, exhausting at certain times to focus down my deck. Had Heavy Blade (Or whatever it was called, the one that scales REALLY WELL with strength.) But man, it's a real DPS race by the end.
Had one fairy by the time I reached the heart. I actually stomped the spear and shield hard, literally 2 turn'd. It was kinda incredible. And then with the heart, I carefully kept trying to ramp up more and more.
And had rit dagger too. The revives let me be more greedy (Had a lizard tail too, used it at the last attack to finish it off).
I still think it's hard to be consistent, I'm sure I'd struggle at higher levels. And Flex is pretty awful (I had heaps of those, was quite a bad idea)
But, I'm proud of how I went.
Lol, this kind of stupid ♥♥♥♥:
https://steamcommunity.com/sharedfiles/filedetails/?id=2882544896
https://steamcommunity.com/sharedfiles/filedetails/?id=2811987368
https://steamcommunity.com/sharedfiles/filedetails/?id=2811987416
https://steamcommunity.com/sharedfiles/filedetails/?id=2928016897
https://steamcommunity.com/sharedfiles/filedetails/?id=2923988560
https://steamcommunity.com/sharedfiles/filedetails/?id=2923988646
https://steamcommunity.com/sharedfiles/filedetails/?id=2923988601
Those last three are from the same run.
Nah, that kind of deck can still work. Defect's cards are balanced against the use of orbs, so they're often a little weaker than the cards other characters have, but maxing out your energy and spamming cards can still work against the heart. Defect's X-cost block card is a big help when you go that route. Any type of deck can work against it, provided you make the proper adjustments. This does mean some deck types require more adjustment than others, but they're all still viable in some way. There's a lot of flexibility in this game.
Lol, welcome the roguelikes.
Yeah, damage retaliation is brutal against the heart.
What I mean by that is people will tell you there are very few *actual* bad cards in the game. And while that is technically true, there are many cards which need to be used in specific combinations or else they become dead weight. Flex is one of those cards. Unless you know specifically how you plan on exploiting flex, it is kind of a risky pick.
Lately for me, it has been the silent card nightmare. I keep getting baited into taking it, but then go an entire run with never using it or only using it once. The card CAN be amazing, but only in combination. Never just played individually.
Except for the Watcher, and that`s why she has a way higher winrate
Very situational cards are bad cards
People might tell you you could even pick Warcry (
You know cards can be "okay", and other things that fall between good and bad, right?
Also, even Watcher has Pressure Points, arguably the worst card in at least a few ways.
Still, Creative AI was key to my beating the heart on A20 a couple times. Like in my last post.
Sort of, but 1 or 2 can be very helpful, especially with a way to control when you get it, like warcry or headbutt, and a multi-hit card, like whirlwind. Just don't take too many of them.
Flex gets better with card draw, just like most 0-cost cards do. It's quite formidable with a battle trance/burning pact or dark embrace/corruption. Also has synergies with orange pellets and limit break. Far from a bad card, it's just situation when to take one- people don't seem to understand this about most cards and just label it bad.