Slay the Spire
Viking Mar 28, 2023 @ 2:02am
Why do they not allow us to build our own decks?
So you go through, you unlock cards, you grind and grind for ascension 20... Then you get to use the same crappy starter decks every, single, run. If you unlock the cards you should be able to create your own starter decks for each run. Would it negate some of the challenge? Sure, probably. Would it be infinitely less annoying than relying on RNG when there is no where near enough spots to remove cards or replace them in the game is sort of a missed opportunity IMO.
Last edited by Viking; Mar 28, 2023 @ 2:03am
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Showing 1-15 of 32 comments
Zu Mar 28, 2023 @ 2:32am 
Draft & sealed custom runs not easy enough? Look no further:
https://steamcommunity.com/sharedfiles/filedetails/?id=2814267979
Seftak Mar 28, 2023 @ 2:40am 
Tell me you never looked at custom runs without telling me.
Viking Mar 28, 2023 @ 3:23am 
Originally posted by Seftak:
Tell me you never looked at custom runs without telling me.
Draft is not the same thing as assembling a 10 card start deck. If you make a game that forces you to unlock cards you should have a deck construction mechanic that isn't random is all I am saying.



Originally posted by Zu:
Draft & sealed custom runs not easy enough? Look no further:
https://steamcommunity.com/sharedfiles/filedetails/?id=2814267979
Again, draft is not the same as making a fully preconstructed deck and mods block achievements. Sighs... There is no point in unlocking cards when the same exact starting deck always applies. Say you are playing the silent. They start with 5 Strikes, 5 Defends, 1 Survivor, and 1 Neutralize. Why is is so hard to put in a deck building interface without requiring mods so now that you have played, got cards unlocked you could say make that starting deck something like 5 slice, 5 cloak and dagger, 1 blade dance and 1 acrobatics if you wanted. It's just a MUCH better version of the same starting deck. It's not a difficulty issue, merely stating in a deck building game, their should, well be a deck builder not a RNG cluster****. It's like trying to play something like MTG, or MMNS and getting random useless trash thrown at you all the time that doesn't synergize at all with your starter deck so you end up wasting all your gold on removals.
Last edited by Viking; Mar 28, 2023 @ 3:29am
Zu Mar 28, 2023 @ 3:53am 
Originally posted by ApocNizmith:
Again, draft is not the same as making a fully preconstructed deck and mods block achievements.
I'm well aware. The insinuation I made is that the game would pose no challenge if you could start with cards of your choice. Just go infinite and bring hard counters for time eater.

Could this be a custom modifier anyway? Sure. Endless is practically constructed in the long run and nobody really cares about balance there. So, why is there no constructed modifier? I can think of a few reasons but that's neither here nor there.

Now get gaming and give the mod author a like:
https://steamcommunity.com/sharedfiles/filedetails/?id=1692554109
D E X I I I Mar 28, 2023 @ 5:06am 
Because that's how it was designed?
"Why do they not allow us to X. Look, a Y game has it!"
Sounds like it's just not your type of game.
mldb88 Mar 28, 2023 @ 7:32am 
It would completely break the game. Also it’s a deckbuilding roguelike/rogue lite (I can never remember which is which) the whole point of the genre is starting from a baseline and working with what the game gives you. There are so many powerful combos that trivialize the game that constructed would just get boring. Sounds like you’re looking for this game to be something it’s not.

Also the fact you’re looking at it like MTG is probably the main reason it feels like an RNG ♥♥♥♥♥♥♥♥♥♥♥ to you. Stop trying to build a finely tuned engine from the start and treat it more like sealed. Work with what you’re given and don’t lock yourself into a specific strategy before the end of Act 1 unless you happen to get a lot of support for it.
Last edited by mldb88; Mar 28, 2023 @ 7:36am
Nibbie Mar 28, 2023 @ 8:35am 
Originally posted by ApocNizmith:
So you go through, you unlock cards, you grind and grind for ascension 20... Then you get to use the same crappy starter decks every, single, run.

Welcome to literally the entire roguelike genre, almost every single one that is specifically roguelike works like this. Your suggestion would singlehandedly change the game's genre, so the answer to your question of "Why?" would be something like "They wanted to make a roguelike, not a CCG".

Originally posted by mldb88:
Also it’s a deckbuilding roguelike/rogue lite (I can never remember which is which)

Rogue"like"s are the original genre (the name is literal; they are "like the game Rogue"), with rogue"lite"s being the offshoot (I would consider it a sub-genre personally). The key difference between the two is that a "lite" allows you to retain some progress between runs. Buying house upgrades in Rogue Legacy, spending darkness in Hades or cells in Dead Cells, keeping your grapple in Returnal, that sort of thing. The definitions can get murky, especially with games that don't have direct power ups but do have permanent unlockables like StS, but I think as long as you only unlock sidegrades or alternate items/cards to find during the run (that aren't just strictly better replacements of what already exists), then it is still a roguelike, not a lite.
1.2M | Missingno. Mar 28, 2023 @ 11:21am 
I don't think you understand the point of a deckbuilder. It's about starting from square one and building your way up from there. If you could just construct anything, it would be trivial to break the game, because this game was not designed for that kind of constructed format.
D E X I I I Mar 28, 2023 @ 11:33am 
And speaking about grind for ascension. The game doesn't force you to run ascensions. You can unlock everything and beat the Heart despite ascension. Ascensions are like additional challenges or levels of difficulty, they are optional. It's like saying "You grind and grind in Chess to beat a stronger opponent".
LHGreen Mar 28, 2023 @ 1:01pm 
This game is a roguelike FIRST and a deckbuilder SECOND. And "deckbuilder" isn't really the same as "CCG". Also, this game isn't even remotely M:tG, so stop playing it like it's M:tG.

Anyway, what exactly do you mean by unlocking cards? Do you mean how you don't know what a card is until you encounter it, or how every character has unlocks that you need to get "experience" to acquire, and then never need it again? Because if it's the latter, that's not a progression system, it's actually an insidiously clever (and sadly unskippable) tutorial system.
Last edited by LHGreen; Mar 28, 2023 @ 5:02pm
Viking Mar 29, 2023 @ 4:58am 
Originally posted by LHGreen:
This game is a roguelike FIRST and a deckbuilder SECOND. And "deckbuilder" isn't really the same as "CCG". Also, this game isn't even remotely M:tG, so stop playing it like it's M:tG.

Anyway, what exactly do you mean by unlocking cards? Do you mean how you don't know what a card is until you encounter it, or how every character has unlocks that you need to get "experience" to acquire, and then never need it again? Because if it's the latter, that's not a progression system, it's actually an insidiously clever (and sadly unskippable) tutorial system.

No cards wont even show up in rotation until you unlock them by playing the same character so many times. Either way solved with mods, I can preconstruct a 10/12 depending on character starting deck before ever talking to the demon whale dude, so carry on.
1.2M | Missingno. Mar 29, 2023 @ 5:43am 
Spire isn't meant to be a constructed game. You're honestly missing the point of the game by just modding out the heart and soul, a constructed deck is a massively busted head start.

At least spend a little more time playing vanilla to understand the game as it is meant to be instead of trying to turn it into MtG.
Stardustfire Mar 29, 2023 @ 6:05am 
Roguelike? yes. Deckbuilder? not so much, only a slight faint breeze of that in this game, because you use Cards and get sometimes another card to put in sayed deck (where you already run into the problem that you must hold each card you got in your deck as long you dont destroy it, something a Deckbuilder wont do) .
The old PC MtG from the last centurie is a Deckbuilderr. Fairya is also a Deckbuilder. In a Deckbuilder you hold what you got, are not forced to hold each card you gathered in your active deck, and dont restart with the same every game session...
Last edited by Stardustfire; Mar 29, 2023 @ 6:10am
1.2M | Missingno. Mar 29, 2023 @ 6:19am 
No, that's exactly how deckbuilders work. Every card you take is a commitment, that's a defining element of the genre. So is starting over, because the game is about the process of building a new deck every time rather than simply piloting a constructed one.

MtG is not a deckbuilder, and neither is Faeria assuming that's what you meant. Those are constructed TCGs.
Stardustfire Mar 29, 2023 @ 6:35am 
learn first what you speak about, i sayed PC (Personal Computer) MtG from long ago, not the Original TT. guess you are not old enove to know that PC game i speak about i guess.
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Date Posted: Mar 28, 2023 @ 2:02am
Posts: 32