Slay the Spire

Slay the Spire

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TankTheta 2023 年 5 月 22 日 下午 12:53
Tips for the heart?
Uh.... Just ran into basically an unwinnable situation. Lost. Any tips for next time around? (was running defect)
引用自 Matthew:
You just need a deck with certain card (or relic) synergies which scale quickly. Either with a crap ton of damage, armor, or both. The difference of power between a deck with proper synergies and one without is massive.

You aren't meant to cover 64 damage with a basic 8 armor defense card. You are meant to find ways to multiply that 8 armor several times over. For example, ironclad can keep doubling his armor and have it last from turn to turn. 8 > 16 > 32 > 64 >128. And can body slam his triple digit armor as damage for zero cost 🙃

A couple of my defect heart kills had decks where I was getting 50-60+ armor per turn from passive frost orb effects. As in 50+ armor before any armor cards played. Every turn. Increase orb limit a few times, increase focus a few times. Gets crazy fast.

The damage option works as well, though feels more chaotic to me. Like everything needs to line up proper and if the fight goes on 1 turn longer than necessary, then you just flat out die. You are basically killing the heart before it can kill you and relies on a few gimmicks to guarantee you at least a few turns to get it done.
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目前顯示第 1-15 則留言,共 41
mldb88 2023 年 5 月 22 日 下午 2:36 
The heart is something you have to keep in mind and build toward throughout the course of your run. The good news about the heart is that it's attack pattern is 100% predictable. It always does the same things in the same order, only changing slightly between ascension brackets. The bad news is it's still absolutely brutal and requires a lot from your deck, and has some failsafes to prevent infinite cheese to kill it in one go. Your deck is going to need high scaling, good defense and ways to hand fix in case you don't get a survivable hand. There are also a few cards and relics that can really do a lot of work against the heart as well, namely counter damage effects like bronze scales, flame barrier, and static discharge, as well as damage negation effects like torii or tungsten rod. Having a backup plan or some kind of panic button also can help, be it a lizard tail, fairy potion, or even a card like panic button if played at the right time. You don't need to build your entire deck around just beating the heart, but you need to pick up some tools to prepare for it, or just have enough scaling and health/revive items to just tank through it (though that's not really a consistently viable option)
76561199455560242 2023 年 5 月 22 日 下午 3:16 
Post your slay log and we may be able to give some feedback on your particular run. There's always some general advice, but in this game it's more about working with what you're offered as opposed to going in with some preconcieved game plan.
LHGreen 2023 年 5 月 22 日 下午 3:54 
Lol, yeah: don't do the same kind of stupid ♥♥♥♥ with Defect that I do when I fight the heart on A20. True, it does work for me, for reasons I don't fully understand, but only sometimes.

Unless you mean when you die after attacking the heart when beating Act 3. In which case, you need to beat Act 3 with the first 3 characters and collect the keys in a future run.
最後修改者:LHGreen; 2023 年 5 月 22 日 下午 4:56
TankTheta 2023 年 5 月 22 日 下午 10:49 
引用自 CressAlt
Post your slay log and we may be able to give some feedback on your particular run. There's always some general advice, but in this game it's more about working with what you're offered as opposed to going in with some preconcieved game plan.
I'll check around, see if I saved it


引用自 LHGreen
Lol, yeah: don't do the same kind of stupid ♥♥♥♥ with Defect that I do when I fight the heart on A20. True, it does work for me, for reasons I don't fully understand, but only sometimes.

Unless you mean when you die after attacking the heart when beating Act 3. In which case, you need to beat Act 3 with the first 3 characters and collect the keys in a future run.

I fought it at A5. I can't imagine A20 at the moment hahaha.
Anyway what stupid ♥♥♥♥ did you do?

引用自 mldb88
The heart is something you have to keep in mind and build toward throughout the course of your run. The good news about the heart is that it's attack pattern is 100% predictable. It always does the same things in the same order, only changing slightly between ascension brackets. The bad news is it's still absolutely brutal and requires a lot from your deck, and has some failsafes to prevent infinite cheese to kill it in one go. Your deck is going to need high scaling, good defense and ways to hand fix in case you don't get a survivable hand. There are also a few cards and relics that can really do a lot of work against the heart as well, namely counter damage effects like bronze scales, flame barrier, and static discharge, as well as damage negation effects like torii or tungsten rod. Having a backup plan or some kind of panic button also can help, be it a lizard tail, fairy potion, or even a card like panic button if played at the right time. You don't need to build your entire deck around just beating the heart, but you need to pick up some tools to prepare for it, or just have enough scaling and health/revive items to just tank through it (though that's not really a consistently viable option)

I wasn't prepared for it, because of it's counter measures. It basically took my deck and smashed it across the pavement. But that's because it immediately bricked my spinning top build with the curses. Though I still have to wonder, how on earth you're meant to get enough block to cover for 64 damage so soon on A5 (That's what I was on when I first encountered it with Defect). Like not even Panic Button could cover the entire thing.

Like, now I have to have heaps of draw abilities, minimise energy gain cards, grab way more defence than I need for the rest of the game, and clip certain builds entirely.

(I had a conserve energy ice cream, and some retains. And a core of Meteor. I basically had a cycling energy build that was really fun to run.Though after this, I think I'm going to avoid building a deck like that in future. Which, is a shame.)

I'm honestly pretty unhappy with the Heart. It feels like "Hostile DM" design. Like the 5 curses especially just feels like "Eat a Brick lmao".
Like I get my cracked cheese build snapping in half, but I feel like 99 percent of decks are going to eat the pavement with this thing. 64 damage after a bricker curse and even more damage after that, just feels a bit too much.

But maybe with time I'll get used to it.
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Matthew 2023 年 5 月 23 日 上午 5:13 
You just need a deck with certain card (or relic) synergies which scale quickly. Either with a crap ton of damage, armor, or both. The difference of power between a deck with proper synergies and one without is massive.

You aren't meant to cover 64 damage with a basic 8 armor defense card. You are meant to find ways to multiply that 8 armor several times over. For example, ironclad can keep doubling his armor and have it last from turn to turn. 8 > 16 > 32 > 64 >128. And can body slam his triple digit armor as damage for zero cost 🙃

A couple of my defect heart kills had decks where I was getting 50-60+ armor per turn from passive frost orb effects. As in 50+ armor before any armor cards played. Every turn. Increase orb limit a few times, increase focus a few times. Gets crazy fast.

The damage option works as well, though feels more chaotic to me. Like everything needs to line up proper and if the fight goes on 1 turn longer than necessary, then you just flat out die. You are basically killing the heart before it can kill you and relies on a few gimmicks to guarantee you at least a few turns to get it done.
TankTheta 2023 年 5 月 23 日 上午 7:15 
引用自 Matthew
You just need a deck with certain card (or relic) synergies which scale quickly. Either with a crap ton of damage, armor, or both. The difference of power between a deck with proper synergies and one without is massive.

You aren't meant to cover 64 damage with a basic 8 armor defense card. You are meant to find ways to multiply that 8 armor several times over. For example, ironclad can keep doubling his armor and have it last from turn to turn. 8 > 16 > 32 > 64 >128. And can body slam his triple digit armor as damage for zero cost 🙃

A couple of my defect heart kills had decks where I was getting 50-60+ armor per turn from passive frost orb effects. As in 50+ armor before any armor cards played. Every turn. Increase orb limit a few times, increase focus a few times. Gets crazy fast.

The damage option works as well, though feels more chaotic to me. Like everything needs to line up proper and if the fight goes on 1 turn longer than necessary, then you just flat out die. You are basically killing the heart before it can kill you and relies on a few gimmicks to guarantee you at least a few turns to get it done.

Ironclad's probably fine with the heart, I haven't tried that yet.

But as for the Defect (Who I enjoy the most so far, due to the orbs), I definitely need to reconsider some things next time I prepare for the heart.

Yeah I'm not using the passive frost orb effect enough. Though it's hard to cultivate with my last deck being too reliant on energy, ice cream and spinning top. And I had too many power cards on retrospect.
TankTheta 2023 年 5 月 23 日 下午 12:33 
引用自 TankTheta
引用自 Matthew
You just need a deck with certain card (or relic) synergies which scale quickly. Either with a crap ton of damage, armor, or both. The difference of power between a deck with proper synergies and one without is massive.

You aren't meant to cover 64 damage with a basic 8 armor defense card. You are meant to find ways to multiply that 8 armor several times over. For example, ironclad can keep doubling his armor and have it last from turn to turn. 8 > 16 > 32 > 64 >128. And can body slam his triple digit armor as damage for zero cost 🙃

A couple of my defect heart kills had decks where I was getting 50-60+ armor per turn from passive frost orb effects. As in 50+ armor before any armor cards played. Every turn. Increase orb limit a few times, increase focus a few times. Gets crazy fast.

The damage option works as well, though feels more chaotic to me. Like everything needs to line up proper and if the fight goes on 1 turn longer than necessary, then you just flat out die. You are basically killing the heart before it can kill you and relies on a few gimmicks to guarantee you at least a few turns to get it done.

Ironclad's probably fine with the heart, I haven't tried that yet.

But as for the Defect (Who I enjoy the most so far, due to the orbs), I definitely need to reconsider some things next time I prepare for the heart.

Yeah I'm not using the passive frost orb effect enough. Though it's hard to cultivate with my last deck being too reliant on energy, ice cream and spinning top. And I had too many power cards on retrospect.


♥♥♥♥♥♥♥♥♥, I just bet the heart with Ironclad on Ascent 5.

♥♥♥♥♥♥♥♥♥, I DID IT. I ACTUALLY DID IT MATES
Matthew 2023 年 5 月 23 日 下午 12:50 
Nice 😁

What type of deck did you use?
TankTheta 2023 年 5 月 23 日 下午 1:01 
引用自 Matthew
Nice 😁

What type of deck did you use?
A mix of Barricade and Spot Weakness. I built extremely high block values and then used shield bash to take advantage of that. (Ghost shield, Two Flame shields, oh MAN THE FLAME SHIELDS WERE KING IN THIS FIGHT)
While raising my strength with spot weakness, exhausting at certain times to focus down my deck. Had Heavy Blade (Or whatever it was called, the one that scales REALLY WELL with strength.) But man, it's a real DPS race by the end.

Had one fairy by the time I reached the heart. I actually stomped the spear and shield hard, literally 2 turn'd. It was kinda incredible. And then with the heart, I carefully kept trying to ramp up more and more.
And had rit dagger too. The revives let me be more greedy (Had a lizard tail too, used it at the last attack to finish it off).

I still think it's hard to be consistent, I'm sure I'd struggle at higher levels. And Flex is pretty awful (I had heaps of those, was quite a bad idea)

But, I'm proud of how I went.
LHGreen 2023 年 5 月 23 日 下午 3:43 
引用自 TankTheta
Anyway what stupid ♥♥♥♥ did you do?

Lol, this kind of stupid ♥♥♥♥:

https://steamcommunity.com/sharedfiles/filedetails/?id=2882544896
https://steamcommunity.com/sharedfiles/filedetails/?id=2811987368
https://steamcommunity.com/sharedfiles/filedetails/?id=2811987416
https://steamcommunity.com/sharedfiles/filedetails/?id=2928016897




https://steamcommunity.com/sharedfiles/filedetails/?id=2923988560
https://steamcommunity.com/sharedfiles/filedetails/?id=2923988646
https://steamcommunity.com/sharedfiles/filedetails/?id=2923988601

Those last three are from the same run.

引用自 TankTheta
I basically had a cycling energy build that was really fun to run. Though after this, I think I'm going to avoid building a deck like that in future. Which, is a shame.)

Nah, that kind of deck can still work. Defect's cards are balanced against the use of orbs, so they're often a little weaker than the cards other characters have, but maxing out your energy and spamming cards can still work against the heart. Defect's X-cost block card is a big help when you go that route. Any type of deck can work against it, provided you make the proper adjustments. This does mean some deck types require more adjustment than others, but they're all still viable in some way. There's a lot of flexibility in this game.

引用自 TankTheta
I'm honestly pretty unhappy with the Heart. It feels like "Hostile DM" design.

Lol, welcome the roguelikes.

引用自 TankTheta
MAN THE FLAME SHIELDS WERE KING IN THIS FIGHT)

Yeah, damage retaliation is brutal against the heart.
最後修改者:LHGreen; 2023 年 5 月 23 日 下午 3:44
Matthew 2023 年 5 月 23 日 下午 11:36 
Ye, flex is pretty low value. It took me quite a few ironclad deaths to understand that you don't really play cards individually.

What I mean by that is people will tell you there are very few *actual* bad cards in the game. And while that is technically true, there are many cards which need to be used in specific combinations or else they become dead weight. Flex is one of those cards. Unless you know specifically how you plan on exploiting flex, it is kind of a risky pick.

Lately for me, it has been the silent card nightmare. I keep getting baited into taking it, but then go an entire run with never using it or only using it once. The card CAN be amazing, but only in combination. Never just played individually.
Khor 2023 年 5 月 24 日 上午 4:05 
引用自 Matthew
What I mean by that is people will tell you there are very few *actual* bad cards in the game.
And they would be wrong because there are A LOT of *actual* bad cards in the game
Except for the Watcher, and that`s why she has a way higher winrate

引用自 Matthew
there are many cards which need to be used in specific combinations or else they become dead weight. Flex is one of those cards. Unless you know specifically how you plan on exploiting flex, it is kind of a risky pick.
Very situational cards are bad cards :conwayshrug:

People might tell you you could even pick Warcry (:shockedhero:) under the right circumstances, but I don`t think they`d actually tell you it isn`t bad :sts_snecko:
drinku stroberri mirku 2023 年 5 月 25 日 上午 4:07 
To beat heart with Defect you usually need a lot of Focus, and many many orbs. You can't rely on slow cards like Creative AI (basically never rely on random powers like Hello World or White Noise). I also make sure to always bring some form of damage return, usually Static Discharge (cause it hits you 15 times so it channels 15 orbs), Liquid Bronze or Bronze Scales. They DESTROY the Heart. Relics like Tungsten Rod and Torii are also insane vs the Heart because they mitigate the multistrikes.
LHGreen 2023 年 5 月 25 日 上午 9:31 
引用自 Khor
引用自 Matthew
What I mean by that is people will tell you there are very few *actual* bad cards in the game.
And they would be wrong because there are A LOT of *actual* bad cards in the game
Except for the Watcher, and that`s why she has a way higher winrate

引用自 Matthew
there are many cards which need to be used in specific combinations or else they become dead weight. Flex is one of those cards. Unless you know specifically how you plan on exploiting flex, it is kind of a risky pick.
Very situational cards are bad cards :conwayshrug:

People might tell you you could even pick Warcry (:shockedhero:) under the right circumstances, but I don`t think they`d actually tell you it isn`t bad :sts_snecko:

You know cards can be "okay", and other things that fall between good and bad, right?

Also, even Watcher has Pressure Points, arguably the worst card in at least a few ways.

引用自 winamp media player
You can't rely on slow cards like Creative AI (basically never rely on random powers like Hello World or White Noise).

Still, Creative AI was key to my beating the heart on A20 a couple times. Like in my last post.

引用自 Matthew
Ye, flex is pretty low value.

Sort of, but 1 or 2 can be very helpful, especially with a way to control when you get it, like warcry or headbutt, and a multi-hit card, like whirlwind. Just don't take too many of them.
最後修改者:LHGreen; 2023 年 5 月 25 日 上午 9:33
76561199455560242 2023 年 5 月 25 日 上午 9:57 
Creative AI can carry the heart fight, but it's random so hard to say how it will work out. If you're not prepared for heart in act 3 and see it, you take it.

Flex gets better with card draw, just like most 0-cost cards do. It's quite formidable with a battle trance/burning pact or dark embrace/corruption. Also has synergies with orange pellets and limit break. Far from a bad card, it's just situation when to take one- people don't seem to understand this about most cards and just label it bad.
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張貼日期: 2023 年 5 月 22 日 下午 12:53
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