Slay the Spire
Aphex Jun 30, 2023 @ 2:00pm
this game lmao
acid slime and slayer attacking for 18 + 21 3 times in a row on floor 4
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Showing 1-15 of 30 comments
Zu Jun 30, 2023 @ 3:34pm 
I won't "um akshually" your numbers but I know exactly what you mean, lmao.
76561199455560242 Jun 30, 2023 @ 3:43pm 
Hard pool fights can unexpectantly deadly indeed! In case you didn't know, the 4th non-elite fight in act 1 comes from a harder pool of encounters. It's often best to take an event or two early in the act so you can power up through relics and possibly a shop before these encounters.

Act 1 is all about doing damage, and will punish you for going for too defensive of a deck. It's often correct to play attacks instead of trying to full block, as you will pay dearly if fights go on too long.

I assume you mean the red slaver? Yea, he is a very scary encounter. Tank damage to the face and kill him ASAP.
LHGreen Jun 30, 2023 @ 4:05pm 
Yeah, you don't want to go through 4 regular fights in a row.
lordatog Jun 30, 2023 @ 4:44pm 
Wait wait what. Hard random encounters are based on the # of regular fights, *not* the floor #?

....This is actually huge. I've always tried to get as many regular enemies as possible in before the first elite, to improve my cardpool and get potions. I'm not exactly happy to learn that I've been inadvertently screwing myself over, but I'm very happy to know that taking advantage of this will make my Act 1s much easier.

Is there anything in game that tells you any of this?
Zu Jun 30, 2023 @ 5:14pm 
Originally posted by lordatog:
Is there anything in game that tells you any of this?
No but you might've noticed a rare case of lone cultist / chosen / orb walker late in the act because you just never had a second hallway fight until then.
76561199455560242 Jun 30, 2023 @ 5:17pm 
Originally posted by lordatog:
Wait wait what. Hard random encounters are based on the # of regular fights, *not* the floor #?

....This is actually huge. I've always tried to get as many regular enemies as possible in before the first elite, to improve my cardpool and get potions. I'm not exactly happy to learn that I've been inadvertently screwing myself over, but I'm very happy to know that taking advantage of this will make my Act 1s much easier.

Is there anything in game that tells you any of this?

Yea, and it becomes the 3rd fight in act 2/3. There are a few hidden mechanics in the game that aren't ever told to the player, so it's useful to learn from the wiki or a Youtuber. There are also some useful mods that track potion drop % and event room possibilities (some events are tied to floor # such as the colosseum late in act 2). Always more to learn :)
Originally posted by lordatog:
I've always tried to get as many regular enemies as possible in before the first elite, to improve my cardpool and get potions.

Just to add to this, this line of thinking isn't necessarily incorrect. Not all hard pool fights are super threatening. You can easily do this and come out even stronger and snowball into a victory. Don't be afraid of doing even 5 hallways in a row, if you think you can do it and the pathway is worth the risk. But like OP, sometimes this doesn't always play out how you like it and you get chunked for major damage. He got one of, if not THE, worst hard pool fight in act 1.
Last edited by CressAlt; Jul 1, 2023 @ 5:34am
LHGreen Jul 1, 2023 @ 8:14am 
Originally posted by CressAlt:
Originally posted by lordatog:
I've always tried to get as many regular enemies as possible in before the first elite, to improve my cardpool and get potions.

Just to add to this, this line of thinking isn't necessarily incorrect. Not all hard pool fights are super threatening. You can easily do this and come out even stronger and snowball into a victory. Don't be afraid of doing even 5 hallways in a row, if you think you can do it and the pathway is worth the risk. But like OP, sometimes this doesn't always play out how you like it and you get chunked for major damage. He got one of, if not THE, worst hard pool fight in act 1.

Yeah, and I'd like to amend my earlier statement to say that what I said is very much a general rule, not an absolute one. It's not "easily" done, per se, but still definitely feasible.
Last edited by LHGreen; Jul 1, 2023 @ 8:15am
mldb88 Jul 1, 2023 @ 10:56am 
Originally posted by LHGreen:
Originally posted by CressAlt:

Just to add to this, this line of thinking isn't necessarily incorrect. Not all hard pool fights are super threatening. You can easily do this and come out even stronger and snowball into a victory. Don't be afraid of doing even 5 hallways in a row, if you think you can do it and the pathway is worth the risk. But like OP, sometimes this doesn't always play out how you like it and you get chunked for major damage. He got one of, if not THE, worst hard pool fight in act 1.

Yeah, and I'd like to amend my earlier statement to say that what I said is very much a general rule, not an absolute one. It's not "easily" done, per se, but still definitely feasible.

Honestly with a few exceptions, that’s pretty much how most advice about the game on here is. There’s so many variables there’s very few hard and fast rules on what to do, but more hard and fast rules on what NOT to do (though even those are few and far between and apply more to the general bare bones basics of deck building theory like “don’t shoot for builds before you even start Act 1”)
Aphex Jul 2, 2023 @ 9:59am 
the game is soooo rigged. i dare you to play mayhem as defect, 90% of the time it will play dualcast.
76561199455560242 Jul 2, 2023 @ 10:09am 
Originally posted by Aphex:
the game is soooo rigged. i dare you to play mayhem as defect, 90% of the time it will play dualcast.

Nah, Mayhem on Watcher or you're just a wuss ;)
mldb88 Jul 2, 2023 @ 12:15pm 
Originally posted by Aphex:
the game is soooo rigged. i dare you to play mayhem as defect, 90% of the time it will play dualcast.

I mean the first issue is mayhem on defect imo. Defect cares more about play order than most classes, and with a generally low curve card pool the benefit of mayhem cheesing out a big cost card for free doesn’t really exist for defect like it would other classes. Honestly Watcher is the one mayhem works best with thanks to scry and rigging top card, ironclad being a close second due to just having high cost cards in general. I rarely would even consider mayhem on defect since it could easily screw up my orb order or play a seek I don’t want to use or any number of other timing issues.
76561199455560242 Jul 2, 2023 @ 12:23pm 
Originally posted by mldb88:
Originally posted by Aphex:
the game is soooo rigged. i dare you to play mayhem as defect, 90% of the time it will play dualcast.

I mean the first issue is mayhem on defect imo. Defect cares more about play order than most classes, and with a generally low curve card pool the benefit of mayhem cheesing out a big cost card for free doesn’t really exist for defect like it would other classes. Honestly Watcher is the one mayhem works best with thanks to scry and rigging top card, ironclad being a close second due to just having high cost cards in general. I rarely would even consider mayhem on defect since it could easily screw up my orb order or play a seek I don’t want to use or any number of other timing issues.

If you can get foresight in play, sure. Otherwise you live and die by the surprise erruption with no exit ;)
trial_by_fire Jul 2, 2023 @ 12:40pm 
Originally posted by mldb88:
Originally posted by Aphex:
the game is soooo rigged. i dare you to play mayhem as defect, 90% of the time it will play dualcast.

I mean the first issue is mayhem on defect imo. Defect cares more about play order than most classes, and with a generally low curve card pool the benefit of mayhem cheesing out a big cost card for free doesn’t really exist for defect like it would other classes. Honestly Watcher is the one mayhem works best with thanks to scry and rigging top card, ironclad being a close second due to just having high cost cards in general. I rarely would even consider mayhem on defect since it could easily screw up my orb order or play a seek I don’t want to use or any number of other timing issues.

I think I would agree with that. For Defect your play order is very significant, IMO. This is especially true if your current deck is more orb reliant.

On the other hand, I actually found it beneficial once when I had a more of a 'physical' attacks based deck. Along with Mayhem, I had Reprogram, Beam Cell, Go for the Eyes, a few Claws, Charge Battery, and I forget some of the other cards but they weren't orb based. I had gotten rid of Zap and Dual Cast, but I did take Cool headed just for the card draw. In that situation Mayhem actually worked ok, but I definitely don't think a deck like that for Defect would be a common occurrence.

So overall I would say that Mayhem is generally not a very good pick for Defect.
Last edited by trial_by_fire; Jul 2, 2023 @ 12:42pm
Zu Jul 2, 2023 @ 12:53pm 
It really doesn't need to be this complicated. Mayhem is a colorless rare, therefore it's expensive, so either you get it on floor 0 (if you're feeling funky fresh) or for free in act 3, and if you care about getting the most out of echo form, skip mayhem.

Note: Mayhem procs after auto-draw, so you need scry 6 to see what it pulls.
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Date Posted: Jun 30, 2023 @ 2:00pm
Posts: 30